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Messages - Aseaheru

Pages: 1 ... 16 17 [18] 19 20 ... 1119
256
 Airships are for dieselpunk, clearly. that or we know one person has a buncha developed designs and they seem to be asleep

257
 Given a battery of guns is about 6-8 guns, that means that a single unit of guns uses atleast two steam cores...

258
 I read the fingertrap as being "allright, pure double action breaks, make it DA/SA"

 Anyhow, designs.

Quote from: Johnstone's Hexapedal Pneumatic Horse
Johnstone's Hexahorse
 Calvary on the modern battlefield have two main problems; they are overly fragile against massed fire and they lack the firepower to dispersed formations of well drilled men. To solve this(as well as to reduce the expense and supply problems of having large bodies of trained calvary horses), Edward G. Johnstone has developed the Hexahorse, a hexipedal combat unit crewed by two troopers and equipped with a variation upon the Fingertrap Carbine.
 The Hexahorse is armored to resist point-blank rifle fire and is armed with a Armeater double revolving rifle(based upon the Fingertrap)mounted within a open-topped turret; the Armeater essentially being a pair of Fingertraps(with their... mechanical problems properly disposed of) mated together with common trigger(operating one and then the other action) and utilizing chains of chambers(planned to be some 30 chambers in a chain) as opposed to five-shot cylinders. Replacing the chamber-chains in the weapons is possible, if an involved process that is best done in a lull of fighting.
 Power to the Hexahorse is provided by a pair of compressed-air engines on a common drive train, powered by high-pressure air stored in a number of air flasks distributed around the vessel. Johnstone has also proposed a "Charger" variant of the Hexahorse mounting a steam core and air compressors which might refill the air flasks. although this is unlikley to be funded at this time.

 Rumor has it that the Archer Gun is designed to replace the Armeater within the Hexahorse's turret.

Quote from: Archer Rapid-Fire Gun
Archer Gun
 Inspired by the Fingertrap and the proposed automatic gun port, George Hurbert Archer has designed the Archer Gun for our glorious Empire. The Archer Gun is designed around two systems driven by pneumatic power: a "chamber-chain" of small pre-loaded chambers(including percussion caps) and multiple barrels and actions with loading being done in stages. With just the press of a button the firearm operates; with one barrel "setting" a chamber off the chain into its breach, the second rotating up into the firing position and firing, and the third removing a spent chamber from its breach and setting it back on the chain, the chain thus leading into a container for future reloading or into a small automated reloading press, depending on where the Archer Gun is located. This reloading press(or in positions without the reloader, the simple expedient of linking sections of chamber-chain together) allows the Archer Gun to sustain its fire against our foes of, effectively, forever. The crew will wear out prior to the gun, and the gun prior to running out of supplies for reloading.
 Truly, the model of modern military engineering, combining firearms and assembly lines. It has even been designed to effortlessly mount within the turret of the Hexahorse, should one be inclined. As a breach-loader, it is even rifled, and the projectiles are far superior to simple balls!
-edit-
Turns out the cartridges are still paper and in two parts(projectile and propellant and the cap), so edits where required.
Initally, this was gonna use reloadable chambers, but, well, we allready have cartridges, so lets skip that.

Oh, why pneumatic and not Steam? Steam aint storable.

259
 Well, its the part which is moving and causing problems, so probably.

 Oh, damn... Make it cheaper, make it work, make it more powerful, make it fire faster, or making it sharp... I honestly dunno which to choose.

260
Finger Trap: Shift mod.

The Shift mod. is a simple improvement to the gun, allowing the rotating barrel to line up at key points every time, effectively solving it's fickle nature with a routine one.

Given the advancements, it makes sense that there would be at least 1 issue. But this issue is easily solved, so that the user doesn't have to stick their fingers into the trap to get it working again. We've also included a switch to stop it's revolution, so no slicing of fingers when you fix it. Just flip the switch again to restart. Added bonus of acting as a safety in the field.

Outta curiosity, did you mean to make it so that the barrel is the rotating segment now and add a leaver to disconnect the pawl rotating it, or...

