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Messages - Gaybarowner

Pages: 1 ... 26 27 [28] 29 30 ... 40
406
Cut open legs of the captured and out 4/10 water watch infection begin!
Make it stagnant water, and it reaches scaphism levels of horror
Thats what i was thinking! But also with salt water

407
DF Modding / Re: Runesmith - A DC like tool
« on: September 19, 2012, 02:42:59 pm »
Keeps saying "Couldn't find a suitable process" Help :/?

408
Cut open legs of the captured and out 4/10 water watch infection begin!

409
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: September 19, 2012, 07:07:35 am »
Even though i am late i give this  a 10/10 very great job  8)

410
DF Adventure Mode Discussion / Re: The heroic story of Snodub
« on: September 19, 2012, 07:05:49 am »
Is it bad i started to tear up?

411
DF Adventure Mode Discussion / Re: Massive lag in monster lairs
« on: September 19, 2012, 06:26:20 am »
My game responds the same way in heavily populated cities due to so many creatures making movement

412
DF Adventure Mode Discussion / Re: Epic Wins
« on: September 17, 2012, 09:55:27 pm »
I got turned into a thrall in my sleep..
Elf population dropped dramatically

413
DF Adventure Mode Discussion / Re: Necromancer world?
« on: September 17, 2012, 09:54:12 pm »
"Let's see, I have Zombie Obedience class at 10, but if I don't pass this Reanimation exam, I might as well not even go. Gah, and don't even get me started on Professor McExfishdisector in "Limb-Zombie Tactics 101" class!
" Oh plumphelmets!! I am late for Interupting miners with limbs 101!

414
DF Dwarf Mode Discussion / Re: Haunted world?
« on: September 17, 2012, 04:40:13 pm »
Ah thank you worked like a charm! Wasnt really going for that looking for a EXTREME SURVIVAL! map playing as a thrall but again you have my thanks

415
DF Dwarf Mode Discussion / Re: Haunted world?
« on: September 17, 2012, 03:22:07 pm »
Yes i understand in advance world but i was wondering exactly what values needed to be changed on it

416
DF Dwarf Mode Discussion / Haunted world?
« on: September 17, 2012, 02:56:29 pm »
Was not sure which board to put this on but how would one get around to make a large haunted world/In other words a world is a lot of haunted tiles sinister ect

417
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: September 16, 2012, 07:29:28 pm »
I have a number of questions:

1. Where can I get a backpack for my Outsider hero?

2. Is it possible to save a companion from floundering to death?

3. Is there a way to survive without armor?

4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
Also iron

418
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: September 16, 2012, 07:28:59 pm »
I have a number of questions:

1. Where can I get a backpack for my Outsider hero?

2. Is it possible to save a companion from floundering to death?

3. Is there a way to survive without armor?

4. Which is better: +Bronze Breastplate/Greaves/HighBoots/Helm+ or +Iron MailShirt/ChainLeggings/LowBoots/Cap+?
1. Search Human fortresses you always find one around inside

2. After you make it across the river wait a hour all your buddies should be next to you

3. High dodge i would believe but i would doubt it as i said on 1 in human fortresses its filled with iron armor and copper armor for the taking they wont get mad either

419
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 16, 2012, 06:54:59 pm »
Also forgot to mention in my earlier post what allows creatures to not be attacked by the undead? was it [NOT_LIVING]?

420
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 16, 2012, 05:29:06 pm »
Oh yeah my bad thank you again! Half way finished making a Necromancer type adventure class!

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