Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lich180

Pages: 1 ... 43 44 [45] 46 47 ... 61
661
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 02, 2012, 08:57:46 am »
OMG, her upper arm is missing! I check reports, but there are none, she just arrived this way. This is the first time for me that a migrant actually arrived with such an injury. I wish I'd know what the heck happened to her.

Should be able to copy the save, abandon the fort, and open legends mode up and look for her.

I've had a migrant who escaped a bronze colossus with nothing but her nose being torn off, and recently a sworddwarf who was missing her hand.

662
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 01, 2012, 02:43:30 pm »
I've used obsidian casting to open up a big ~40X40 hole through the middle of an aquifer.  It was a pretty big project.  If you wanna go for it, it'll be epic, but at this point it's probably easier just to wait for a rich vein of goblinite to come your way.

Glad to know that it would work.

I would have to sink a huge plug into the aquifer, so I could get magma in a pump stack past the 7 or so layers of aquifer. After making a holding tank, I would then have to route it to specific points on the surface, and tunnel it back in where I need it. Not to mention the power train and everything else I would need built...

Very dwarven, at least.

663
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 01, 2012, 09:16:13 am »
Ouch.  Is any of the hematite _not_ in an aquifer?

Nope. And I misread the description of a few layers: no sand.

At least I brought 20-25 coal with me, and have a bit of coke to start getting a few things ready.

Plenty of trees, wildlife, and water though, so I'm gonna be able to get through the aquifer sometime. Just gotta figure out how to get that hematite. Thinking some form of obsidian casting (possibly melting the ore), or a huge drain system (time consuming, haven't done it before).

664
DF Dwarf Mode Discussion / Re: Fortress defence tips?
« on: November 30, 2012, 10:55:54 pm »
Or if you don't want to worry about traps jamming at all, build upright spikes, link them to a lever, and set the lever to be pulled repeatedly. Its what I started using my last fort, works very nicely.

Of course, thats for the ones who didn't go straight for the quick route (through a perpetual motion mine cart loop). Being bashed by lead mine carts must hurt, judging from all the blood and gore left behind.

665
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 30, 2012, 10:52:43 pm »
Decided to try a new embark, on a world thats only 2 years old (3 at embark).

Aquifer? Check.
Sphalerite and hematite? Check.
Sand? Check.

A quick look underground (DFHack reveal, just curious) reveals the hematite to be firmly stuck in sandstone, which is the aquifer. 7 layers deep at that. At least there are a few soil layers (including sand, yay) that I can use to get a foothold while attempting to use the little bit of stone I brought to get through to the diorite below.

666
DF Gameplay Questions / Re: How do I make a green(trees) roof?
« on: November 28, 2012, 10:35:09 am »
Well, it can still be done... You just need to get some magma up there and then cover it in some water.

667
DF General Discussion / Re: How did YOU find Dwarf Fortress?
« on: November 28, 2012, 10:29:34 am »
World of Warcraft got boring (midway through Cataclysm).

A few months later, I picked up Minecraft, saw Dwarf Fortress listed as a source of inspiration.

A few months later, Minecraft got boring, because I could not make the elaborate death-traps I so desperately wanted to make. (Channel people into a hall, dump magma on them, the usual)

TVTropes got me to read Boatmurdered, and a few of those other amazing Bloodline games (Headshoots, etc) And I tried, so hard, to play DF. Gave up after a while, because college required my attention.

Then, around January, I downloaded it again, started with Phoebus tile set, and sat for hours on the wiki, experimenting and learning. (I did recently remove the tile set, ASCII looks quite a bit better). Lost 30 dwarves to a troll, starved a few forts, and caused many more to die to invasions / clowns / fire-breathing titans invading the farms.

Now, I find every other game is not quite as fun, nor as satisfying to play. Especially since recent forts involve flooding the world with pressurized magma, mine cart grinders, and death-by-husking clouds.

