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Messages - Alidus

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46
DF General Discussion / Re: Artifacts You Really Don't Even Want
« on: April 21, 2012, 09:57:48 am »
Id Dogikmörul, Recruit has created Dezremlegon, a hematite mechanisms!

Dezremlegon, "Slowwanders", a hematite mechanisms
This is a hematite mechanisms. All craftsdwarfship is of the highest quality. It is encrusted with oval hematite cabochons.

... at least now I have a Legendary mechanic.

47
DF Dwarf Mode Discussion / Re: Fortress Design
« on: April 20, 2012, 02:05:10 pm »
I'm sort of random as I go with designs but one key element that I center around almost always is either a mist generator or waterfall that everyone passes frequently, usually by making it the way to the meeting area or dining hall. Another thing that I build around is a well.

These things are so crucial to me that I will move everything else accordingly if I need to in order to fit them in.

48
DF Dwarf Mode Discussion / Re: The worst animals ever.
« on: April 19, 2012, 09:48:44 am »
I like animals because I like chaos.

Keas are awesome. They liven things up a bit. I like raven flocks, too.

In general having things go well without some little bastards interfering gets boring. It's a pleasant surprise to be robbed by Keas and such in the middle of something important, it makes me go "Haha you little shit! Steal that thing and fly! Fly fly away!"

49
DF Dwarf Mode Discussion / Re: Help!! I suck
« on: April 19, 2012, 06:26:55 am »
I highly recommend a manufactured waterfall somewhere that your dwarfs all have to pass by it at some point. You can build one easily with a pumpstack and windmill, having it perpetually move a 1 square artificial pond.

Along with a dining hall, a dorm, and maybe a statue garden, this will keep the majority of your dwarfs ecstatic - they won't even need individual rooms except for nobles. If they get too cranky you can smack them under a bridge and nobody will care - or will get over it really fast anyway.

50
DF Gameplay Questions / Re: Your Current Fortress Features...!
« on: April 18, 2012, 05:09:08 am »
Unfortunately my new fortress features... an indoor well and cistern and some workshops.  :-[

My previous fort ended up with the Nemesis loading bug and I didn't have backups. The previous one had a huge outdoor enclosure for grazing animals, large underground tree farm, cavern turned into catacombs with an underground lake, a meat grinder gauntlet leading to a 'fake' entrance that I could open to lead a siege into and watch them get chopped to bits trying to get through the long twisting corridor full of traps and then I could close that and open another entrance to make them go through all the traps a second time if any were left alive.

I also had a trading lock blocked by retractable bridge over ramps at one end and a drawbridge at the other, linked to one lever so that direct passage into the fort is never actually open - the depot can be accessed from inside the fort, or outside the fort, but never both at the same time.

51
DF Dwarf Mode Discussion / Re: The "Urist McDorfy" meme.
« on: April 16, 2012, 09:47:09 am »
Spoiler (click to show/hide)

Spoiler (click to show/hide)

52
Dwarfs aren't dumb when it comes to finding booze. They are like booze seeking missiles - usually the problem ends up having important dwarfs off drinking when you really need them to be doing something else.

They will wall themselves in, cross bridges at wrong times, run out to fix traps in the middle of a siege... but their booze drinking is what they are good at. If they aren't doing it, then something is wrong with how things are set up.

53
I was just thinking about this the other day and I'm glad somebody actually posted about it.

Luckily I don't have physical seizures or anything, but I kind of have to check zones and depot access by looking away from the monitor and trying to size it up out of the side of my vision because looking directly at it causes me to immediately be stunned, get an instant headache, and feel like I need to throw up.

54
DF General Discussion / Re: Which graphics do you use?
« on: April 16, 2012, 05:23:47 am »
I hope we won't have an another Tilesets VS ASCII discussion here.

They are ALL tilesets anyway. There's no true ASCII in the game. The default is a sprite tileset just as much as Phoebus is, it's just the sprites are sprites of symbols, and some packs require different raws to work. Other than that they are effectively the same.

55
DF General Discussion / Re: What's your biggest migration wave number?
« on: April 16, 2012, 05:10:47 am »
Between 50 and 70. I don't really count them that closely - I just know that they've nearly doubled the population before.

I'm actually glad when it's ONLY like 15 or so.

Edit: I just now counted one and there were 43. Some of them apparently from a previous fort that I didn't feel like managing anymore because it was large and convoluted, and the aqueduct got stagnated when it wasn't initially so I said FML and left it. Though is very nice that three of my previous Legendary dwarfs decided to show up.

56
DF Dwarf Mode Discussion / Re: Bookkeeper puzzlement
« on: April 15, 2012, 05:21:22 am »
It was originally intended that the book-keeper would take each and every item into his office for tabulation one at a time; the current booze barrel is just a placeholder. Toady will eventually get around to fixing it.

I hope that's a joke of some kind.  :o

There's no way I'm allowing my broker to carry potentially thousands of items around one at a time.

Edit: I mean bookkeeper.  ::)

57
DF General Discussion / Re: Which graphics do you use?
« on: April 15, 2012, 03:41:16 am »
I use Hanuman 12x12. It's basically the default, squared out and made 12x12. It works quite well for me.

Some times I use Phoebus as well.

58
DF General Discussion / Re: New to this game, how to progress
« on: April 15, 2012, 03:18:36 am »
Best to start planning your military already since you'll need some special rooms for them anyway (at least a barracks).

You should place the barracks away from any wells, natural hazards, pits or moats and otherwise inaccessible places because the dwarves will be sparring there and dwarves don't look before dodging. Not good to have them fall down a pit or something.

Another helpful thing to do if you still have a large area undug that is soil (clay, loam, sand, whatever) is to dig out a huge room into it (like 20x20 at least or even bigger) and then break through into a cavern, and seal off your large room. You can also seal off the cavern after you open it if you aren't ready for the stuff that might come out of it. Eventually you will have an underground 'tree' farm in your large room, with tower-caps and soforth, as well as moss and subterranean plants that can be harvested. You'll want this room closed off and not have anyone walking around in it until it is done growing or you are ready to harvest it, because too much traffic will kill the saplings before they can grow. Just forget about it for a while and eventually you will have an underground forest that you can still use in the event that you must close your fort due to a siege.

You can do this on stone too, but it is easier on soil. If you do it on stone you'll have to muddy it with water first which takes more work.

59
DF Dwarf Mode Discussion / Re: Stupid miner dorfs!
« on: April 14, 2012, 04:38:03 am »
You should also set the top of the water fall as a restricted traffic zone (d-o-r) as well as building a bridge to help ensure that the bridge is actually used.

The water tends to be shallow at the top of the waterfall and dwarfs think they can cross it. This leads to certain doom especially for hunters and fishers that go off and do things without your permission.

60
DF Dwarf Mode Discussion / Re: Greatest reactions to DF gameplay, ever
« on: April 14, 2012, 04:22:32 am »
I occasionally like to creep people out by telling them the morbid details of children being stolen by goblins, body parts flying through the air, things being set on fire, kidneys and spleens and all that good stuff being impailed/sliced/bitten through, incurably insane dwarfs wandering around babbling until they dehydrate and/or starve to death, smashing things with bridges, impaling things with spikes, chopping things to bits with serrated disks, distraught wives throwing themselves down wells, gaggles of insane naked children picking fights with dogs and being bitten through their insides and bleeding to death, locking unwanted dwarfs in rooms until they die...

And then I laugh at all of this. My dad's wife thought it was pretty horrible. Heheh.

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