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Messages - Gaybarowner

Pages: 1 ... 13 14 [15] 16 17 ... 40
211
DF Dwarf Mode Discussion / Re: Towers!
« on: October 26, 2012, 07:27:30 am »
BURROW AND WAIT IT OUT IF THEY CAN LIVE FOREVER SO CAN YOU URIST NOW SIT IN YOUR ROOM AND WAIT FIVE THOUSAND CENTURIES

212
DF Modding / Re: DF Dumbass of the Year Edition
« on: October 26, 2012, 07:17:52 am »
Out of curiostity, if you turned 360 Degrees, wouldn't you walk into it?

And Banjo Kazooie Nuts and Bolts was awesome,

GFTO NEWB! U SUX LULTROLOLOLOL
Spoiler (click to show/hide)

213
make a fortification outside and use it to shoot live creatures from the safety of indoors

214
DF Adventure Mode Discussion / Re: Escaping The Necromancers' Tower?
« on: October 25, 2012, 07:39:39 am »
yea a legendary sneaker can walk right beside a zombie hit it in the groin then sit down drink a few magma punches and still not be seen

215
DF Dwarf Mode Discussion / Re: Migrants - How do I stop them from coming?
« on: October 25, 2012, 07:38:14 am »
Doesn't embarking on an island accomplish this?
dwarves always find a way.

Afterall, how do you think your first seven dwarves got on the island!

They where shot there with a magma cannon. Duh!
Spoiler (click to show/hide)

216
Rather you depot was far OR they are so rich they brought to much goods to unload which i doubt happened

217
DF Modding / Re: DF Dumbass of the Year Edition
« on: October 25, 2012, 07:31:38 am »
People, what are you doing ? Stop. You will attract people who really talk like this... it also strangely reads like white suburban kids why try to speak ghetto.^^
That's why I think DF should never have proper graphics/interface.
This guy at least you do not see NO SKOPE MONTAGES of dwarf fortress with DUBSTEP MLG NO SKRUBZ ALLOWED thank you toady

218
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 25, 2012, 07:30:09 am »
Yea steel arrow hit my head denting it got somewhat sad seeming it was a lucky shot but it regened so no worries besides I had a whole angry city plus a dust throwing deity at me

219
DF Dwarf Mode Discussion / Re: Towers!
« on: October 25, 2012, 07:25:15 am »
Here we go! Got it uploaded finally. Sorry for the wait; I wanted to upload the entire directory, .exe included, but I finally decided to just upload the save and direct downloaders toward TomiTapio's .11c version for Genesis.

Also, I'm not using traps.


Edit: Oh yes; the fort is in Autumn, no sieges yet, one dedicated military dwarf, and 2 migrant waves so far.
Thanks man this should be fun :D I love you

220
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 24, 2012, 08:13:00 pm »
Well I just played for an hour almost on this guy.. Got 20 followers with me or zombies.. 2 cities are wipped out not even a scratch besides a lucky shot to the head

221
DF Dwarf Mode Discussion / Re: Towers!
« on: October 24, 2012, 08:03:21 pm »
Just make thousands of cage traps and seal up  your entrance with a looooong corridor then place all the cages their.. Should suit enough

222
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 24, 2012, 05:32:36 pm »
At the bottom of the entity file, add
[ENTITY:MEGA_BEAST]
   [CREATURE:COLOSSUS_ADAMANTINE]
   [INDIV_CONTROLLABLE]
^these spaces there, by the way, is supposed to be a TAB key, but the thing is this thing won't accept tab, so i just put spaces for the sake of looking more correct, make sure you replace all the spaces before the brackets with a single TAB each, which is probably your problem.
Ohh thank you.. Very nice creature by the way good for "Testing"

223
DF Modding / Re: DF Dumbass of the Year Edition
« on: October 24, 2012, 05:27:50 pm »
People, what are you doing ? Stop. You will attract people who really talk like this... it also strangely reads like white suburban kids why try to speak ghetto.^^
ur just jely of my leet gansta 69 skilz i 360 snyper scope u after i do lsd and asid at da same tiem

also my mod is beter den al of masterwerk OCMBINED INTO ONE MOD that is stil worse den mai mod
STUPD NURD STUP PLAIN DWURF FURTRESS IT FKN SUX BUT!!!!1!! GAO PLAI COD MW3 XD TIT 10 TIEMS BETR DEN DIS STOOPID POOP! MLG XXX

224
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: October 24, 2012, 10:47:14 am »
Question about transformations:
If I transform a dwarf with skillset X into a dwarf with natural skills in... Y, and the transformation ends after a short time, will the dwarf keep skill Y ? Or will he revert back to X ?
That's a good question. I think they aren't given Y at all due to a doppleganger creature (though the creature had natural skills itself, which could have prevented Y) I created whose skills remained at its default.

I had an idea for my blademaster adventurer class I am making..
Basically could I make a ability to use a corpse to make a mirror image of myself? That copies the same stats? I know I can use raise corpse rename it and swap the things it has but would this work in some way? Thanks I love you all =3
No, it wouldn't. If you turned it into your creature it'd keep its relative stats. What I mean is if you turn an average strength duck into a human it is considered a weak strength human. Average alligators become strong humans, while strong alligators become very strong humans. A giant will probably become at least a strong human regardless of attributes simply because a very weak giant is still much stronger than a human.
Also if you reanimate it permanently into another creature and it collapses the corpse will be of that new creature. I don't remember if they keep that form upon re-raising though :-\
Hm well in the fear the night addon it has a summoner that reshifts the corpse into a creature wonder if I can work with that.. Well thanks though for the answer :D

225
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: October 24, 2012, 07:51:40 am »
I had an idea for my blademaster adventurer class I am making..
Basically could I make a ability to use a corpse to make a mirror image of myself? That copies the same stats? I know I can use raise corpse rename it and swap the things it has but would this work in some way? Thanks I love you all =3

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