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Messages - Gaybarowner

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241
DF Adventure Mode Discussion / Re: Weapons of choice?
« on: October 17, 2012, 07:21:55 am »
Spoiler (click to show/hide)
Well then your imagination is a separate universe, because soon we might see ourselves following bogeymen into the very origins of their existence.
way 2deep4me

242
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 16, 2012, 07:50:48 am »
Quick tip
Just because you are missing one steel boot doesn't make it hard to have your left foot ripped off and go unconscious from the pain

243
DF Adventure Mode Discussion / Re: Bogeymen Wrestling : The game
« on: October 16, 2012, 07:48:49 am »
Well I had both my arms ripped off but it did'nt stop me from smashing ones brain out with my leg... Afterwards My legs were ripped off
I love this game

244
DF Adventure Mode Discussion / Re: Weapons of choice?
« on: October 16, 2012, 07:47:39 am »
Spoiler (click to show/hide)

245
DF Dwarf Mode Discussion / Re: Ideas for spare necromancers?
« on: October 16, 2012, 07:43:44 am »
Easy way to weaponize them.

Chain them outside, surrounded with fortifications, and bridges to cut/open the line of sight as needed.
When invaders come, let the necros rise all the corpses outside (leave as many as you wish). They will keep raising zombies until all
the gobbos are dead.
Then close line of sight and send your soldiers to get rid of the remaining zombies. Zombies are pushovers to armored soldiers, so you
should have not trouble with this.
I thought when you try to move prisoners they make attempts to run away? Well it happens to me

246
DF Dwarf Mode Discussion / Ideas for spare necromancers?
« on: October 16, 2012, 07:28:01 am »
So I have about 3 necromancers in my fortress sealed away having a undead training room is eh not as fun as it sounds any ideas what to do?

247
DF Adventure Mode Discussion / Re: Weapons of choice?
« on: October 15, 2012, 09:24:34 pm »
I wish I had the time to actually get a good weapon and stick with it, but it's like my adventurers are all cursed or something.

-walks miles searching for civilization, dies by boogie men.
-same as before, 50 more times.
-tries to find a way around a river next to the fortress that I started in to get to a quest, gets sneak attacked by a crapload of snake people =_=

Yeah, I'm not lucky...
i always turn off boogymen :(

248
DF Dwarf Mode Discussion / Re: What Is Your Preferred Endgame Condition?
« on: October 15, 2012, 10:18:30 am »
When i can leave my fort on overnight and not have it crumble

249
DF Modding / Re: DF Dumbass of the Year Edition
« on: October 15, 2012, 07:47:06 am »
WTF I DUNLODED DIS N IT SUD VIRUZ FUND OMFG DO NUT DONLOAD

250
DF Adventure Mode Discussion / Re: Weapons of choice?
« on: October 14, 2012, 05:12:02 pm »
Didn't we have a thread just like this? I remember, it was pretty cool. Eagle guts, feathers, severed arms, antlers, corpses and even bits of Titan...
Man a bronze colossus toe weighted almost 1200 

251
DF Adventure Mode Discussion / Re: Weapons of choice?
« on: October 14, 2012, 12:19:21 pm »
Alright i got it

I use a beer keg filled with at least 50 dwarf rum
I use a spear type weapon
I AM A DWARF DRUNKEN MONK!

252
Alright this is how you reveal who he really is..

1. Take the book into your hands so everybody can see it
2.Walk towards the deity you wish to uncover
3.SLAM THAT BOOK THROUGH HIS SKULL SO THE POWER OF HIS LIES CONSUMES HIM INTO THE FIREY PITS OF THE CIRCUS

253
DF Dwarf Mode Discussion / Re: I Found A Kitten
« on: October 12, 2012, 12:21:44 pm »
I always embark with one sex of cats i kill the rest of the other sex a good bedroom and a dinner at mcdwarfnals makes him happy again

254
DF Adventure Mode Discussion / Re: Unforseen consequences.
« on: October 12, 2012, 12:14:08 pm »
Give them minotaur speech files and add those i suppose

255
DF Adventure Mode Discussion / Weapons of choice?
« on: October 12, 2012, 09:16:23 am »
What are all of your prefered choice of arms when you venture into the wilderness?
Lasher here!! its 4 lashes and giving into pain time!!

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