668
DF General Discussion / Re: Dwarf Fortress, and its effect on your psyche.
« on: November 28, 2012, 10:22:53 am »
No recent DF-inspired dreams, but I have noticed I am much more sadistic / non-caring-ness about my actions or the well being of anything in a video game. Minecraft? Kill the villagers. Skyrim? Expendable NPC's EVERYWHERE. Dwarves dying by the hundreds, to a zombie apocalypse? Pause, make popcorn, unpause, watch chaos.

That comes from someone who only played Grand Theft Auto to throw grenades around in public, and hose people with a fire truck as I drove by, and I used to care if a dwarf died. Now I only care if its an original 7, and if its in a stupid way, like starving to death. (Not like my mason/mechanic recently - he wandered into the mine cart grinder while it was on, trying to retrieve a sock or something. He didn't die right away, but suffocated on the way to the hospital.)

669
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 28, 2012, 10:14:12 am »
Nothing of note has happened for a few years now.

Goblins enter the grinder and leave behind their presents, merchants enter the depot and share their wealth with us, and the obsidian walls grow taller.

I think we need more masons: each floor takes a year or two to fully cover, and that's with about 40 masons (totaling a third of our population) At least this is the last floor for a while, not sure if I want the walls to be higher or not.

670
DF Dwarf Mode Discussion / Re: Whips: Please explain
« on: November 22, 2012, 04:11:12 pm »
From what I've read, and what little physics i'm familiar with, I do know a nail, at the end of a rope, would be able to break bone if it strikes hard enough. Id imagine that whips in dwarf fortress are more of a cat of 9 tails, with sharp metal bits tied to the ends of the whip.

Not the best weapon example, since that's  technically a flail, but id imagine the same would happen with a true whip

671
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 21, 2012, 10:31:50 pm »
Spoiler (click to show/hide)

Maybe 100 out of 120 goblins and trolls walked right into the perpetual motion mine cart trap.

Lots of blood, body parts, and goblinite to clean up.

672
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: November 20, 2012, 11:02:10 pm »
Here's a different form of entertainment: this comment.
:(
The fuck is this?

My thoughts exactly. Got maybe a quarter of the way through, then skimmed the rest.

If I were an english teacher, this guy'd be getting a can of red spray paint all over his paper.

673
DF Dwarf Mode Discussion / Re: My new Volcano Fortress
« on: November 18, 2012, 09:23:00 pm »
Yeah, I did do that with a previous magma forge area, but that was directly over the magma sea. Had a magma crab crawl up and torch ALL my smiths and smelter workers, until a marksdwarf picking up a new boot came down and shot it.

674
DF Dwarf Mode Discussion / Re: My new Volcano Fortress
« on: November 18, 2012, 06:49:47 pm »
Spinning basalt? If I understand correctly, that is the magma crabs attacking your dwarves.

Thats why I usually wall in, or floor over the entire volcano cap, and deconstruct a few holes for the smelters and forges.

Learned my lesson after a magma crab broke my legendary weaponsmith's upper spine, and killed my near-legendary armorsmith, resulting in their spouses throwing a fit and tossing around masterwork steel serrated discs like an Olympic champion, severing limbs left and right.

675
DF Dwarf Mode Discussion / Re: Help! I'm scared!D:
« on: November 18, 2012, 01:48:49 pm »
Take a few beds, set them as dorms, that should handle sleeping  arrangements.
Then start a few migrants farming, get brewing going full time, make some rock pots for storage.

If you want a basic milita, copper will do fine. Each tetrahedrite boulder makes 4 copper bars, and some silver. Lignite is a crappy version of bituminous coal, but will make coke still. Hopefully you have a spare log, so you can make a piece of charcoal to start fuel production.

If you had/have animals, butcher a few, make bone crossbows, and bam, instant militia.

Typing from my phone, so I can't see most of my errors :p

Edit: of you really need logs, carve out your soil layer, and penetrate the caverns to get the spores for fungi wood

Pages: 1 ... 43 44 [45] 46 47 ... 61