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« on: July 15, 2012, 09:22:59 am »
I've started using a few different embark profiles, depending on the area I'm trying to settle.
I usually take 2 picks, food and booze (trying to max out as many barrels as I can by buying all the 2point meat), some plump helmets, seeds for plump helmet, cave wheat, and sweet pod (ordering more from the first caravan), 10 or so logs, and some stone to turn into blocks. Sometimes I get some turkeys and make nest boxes, depending on the situation.
As for skills, I don't worry about mining, since I like to carve out the first soil layer for farms and basic essentials until I get enough migrants to do the heavy work. I take a proficient mason with building design and mechanics (try to increase mechanic skill as high as I can manage), a carpenter/woodcutter, a doctor/protonoble, 2 proficient farmers (one with brewing, other with cooking) and 2 basic military guys who start out as miners and get turned into full-time soldiers after the first or second migrant wave.
But its all about what YOU feel is needed, and how YOU want the game to play out. I think everyone will agree that no embark profile is "the best", there are just "optimal for this situation" and "you will die if you do this" (evil biome!)