Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gaybarowner

Pages: 1 ... 4 5 [6] 7 8 ... 40
76
DF Gameplay Questions / Re: Finding Hematite in Igneous Extrusive?
« on: March 06, 2013, 10:55:58 am »
Well silver maces/hammers are always good at breaking the bones to the point where the enemy cant even take one actions without passing out but all maps 99% of the time have adamantine so you can work with that

77
Magma safe coffins in a room them fill it to 7/7 magma never worry about reanimation again!

78
DF Gameplay Questions / Re: Why bother trading?
« on: March 06, 2013, 10:52:07 am »
Well 99% of the time I Just haul off useless junk that is lagging up my game but I also use them to access larger invasions unless export wealth does not count towards that..

79
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 06, 2013, 10:36:37 am »
yeah
Ah alright thank you putnam <3

80
DF Suggestions / Re: Vermin civilizations!
« on: March 06, 2013, 08:49:42 am »
...I think the OP is suggesting some, undefined mechanisms which would allow vermin civilizations to function properly, and an entity be included in vanilla to use those mechanisms.

I'm not sure what they could add to Fortress Mode, but Adventurer Mode could be fun. Heck, size-changing magic would make Lilliputians extra-fun.

All of this needs to wait until size is better-accounted-for, though.
I once changed the size of dwarves to the size of a sock if that counts

81
DF Adventure Mode Discussion / Re: Noob Adventurer
« on: March 06, 2013, 08:44:26 am »
Actually, in my experience it is good to go for the lower body. A slash wound there will make a quick death by bleeding, and if you are strong you can make the lower body go sailing off in an arc on a smaller creature.
it depends on who you are attacking if the guy has a bow/crossbow/blowgun aim for his hand that hes holding act

82
DF Adventure Mode Discussion / Re: Forever a crutch-walker?
« on: March 06, 2013, 08:36:37 am »
from what I recall legendary crutch walking can make you faster since it raises the sense skills I remember going faster

83
DF Adventure Mode Discussion / Re: slave
« on: March 06, 2013, 08:35:36 am »
but you'd think a slave would be more eager to escape than a prisoner, no?

He an Uncle Tom.
I shouldn't of giggled harder than I did

84
They can become historical figures, skill gain should be possible, but their attributes are locked.
Awesome I nicknamed him mort.
I had my own arm wrestling down a deity while I smacked him in the sace with my foot
Oh the fun you can have as a necromancer

85
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 06, 2013, 08:34:13 am »
as so the same as regular raised undead?

86
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: March 05, 2013, 10:53:36 am »
Also for "Underground special" Is there any difference from that to a husk/thrall stat wise?

87
DF Adventure Mode Discussion / Re: slave
« on: March 05, 2013, 07:21:20 am »
but you'd think a slave would be more eager to escape than a prisoner, no?  either way, he was killed by the group of bandits that i lured into the town to escape them.
Well if you owned a slave that worked for free why bother removing them a prisoner is just a captured soldier or civilian who hates the civ

88
DF Adventure Mode Discussion / Re: Elf lairs! Elf lairs everywhere!
« on: March 04, 2013, 12:20:34 pm »
Pray to the emperor of mankind to bless you with his strength

89
DF Adventure Mode Discussion / Re: Noob Adventurer
« on: March 04, 2013, 09:54:07 am »
All falls down to what special racial abilities you want I prefer dwarves for martial trance but they only wear small armor
Humans are a good starter pick for the nice balance
as for weapon if you want something to do serious damage whips are up your alley but I am more of a great axe person
Training just consists of throwing sand and knapping rocks to legendary then I find a small animal like a deer cripple it and [C]hange combat to close combat and continue to attack it. just make sure you dont strangle it to death. after 3ish minutes you should be a legendary wrestler and fighter plus your attributes should be at above average or high
what I do anyway

90
DF Adventure Mode Discussion / Re: slave
« on: March 04, 2013, 09:48:10 am »
From what I know slaves and prisoners are different slaves are forced to work for the civilization while prisoners are just waiting to  be freed bit a high rep allows you to recruit them while prisoners will just hop on your meatshield band of adventurers

Pages: 1 ... 4 5 [6] 7 8 ... 40