261
Quote from: Sliding Fingertrap
The main issue with our Fingertrap Revolver is its indexing of the chambers(followed by reloading the bugger]. To remedy this, it has been suggested that the cylinder be replaced with a sliding block of chambers, indexed not by the rotation but by moving the block through the gun, one chamber at a time, until it drops free at the end.. This would also allow fresh chamber blocks to be inserted.

Quote from: Pinchy Trap
The cylinder of the fingertrap has three main issues, indexing, reloading and reduced power from cylinder gap. The Pincy Trap aim to fix two of these problems as follows:
 Each chamber of the Fingertrap is lengthened, ending with a coneshaped nozzle.
 The mating surface of the barrel is milled to accommodate said coneshaped nozzle.
 When the cylinder indexes, the last section of motion moves the entire cylinder forwards, forcing the cone of the cylinder into the barrel, eliminating Cylinder Gap and perfectly aligning the chamber with the barrel.

So, Harmonica Gun or Gas Seal system. Harmonica gun should help with more rapid-fire weapons(strip-fed automatics, mostly), Gas Seal might allow us to get repeating artillery off a revision?

262
 Hey Nuke, any way we can get some idea of what sorta terrains/ranges we might encounter during play? Or, fer that matter, if we will be able to do sneaky "behind enemy lines" stuff or if we will just be limited to standard front "dont bother to build paratroopers or airbourne units" combat?

263
 A flying aircraft carrier is the question, right?Oh, I hope thats what is meant...
 Extra crap for maintaining the parasites, different structure for launching the parasites, different load requirements... Otherwise? Not much.

264
Quote from: Votebox
'Starlight' Aerial Transport: (6) TricMagic, Taricus, Rockeater, ConscriptFive, SC777, Doomblade
Mark Ia "Theodore" Steam Thrower: (3)  eS, Rockeater, SC777
"Tortoise" Protected Train, Colonial Duty: (8) Madman, ConscriptFive, Twinwolf, MoP, NUKE9.13, Iridium, Kashyyk, AseaHeru
Bombardino Steam Rifle: (2) Nemonole, Iridium
"Finger Trap" Imperial Armory Revolving Rifle: (8) Madman, Doomblade, Taricus, NUKE9.13, Twinwolf, MoP, Kashyyk, Aseaheru
Steam Powered Belt-Fed Firing Port: (0)
Might as well get into this, theres been enough talk to get me interested in the discord.

265
Other Games / Re: Cataclysm: Dark Days Ahead
« on: May 14, 2020, 12:41:02 pm »
 Yep. Local VFW has a helicopter, theres one within like 40 miles that has a M60 and a howitzer... No arty in the local park, tho a few towns over one has a mortar and a naval gun for some reason, despite being like 200 miles from ocean...

 Only a few actual cannon about tho, I only know of three. Think most got recycled for a war.



 Oh, wow, someones been busy messing with the inventory system. Duplicating items, things eating charges when trying to reload (i.e., reload a sewing kit/needle, thread drops properly but charges on the tool doesn't increase), the joy of trying to work out how the hell to empty out yer pockets before changing pants...

266
Other Games / Re: Cataclysm: Dark Days Ahead
« on: May 14, 2020, 11:22:52 am »
And/or helicopters/artillery pieces

267
Other Games / Re: Space Station 13: Urist McStation
« on: April 23, 2020, 04:45:04 pm »
 Its still up, yeah. even working on a fairly large update of stuff

268
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 15, 2020, 12:42:32 pm »
 As someone who was just using a (small)TV screen plugged into janky laptop for aurora, you can solong as you have many adapters and/or the laptop is new enough/useful enough to have plugs fer HDMI/VGA, you can go that route.

 Also, Quill got their series up allready? I see the vid saying that the C# version was out, but thats it. It behind a "have disposable income" barrier somewhere or something similarly depressing?

269
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 15, 2020, 12:03:02 pm »
 Just have a big screen.

270
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2020, 07:10:10 pm »
 Yep. had saved right before it, kept going afterwards. Think its a NPR being bork

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