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Messages - Lich180

Pages: 1 ... 16 17 [18] 19 20 ... 61
256
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 20, 2013, 01:45:40 pm »
I'm considering turning the surface into a perfectly flat, smooth obsidian surface, just because I'm in the middle of a desert and the surface is totally pointless to have. No vegetation that I can't import, no trees of any kind except for what is in my tree farm underground, and I'm getting tired of yellow sand.

Not gonna just make / mine obsidian and make it into blocks, and then build floors... oh no, I plan to flood the surface, first with magma, then water, then just work up from there. Might have to channel out the first layer of the surface, just so my fort remains where I put it, but there isn't much of note outside my fort anyways.

The aquifer will provide all the power I need; water as well. My lone glassmaker, who I'm training up before turning loose on rock crystal and pearlash for windows, will be making corkscrews and tubes for a while before this project can really get started. I have 150 layers of rock to pump magma up through, and will have to work around caverns and abandoned mine tunnels. Oh, and cave in a portion of the surface, just so I can get through the aquifer with my pump stack.

257
DF Dwarf Mode Discussion / Re: Dealing With Bins
« on: December 20, 2013, 08:25:17 am »
I don't know how long its been since I used bins... QSP's are just so much more efficient, and have almost no draw back (besides being a little abusive of game mechanics).

My entire workshop level is a massive mine cart QSP sorting system for anything to be produced. Raw material in, finished stuff out, grouped by type of material and use. Speeds things up nicely, doesn't it?

258
DF Dwarf Mode Discussion / Re: NEW CHALLENGE: starting at the dawn of time!
« on: December 19, 2013, 03:28:19 pm »
Hoping RL isn't too rough still, would love to see whats going on

259
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 19, 2013, 11:56:21 am »
Had a few goblin prisoners to deal with, so I ordered them stripped of all their gear and taken to the military barracks to be released. If they could make it out, they were allowed to leave the map. None of them got 4 tiles away (while some body parts did, thanks to the axedwarves).

A few more moods, a jeweler made a really sweet perfect golden beryl and another jeweler made a rock crystal cabinet. The military is growing very attached to their weapons, naming them left and right. Broke a 100-unit siege by killing 9 units, 7 goblins and 2 trolls. The master didn't retreat, and was hacked to bits by the combined might of 50 dwarves.

Decided the inside courtyard of the fort was an ugly mess of workshops and stockpiles and random clutter, so I had a quantum stockpile workshop area made, using mine carts to sort and haul around goods to be worked. Everyone has been hauling crap around for most of the year, getting everything neat and tidy. After everything was removed from the courtyard, I had scaffolding built to dump buckets of water on the driest patches of rock, making them muddy enough to make a farm plot. Everything not covered by a farm plot is a seed stockpile, besides the walkways between the corners and center of the fort.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Most of the blood from previous years was covered up by the outer bracket-shaped rooms, which was part of the original ring-wall around the fort. Had the other built when we started running out of room for beds, and dwarves starting getting upset from sleeping on the floor. The masterwork silver statues are quite effective at keeping everyone walking where they should (and with copious amounts of traffic designations).

Everything is built of gabbro or silver, besides the beds of any type of wood we have laying about. Most of the wood is processed to ash or charcoal for soap and metalworking, and each year the caravans are told to bring as much lumber as they can haul. Got 157 logs of the elves, too bad we don't let them upstairs to see what we do with their precious trees. Eventually my OCD will take over and demand I make ALL the beds the same color (maybe of goblin cap or bloodthorn...)

260
Wife accidentally deleted a few photos from her phone from our wedding, and every recovery program I've tried either won't stay connected long enough to scan the phone for data or requires 40$ to recover 10 or so pictures.
 
Not too rage-inducing by itself, but her bad mood is gonna be around for a while. Doesn't help that she is sick with both mono and bronchitis, and is totally miserable already.

