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Topics - Fenrisson

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Masterwork DF / Bug/exploit concerning bladed crossbows
« on: May 06, 2014, 07:40:15 am »
I discovered that if one adds a dagger to a repeating crossbow the resulting bladed, repeatingcrossbow is treated as if it is entirely made from the dagger material. I discovered this oddity while producing high grade crossbows for my military. I usually use bone crossbows, because bone is usually an easily available resource and not heavy. By mass-producing I quickly train a dedicated bowmaker to become legendary (the resulting masses of low quality crossbows can be traded). The same is being done with rock mechanisms. Once you have high grade, bone crossbows and rock mechanisms one can merge the two into repeating, bone crossbows, which by themselves are not worth more than the simple crossbows. Then merge you merge the masterful bone, repeating crossbows with metal daggers.  While I could only add fairly low quality daggers (my weapon smith wasn’t trained yet), the result was usually an at least exceptional FULL metal, bladed, repeatingcrossbow! The whole crossbow morphed into the material of the dagger while keeping a overall high quality of at least exceptional. This way you produce a high value metal weapon relatively early even if you lack a high-level weapon smith. Also production of high quality, welded mithril, bladed repeatingcrossbows by the dozens is possible to give to your military without using to up too many precious resources.

PS: A masterwork, welded mithril, bladed, repeatingcrossbow is worth 9000 urists. Compared to a high quality battleaxe of the same material, this may be less but one only needs a low quality dagger which only consumes 1 bar compared to the 3 bars of the battleaxe.

2
DF Dwarf Mode Discussion / Problems in researching certain workshops
« on: April 24, 2014, 09:18:08 am »
Hi guys,

I want to research the warbeast kennels, but it is marked red in the researcher's study even though all needed items are available. Burrows aren't the problem. I had similar problems before and was never able to figure out why sometimes things cannot be produced even though everything is availible. Does anybody have tips what the problem might be?

thx

3
Masterwork DF / Manual not up to date
« on: April 09, 2014, 03:59:46 am »
The Manual still refers to the timberyard  for many things concerning stealoak. So I was going crazy trying to build one, before I learned from the changelogs, that it is no longer existent.

My question is, is there a reaction remaining to make steel bars out of steeloak? What is the best remaining use of stealoak beside training steelgrade weapons?

4
Masterwork DF / Dwarf transformed into a cougar
« on: April 06, 2014, 02:38:08 am »
I just had a Dwarf transform into a cougar and back when he stumbled upon a kobold thief. Is he a blood-beast -or some kind of druid (he appears to be no were-creature)???

Is he a potential danger to the rest of Population, or should I use his abilities for the military? He has no special skills so far, so an unfortunate accident is quite possible...

5
Masterwork DF / Just started Masterwork
« on: March 24, 2014, 08:24:00 am »
Hey Folks,
I am used to play Vanilla DF and just started Masterwork recently. It is a lot of fun but different in some important ways. Here are some Questions:
-So far I learned that crossbows aren't that strong in Masterwork and one should rather go with javelins for ranged combat and hunting. What are good of ammo materials in Masterwork compared to vanilla - how good is rock ammo for example?

-What about shield material does it still not matter what Material they are made of except for bashing (wood still blocks fire)?

-Is it true that one can use stone anvils like metal anvil without restrictions?

-Also can anyone please give me an overview on the how to setup a fine working booze industry? While I enjoy the challenge compared to vanilla, some hints and insights on which and how many plants to bring and what is the size and style of a viable farm plot setup, would be nice.

6
Hi,

first of all Im no noob to the game I have been playing for some time but never had this problem:

The dwarves do not fill the Stone stockpiles - if I order a job to done in the mason workshop the get stones and make the item ordered, but they wont touch any stone to be hauled to stockpiles. every other stockpile works fine.

Has anybody else had this problem? Does anybody how to get them to Stockpile stock properly?

Thanks in advance for any help

7
DF Dwarf Mode Discussion / WTF: I just got raided by a kobold squad
« on: August 04, 2012, 06:43:21 am »
…has anybody experienced something like this?

I just had three casualties by a kobold raid consisting of one spearman an about 4 archers... my military wasn't realy up yet and my defenses are only cagetraps and drawbridges yet. Since kobolds avoid traps they snuck in and started firing down the main stairwell...

There was no warning the way it is when a goblin ambush is uncovered, so I was lucky to find the the dead an wounded dwarves by chance to take measures until the invaders were fended off.

Has anybody experienced something like this???

PS
They arrived at the same time as a human caravan.

8
"04/27/2012 Toady One Finishing up some random things to make carts worthwhile. You can hook up track stops to levers to disengage them and you can also set the friction amount when you build them. Workshops can be set to give only to selected stockpiles and stockpiles can be set to only accept goods from their links (other piles/workshops/vehicles)."

I hope now Urist McCrafty wont run fifteen levels down, making major not-shortcuts to some worthless stone when he was supposed to use Obsidian for the Floodgate which is lying directly in front of his Workshop... 

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