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Messages - Lich180

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676
DF Dwarf Mode Discussion / Re: I have a sudden urge to make mog juice
« on: November 17, 2012, 10:46:31 am »
http://dwarffortresswiki.org/index.php/DF2012:Captured_live_fish

I think you need a fishery, and capture live fish orders, as well as animal traps.

Hope that helps in your strange mood!

677
DF Dwarf Mode Discussion / Re: No Seige
« on: November 15, 2012, 02:19:58 pm »
I usually don't get sieges until my wealth hits the 2 mil mark, with around 100 population. Wealth is, as said before, a huge factor in when, how often, and how hard you get siege'd.

678
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 13, 2012, 08:40:53 pm »
Spoiler (click to show/hide)
Free marksdwarf practice. The gobbo squads slaughtered the elven caravan, and camped up the hill by the walls. Easy targets

Spoiler (click to show/hide)
First siege, decided to split up. Some went down into the mine cart grinder...

Spoiler (click to show/hide)
And one went through the reciprocating spikes.

Lost my Original 7 Mason/Mechanic to the mine cart trap, because he decided to reload a trap at the last second. His upper spike was broken, and he suffocated soon after, right as someone came to rescue him.

Poor guy. Wasn't very well liked apparently, no one really cared that he died.

679
Those materials are present when Wanderer's Friend is installed.

I've seen em myself, with only that mod active. Took it out, materials disappeared.

680
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 11, 2012, 11:04:23 pm »
A quick tour of the dwarven city Ablelneth, "Bustbalanced.

Spoiler (click to show/hide)
Using quantum storage, productivity is improved and hauling distance is reduced. This are has just been finished and sorting of the forts' items has begun. (shamelessly stolen from a thread here)

Spoiler (click to show/hide)
A nice fractal design, every dwarf will get at least a 3x3 tomb. Nobility will get valuable statues crammed in next to them, or one of the artifact coffins our children are so fond of producing.

Spoiler (click to show/hide)
Another fractal design (just realized this was a massive swastika, thankfully its the "peace" one and not the other, more sinister one). I just like how this looks, everyone gets a green glass cabinet crafted by our resident legendary glassmaker, a bed, and an obsidian door for now. More furniture to be added soon.

Spoiler (click to show/hide)
And finally, the grand surface fort. Currently under construction, obsidian is being harvested from layers found deep underground, carved into blocks, and hauled up to the surface. This will eventually be 3z high, with room for marksdwarf patrols and sleeping areas for the military. The central tower will be the last line of defense, should an enemy manage to penetrate the central courtyard. Above ground crops are planted (sun berries!) and temporary storage for obsidian blocks rings the remaining space.

We may want to figure out a way to keep traders safe. The elves were killed by kobold ambushes, the humans by a goblin ambush. The last dwarven caravan was safe, but the liaison decided to run through the mine cart grinder while it was on. Be interesting to see what they bring us this year.

681
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 10, 2012, 10:33:47 pm »
Oops.

Spoiler (click to show/hide)

That is the outpost liaison, laying in a pool of his own blood. He decided the best route into the fort was not with the merchants, but through the perpetual-motion mine cart grinder.

682
DF Dwarf Mode Discussion / Re: Pottery vs. Glassmaking
« on: November 10, 2012, 04:47:26 pm »
I've never managed to get a clay product industry up and running, but having to glaze pots before i'm able to use them bothers me.

I stick with glass, because I can make way more stuff with it, including magma safe products. I almost never make clear glass, so i'm not as worried about wood being rare.

683
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 08, 2012, 09:27:30 am »
We have begun construction on the aboveground portion of the fortress. Made of native deposits of obsidian, it will house the military and hospital, as well as an inner courtyard where crops will be grown. The last 2 migrant waves have been ordered to build the walls or craft blocks (23 masons can do a ton of work!)

Slowed by a few kidnappers and thieves, we have managed to get the first ring done in 2 seasons. With the safety of this wall, we should be able to complete the interior relativity easily, barring any major invasions.

684
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 07, 2012, 09:12:42 am »
Hey, first time I've seen this message.

Spoiler (click to show/hide)

Then again, the lucky couple usually ends up as the first two military dwarves... and never marry.

685
DF Adventure Mode Discussion / Re: The journey of Deebus, a kobold story.
« on: November 05, 2012, 10:52:11 pm »
Spoiler (click to show/hide)

But not for you, Deebus.

686
DF Dwarf Mode Discussion / Re: Time for an upgrade?
« on: November 05, 2012, 01:21:56 pm »
I was very disappointed with the path Notch has chosen for Minecraft. I don't want the same thing to happen with DF. So, no.

Selling a million copies isn't really a bad thing though.
Except for playing multiplayer mods aren't possible in anytime soon, Minecraft seems to be on a good track.

I can't say Minecraft has improved very much, if at all in the last 2 years I've had it. Sure, some things are added, and are pretty cool, but its usually nothing a modder hasn't done already (pistons, etc.) And the huge influx of players led to a HUGE detriment on the community as a whole.

Thats part of the reason I decided to play Dwarf Fortress - I had seen it on TV Tropes, read Boatmurdered, and finally decided to try it. After playing a bit, I tried Minecraft a bit and found it lacking in a certain element... I have had more fun being mauled by random animals and attempting to stave off chaos than building massive structures and having them griefed/underappreciated.

And anyways, I say let Toady make his game the way he wants it, its already more complex and fun than any big name titles I've played in the last 6 years. Its only gonna get better from here on out.

687
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 03, 2012, 10:11:18 pm »
In the process of acquiring gear for the new fort, I seem to have had a massive brain fart and forgotten to bring along underground crop seeds and plump helmets.

Oops.

At least it is only the first summer, and the caravan will bring plenty of seed to make up for it.

Everyone is outside harvesting lumber and plants, before we starve to death. At least we aren't in an evil area, or I would be really, really mad.

688
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 31, 2012, 11:50:52 pm »
Plans are underway to settle a new area (i grow weary of the husk fort, the dwarf husks are pretty well unkillable since they are legendary in all combat skills now and refuse to move, preferring to bash a horse husk instead. It's only a torso and head, and can only push and bite. Missing it's teeth, nose, and other extremities)

need an area with trees, sand, aquifer, preferably a good biome, and will be dedicated again to capturing, taming and training megabeasts as well as unicorns.

I plan on a decent above ground section, with airlocks and boltholes. An inner keep will house the military. Probably will farm obsidian for the walls, not sure yet. Also plan on a magma deathtrap, or a mine cart grinder underground.

To advanced world gen!

689
DF Dwarf Mode Discussion / Re: Questions about magma
« on: October 29, 2012, 12:50:09 pm »
The wiki says glass is magma safe, as long as it is used in a construction. If it is dropped in magma, it melts

690
DFHack has the "lair" command, that marks the map area as a lair, thus preventing item scattering.

The last time I made a vault, I used a locked door connected to a lever nearby, instead of a drawbridge, and found everything right where I had left it.

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