261
General Discussion / Re: SCIENCE, the Higgs, and everything else!
« on: December 16, 2013, 10:58:29 pm »
I do accept the time required, and yeah the universe is big and almost allows for an infinite amount of life, I just don't expect to find anything spectacular close to home.

I would like to see forms of life not based off of DNA made of phosphorous, like the reports of arsenic based life a few years ago that turned out to not be true. similar activity and reactions, so its logical that arsenic life forms exist

262
General Discussion / Re: SCIENCE, the Higgs, and everything else!
« on: December 16, 2013, 12:32:12 pm »
Ah awesome! I apparently don't read enough of the right things, I've heard of those experiments but never had a decent summary of the results. Still a pretty big crapshoot to get the right things though.

263
General Discussion / Re: SCIENCE, the Higgs, and everything else!
« on: December 16, 2013, 11:14:15 am »
Not getting my hopes up about life outside of earth. Conditions aren't right, the molecules needed aren't present, and we don't even know exactly how life started on Earth in the first place. Sure we know we need certain amino acids, and certain elements / molecules / interactions, but honestly, we have NO clue how a soup of molecules suddenly banded together in just the right way to make a cell membrane and replicatable proto-DNA or RNA.

I mean, basically life started when a certain amount of molecules and atoms grouped up due to their physical and chemical properties, and began a weird little reaction that resulted in us sitting here, typing into a computer or phone, and discussing how life began. Probably missing a big bit of the picture here, but if we knew more about how life started in the first place, and could (maybe) replicate or simulate it reasonably, we might have a better idea of where to look besides "water, carbon monoxide, carbon dioxide, oxygen".

264
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 16, 2013, 11:03:49 am »
Antibiotics help get rid of the infection faster, anyways.

As to everything else, some people I know are convinced I just don't talk about the "drugs" I've done, because I told them "Never touched em, never will. Barely even drink too".

Got a case of booze from my wedding a few months ago, that is STILL on the porch, just covered in snow now.

265
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 16, 2013, 10:42:44 am »
The dead walk!

Marksdwarves to the ramparts, be sure to grab your ammo! Masons, wall off the entrance! Everyone else, inside the burrow! No sign of the necromancer at least, and all the zombies we kill stay down.

At least the masons finished the improved ramparts last month, got some fortifications carved, roof done, and doors installed as shutters. Marksdwarves have a great view of the landscape, and can stand right where they need to to see through the slits. All those cave croc bones came in handy from last year, the bonecarvers have been making bolts non-stop for a year so we have quite a large supply. New recruits came from the recent migrant waves (damn traders, thinking of living large here... here's a weapon, and some armor, get used to it).

Got ANOTHER artifact floodgate, this time from a carpenter. Made of tunnel tube, it makes a fine decoration for the dining room.

266
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 15, 2013, 08:29:49 pm »
Come to a few cities in Michigan, and see how logical and sane the criminals are.

267
DF Adventure Mode Discussion / Re: What have i found? please help!
« on: December 15, 2013, 08:08:26 pm »
But in the cases of mummy attacks, companions can be the one to wake the mummy up and get the "you feel terrible" curse, which for a PC adventurer is basically a retirement / epic death notice.

268
DF Gameplay Questions / Re: broken strange mood?
« on: December 15, 2013, 06:54:00 pm »
DFHack usually shows what items you have available, not necessarily the items your moody dwarf has already collected.

269
DF Gameplay Questions / Re: This is dumb.
« on: December 15, 2013, 06:51:15 pm »
Ctrl+r should do it

270
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 15, 2013, 06:10:26 pm »
Been digging around in Legends to see what's up with my migrant waves. Seems that my civ is just very small, most of the wars / fights they've been in recently have been victories.

However, one of the dwarven necromancers we killed a few years ago that came back as a ghost apparently was the former general of The Shield of Dells, and left to pursue a career in necromancy. Guess we killed the former general of our civ, but since there is another one present, I guess it doesn't matter.

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