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DF Dwarf Mode Discussion / Re: Towers!
« on: October 26, 2012, 07:27:30 am »
BURROW AND WAIT IT OUT IF THEY CAN LIVE FOREVER SO CAN YOU URIST NOW SIT IN YOUR ROOM AND WAIT FIVE THOUSAND CENTURIES
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Out of curiostity, if you turned 360 Degrees, wouldn't you walk into it?
And Banjo Kazooie Nuts and Bolts was awesome,
GFTO NEWB! U SUX LULTROLOLOLOL
Doesn't embarking on an island accomplish this?dwarves always find a way.
Afterall, how do you think your first seven dwarves got on the island!
They where shot there with a magma cannon. Duh!
This guy at least you do not see NO SKOPE MONTAGES of dwarf fortress with DUBSTEP MLG NO SKRUBZ ALLOWED thank you toadyPeople, what are you doing ? Stop. You will attract people who really talk like this... it also strangely reads like white suburban kids why try to speak ghetto.^^That's why I think DF should never have proper graphics/interface.
Here we go! Got it uploaded finally. Sorry for the wait; I wanted to upload the entire directory, .exe included, but I finally decided to just upload the save and direct downloaders toward TomiTapio's .11c version for Genesis.Thanks man this should be fun
Also, I'm not using traps.Spoiler (click to show/hide)
Edit: Oh yes; the fort is in Autumn, no sieges yet, one dedicated military dwarf, and 2 migrant waves so far.
I love you
At the bottom of the entity file, addOhh thank you.. Very nice creature by the way good for "Testing"
[ENTITY:MEGA_BEAST]
[CREATURE:COLOSSUS_ADAMANTINE]
[INDIV_CONTROLLABLE]
^these spaces there, by the way, is supposed to be a TAB key, but the thing is this thing won't accept tab, so i just put spaces for the sake of looking more correct, make sure you replace all the spaces before the brackets with a single TAB each, which is probably your problem.
STUPD NURD STUP PLAIN DWURF FURTRESS IT FKN SUX BUT!!!!1!! GAO PLAI COD MW3 XD TIT 10 TIEMS BETR DEN DIS STOOPID POOP! MLG XXXPeople, what are you doing ? Stop. You will attract people who really talk like this... it also strangely reads like white suburban kids why try to speak ghetto.^^ur just jely of my leet gansta 69 skilz i 360 snyper scope u after i do lsd and asid at da same tiem
also my mod is beter den al of masterwerk OCMBINED INTO ONE MOD that is stil worse den mai mod
Hm well in the fear the night addon it has a summoner that reshifts the corpse into a creature wonder if I can work with that.. Well thanks though for the answerQuestion about transformations:That's a good question. I think they aren't given Y at all due to a doppleganger creature (though the creature had natural skills itself, which could have prevented Y) I created whose skills remained at its default.
If I transform a dwarf with skillset X into a dwarf with natural skills in... Y, and the transformation ends after a short time, will the dwarf keep skill Y ? Or will he revert back to X ?I had an idea for my blademaster adventurer class I am making..No, it wouldn't. If you turned it into your creature it'd keep its relative stats. What I mean is if you turn an average strength duck into a human it is considered a weak strength human. Average alligators become strong humans, while strong alligators become very strong humans. A giant will probably become at least a strong human regardless of attributes simply because a very weak giant is still much stronger than a human.
Basically could I make a ability to use a corpse to make a mirror image of myself? That copies the same stats? I know I can use raise corpse rename it and swap the things it has but would this work in some way? Thanks I love you all =3
Also if you reanimate it permanently into another creature and it collapses the corpse will be of that new creature. I don't remember if they keep that form upon re-raising though