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Messages - Aseaheru

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271
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2020, 06:23:38 pm »
 Well, this is fun. Im getting an error message that refuses to let the game continue and autoturns on. So, error message pops up, I hit OK, it closes, game tries to autoturn, error pops up. Repeat literally forever.

 For the curious, the error message is Function #1512 not having an object reference set to an object.

272
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2020, 02:52:25 pm »
 1.2 released.

273
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 13, 2020, 03:25:56 am »
 It would be handy if the event log, when set to "show literally everything thats going on" bothered to show literally anything, like that my ship just exploded.

274
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: April 12, 2020, 05:55:57 pm »
 Well, got the game downloaded, now to just see the full size of literly any screen other than the racial stats one...

275
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 07, 2020, 01:15:49 pm »
I think its just there are mutations that only crop up after passing a threshold, I think I've had two thresholds at once before.

276
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 07, 2020, 12:48:18 am »
 I like mixing Alpha/Prime with Elfa, but then Im normally testing things.

277
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 30, 2020, 06:27:16 pm »
 Beer used to boost it slightly. Other than that and what Euchre said, there are mods that give extra stats via learning skills, killing things, and whatnot.

278
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 30, 2020, 02:10:08 pm »
 I see someones been screwing with the fire rate of things. Not sure how anyone managed to say that the mac 10/mac 11 have 5 or 6 round full-auto fire rates with the Sten's 4 rounds. For that matter, why does the Sten not have its semi-auto firing? Makes my brain itch...
 For that matter, the Tec-9 is not burst-fire capable, despite what someone decided to make it in game. Blargle argle I say, blargle argle!

-edit-

 Main problem is still that most mods seem to add far toomuch to the size of a weapon, which makes them impractical. Short of 10 different sizes of every mod or making them affect the size of the weapon less I dont see another option.

279
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 29, 2020, 08:40:03 pm »
 Yeah, dunno why the tracks just never spawn.

280
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 28, 2020, 09:53:26 pm »
 Fabrication level 4 reveals it in most of the gun books, you need level three in fabrication and level 4 in marksmanship to actually make it. That said, they do seem to spawn in large numbers in gun mod spawn spots

281
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 28, 2020, 09:00:38 pm »
 But then people might put a forward grip, a grenade launcher and a bayonet on the same gun! Imagine the horror!

 In all seriousness, meanwhile, it appears that currently .22LR is broken. Hard. Taking apart 40 rounds of .22 rat-shot, for example, gave 1600 casings and the rest to match. 's nice to see that bug is back, atleast it actually gets disassembled this time. Worse, it appears to affect everything, so thats even nicer.

 Also, requiring mods to add certain things makes sense to me (modding yer flintlock, taticooling anything pre-90s, etc), but they really need to be consistent. Likewise, just... somuch is changed without considering what it affects, like working on the sizes for holsters/sheathes without also working on the size of items that go *into* siad holsters/sheathes.

 And then there are rail stations... Its been how many months since the buggers where added, the tracks where added, most of the *cars* where added, and the stations even spawn... but not the tracks.

282
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 28, 2020, 01:08:06 pm »
You mean you dont want to play a game containing guns with fifteen lasers, five grips, and seven scopes?!?

283
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 27, 2020, 09:58:00 pm »
 It would be nice if they did it fer bayonets instead of, yaknow, underbarrel mods.

 Or for that matter, being consistent.

284
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 23, 2020, 12:23:26 am »
 Tin cans can be used fer canning Ice, and arent the best fer yer tea. Nasty aftertaste.  :P

285
Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 18, 2020, 11:36:38 pm »
 Otherwise, smokers. The portable ones are an option, if a bit of a pain. You can find the built ones in butcher shops and some derilict barns, the main problem is finding charcoal fer them.

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