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Messages - Sengoku

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61
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 08:39:51 pm »
Dang.  Gaston INC's owner finally figured out that a 96 cent a share dividend would bankrupt him quick, fast, and in a hurry.  The 525k shares I had in that would have profited nicely.

I looked it up, it seems like the company elected a new chairholder and he appointed himself CEO and reduced the dividends.

62
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 08:26:33 pm »
I wonder if this game also simulates the diseconomies of scale when you get too big. At some point, the cost of expanding should end up becoming higher than the cost savings from the additional expansion.

http://en.wikipedia.org/wiki/Diseconomies_of_scale

The bigger the factroy/store/R&D, the higher the maintenance and salary cost.  This has a exponential increase (^1.2 I think it was) so at some point large factories will cost more than they save.

63
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 06:26:34 pm »
Sengoku:  You're the most helpful spam bot there is!



On that note, what is the commission?  It's around 5% from what I saw of that one unit sale, but does it go down from bulk sales?

I am glad I can at least be somewhat helpful :D

As for commission, it is 5% regardless of amount.

64
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 06:19:55 pm »
How does import/export work? Where does it go to and come from (other players/NPCs)? Why do that over using shops/B2B to sell or buy?

Import/export is from/to NPC players.  Generally you import a good if there is no other players producing it and you export it if you need some quick cash (You can sell it in stores and on the B2B market for more that you can export it)

Not everything can be imported or exported, check first!

65
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 06:06:46 pm »
I am the one who put up the water for so cheap :) 
If it does run out I have plenty more so buy now and profit from it ;)

66
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 02:48:04 pm »
I started as an apple company, realized apples were going really cheap on the market, sold my apple company for 1 mil, then started a new electronics company with the 2 mil of personal money.

Didn't realize that by doing so I was screwing myself out of the 5 million loan, though - can only take out loans of 20% company value, which is currently $0.00.  :o

Guess I should have just been an electronics company that sells apples on the side.

I didn't really want to have to open retail stores, but I guess I might have to. Put up some processors and laptop computers for sale B2B earlier, but haven't made any sales yet. Almost out of cash already.

Go to Settings-Order Appraisal
This will give update your companies networth which means you can get one of those super cheap loans.

Two questions:
1) What does factory expansion do?
2) Is it a bug that I can insta-finish any amount of buildings for free?

1) A 20m2 factory produces items twice as fast as a 10m2 one, a 100m2 factory produces items 10 times as fast as a 10m2 one
2) You can insta-finish any buildings until your company grows to level 5, after that you either have to wait or spend influence to rush it

67
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 01:41:48 pm »
Jolly Roger of Davey Jones Inc. Fine Rum and Beer. Or at least it will be fine.. in a couple of months. Oh god there's no money in this is there? Oh well, at least going down in flames will be fun.

So what's the deal with producing water at beverage factories? Not bottled water, just water. It seems like you actually lose water when mass producing it. Is this just for the sake of improving water quality?

You produce Quality 0 water from a well, if you want to up the quality you need to 'filter' it in a beverages factory.  If you look at it straight then it may look like you lose water doing so, but there is a factor called Economy of Scale, where the bigger production orders you do, the less time per unit and components per units are required. 

Here is the formula for it if you are interested.

unit cost = 0.5 + 0.5 * (1 + Production_Quantity * Item_Base_Value^0.5 / 10000)^-0.25;

Unit cost is a fraction from 0.5 to 1 and it affects all products and cash cost required to make the product.

68
Other Games / Re: Economies of Scale *Free Browser Game*
« on: April 09, 2012, 12:39:30 pm »
I have added some screenshots to the first page.  Finally got photobucket to work for me :D

Seems...human?
Seems so ;)

Normally it's rather annoying to see people sign up just to advertise but this actually looks pretty interesting.

EDIT: the site isn't sending any activation email.. ah well.

If it makes you feel any better, I have been a long time lurker on the forums.  Just decided to sign up as I thought quite a few people here would like the game.  Its a pity you didn't get the activation mail.

Hmm.

You can sell to other players but you can also open your own shop to sell to npc's I think.
I'm still figuring out what I should price my stuff while selling to the npc's.
Gonna focus on making high quality steel for now.

When selling thought a store I would suggest experimenting on prices.  Ideally you want to balance your price.  The lower it is the more you sell - but set your price higher if you are selling more than you can supply.

Could we coordinate all buying the same stock at the same time to artificially raise the price, commit insider trading, and all such other activities that would otherwise getting the SEC to come a-knocking?

You can do so and it has already been done many times in game.  Just don't go down into the path of money laundering, a few people have been caught out already :D

[/quote]I am working on getting a good supply chain for aluminum going. Is there a way to send/sell materials directly to someone else without going through the market? I could provide you aluminum fairly soon, which is used in making planes.
[/quote]

Currently there is no way to directly send/sell materials to another company.  But it is on the developers to do list for the game.

Well since this is legitimate I'll jump in for a while. I think the site owner should really redo how the site looks because it just looks so.. shady. Like a site which gives you all the toolbars that you always wanted to have.

Post a suggestion on the forums, he has been considering changing the layout already as he thought it was attracting the wrong kind of people so if you have any suggestions he will most likely listen to them.


69
Other Games / Economies of Scale *Free Browser Game*
« on: April 08, 2012, 06:50:25 pm »
http://www.ratjoy.com/eos/overview.php

The game opened on January 15 and since then has steadily increased in popularity and players.  Its a game that wishes to be the most complex economy simulator with new additions being added every week.  The players have the chance to actively suggest new features and in many cases they are implemented.

Here is a description of the game by the developer

GAME DESCRIPTION

Economies of Scale is a free real-time browser-based text-based with graphics MMO business-simulation game with a tick-based store system. Sounds complicated? No, never complicated enough, because this game is inspired by the famous Capitalism Plus, which is among the most complicated and rewarding computer games ever made.

The ultimate goal of Economies of Scale is to provide a deep, engaging, persistent world that encourages freedom and social mobility, and treats all players equally without regards to in-game age, real life cash, and real life spare time.

As of version v0.38 of Economies of Scale, you are able to operate multiple companies, each of which can have dozens of factories, stores, and R&D buildings. Each building is able to produce, sell, or research a vast array of products at different qualities.

Want to make a car? Simple. Just run a few mines for the coal and iron, a smelter for the steel, a plantation for rubber, a chemical plant for plastic, then auto factories for the vehicle bodies, engines, wheels, and the car itself. Oh wait, I think I left out the branch involving integrated circuits and microprocessors. Of course, this leads to player interaction, as you can trade any product over the B2B, or even import various finished goods from foreign countries.

Being a factory owner isn't your thing? Maybe you can try running a store instead, all you have to do is to make sure you have the products in your warehouse, and put a price on them. Of course, if you want to achieve the maximum profits, then you'll have to play around with the simple equation of profit = (price - cost) * sold, and do it for all 114 products in the case of a supermarket.

Need cash? Take a loan or go public. Don't want to do the work alone? Hire a competent CEO! Don't want to do ANY work at all? Invest in the stock market!
__
Screenshots
Spoiler (click to show/hide)

Try out the game, it is definitively worth it.  I am in as Walter Yorkshire so if anyone has any ingame questions just send me a message :)

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