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DF Adventure Mode Discussion / Re: Can I make a Mimir?
« on: December 19, 2012, 08:41:01 am »
Depends on what it was made of if it was inorganic then I believe not if it was flesh with blood then yes I think
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I first drop everything on the ground for the weapon I want to use I pick it up first then pick up the rest causing your (A)ttack for the weapon to be at the first letters in orderyes, wielding shields in both hands matters
you get a penalty to hitting stuff if you have more than 1 things in your weapon hand(s)
how do I shift stuff between hands? I only know how to 'r'emove stuff from my bag but not how to choose which hand holds it.
Transformation under stress would make for a pretty useful mechanic I think, the werecreatures could even have differing preferences/personalities added to reflect what it takes to calm them back down.This all the way also a werecreature should resort to his form under complete loss knowing he is going to die so he goes out full force to make attempts to take who ever is attacking him with him even though its the exact same thing you said
Could even be uses later for other magical abilities or afflictions that can 'get out of control' when their user is particularly distraught. Or just, you know, HULK SMASH!
Yeah, in my experience, the arrows all bounce off harmlessly, like shooting superman with bullets...except one time i actually PUNCHED a bolt out of the air as it flew at me. Never encountered someone who had access to STEEL arrows though, so that might be it...or maybe they critical hit you...idk...we must test this, for !!Science!!guy was a master at bow and saw he had 10 steel arrows left my heart skipped a beat they are teaming up against me! I better dig my lair and wait for unruly adventures to kill me