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Messages - Droid15243Z

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1
DF Modding / Re: Matoran Fortress -Bionicle Mod-
« on: November 06, 2012, 11:58:54 pm »
Ooh! I haven't seen bionicle in years and forgot almost everything but I'm getting this! (I love mods that don't edit base files because that allows me to mix and match mods and it's more compatible with others!)  :D

2
DF Modding / Re: Dwarf Fortress: Modern
« on: November 06, 2012, 01:46:20 am »
About one of your questions; sometimes people take prisoners. You know beasts need to eat to. Then again you could toss them in a zombie pit and later release then onto a siege (away from your main forces of course). Make them into training dummies/target practice. Make'em into gladiators I don't know. Monster bait? Have your dwarves trow rocks at them. Mabey you could make a little reaction simulating interrogation to learn how to make some of their technology (an item to represent research amount like blueprints.. Once you have enough information you could probably use the finished blueprint to make a new workshop.

3
DF Modding / Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« on: November 05, 2012, 06:09:55 pm »
In pikmin 1 there was a monster that turned them against you (mushrooms instead of flowers). That could lead a civ of infected pikmin (If you go the civ route). You could add evil hoctations as an opposing civ.  :)

4
DF Modding / Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« on: November 05, 2012, 01:32:28 am »
I'd love a pikmin mod! It is one of the many mod ideas on my list but as usual real life keeps getting in the way. But now that someone is making it I finally will be able to!

5
DF Modding / Re: Dwarf Fortress: Modern
« on: November 04, 2012, 04:23:32 am »
Tazers and their gun variety. You could add handhelds as toys and arcade cabinets/consoles as 1x1workshops to raise room value! But make it so you need a tv to gey dvd/bluray/console/cable and so forth and from those you can get thier remotes and accessories (may take alot of time/tweaking) Also their could be snack/drink dispensers. More foods/drinks could be added. You might have to make an item to represent currency for some of these (or can you already do that with default cash?) Fast food/restaurant workshops that use the currency item. More modern toys as well be it sports , board games or action figures. Well I should get some sleep! Hope some of these ideas help. I'd love to help as well as dip into modding but I just don't have enough time... :(

6
DF Modding / Re: Dwarf Fortress: Modern
« on: November 04, 2012, 03:41:50 am »
*Watches closely*  8)
Ideas (not sure whats possible):

Armor piercing rounds, explosive rounds, incinderary ammo, tracer rounds (emitts a little light material is a little hotter), IR goggles, parachute? Concision grenade, flashbang, smoke grenade, emp grenade, claymore/bouncing betty (immobil creature that explodes when enemies approach), sentry turret, uav (small flying creature with a high sight radius), assalt drone',emergency squad support (timed 1 use summon), gun attatchments (gun + item = modded gun (may take awhile to make all combinations)), riot shield,   camo armor/guns for flavor and variety, gas mask. To balance more advanced stuff you could make them require more materials/next tier workshop. Again I don't know whats possible, just dumping random ideas. Can you set how long it takes to make something or make it require a certain skill level? I'll try to think of some civ stuff. If you get the electricity thing in there lamps, tv, radio, running water and so on. Mabey you could make a workshop Electric Generator as a custom workshop then make electric parts there and craft that stuff some where else at least untill you make up a better way (did I explain that right?)
 
P.S. Typing on a phone is annoying and sorry for the wall of text.  :P

7
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: October 05, 2012, 12:38:34 pm »
You can mod them tuffer edit some tokens and increase healing rate. I'm not an expert. The wiki should help with.  :)

8
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: October 05, 2012, 03:08:45 am »
Is there a way to make a custom item that is used to tame a specific creature. Like a pokeball to a pokemon. Wait, theres a way to make a pokemon defeated even after transformation! IndigoFenix just made a creature that dies by over heating because even though transforming fixes limbs and stuff it retains its temperature. So you could probably make a custom workshop or something to cool down the pokeball so when you send out a pokemon it won't die! :D
I might make a pokemon mod when I get some decent modding experience.

9
DF Modding / Re: DRILLS! (Help attained!)
« on: October 05, 2012, 02:55:39 am »
May I use this in one oclf  :)my mods? You will be in the credits and I will put a link to this page.

10
DF Modding / Re: Black Powder Firearms
« on: October 05, 2012, 02:36:25 am »
Can I add this to a mod I'm making? I'll give you credit and make a link to this page. :)
Be my guest.
[/quote]
Thankyou!

11
DF Modding / Re: Black Powder Firearms
« on: October 05, 2012, 12:30:12 am »
Can I add this to a mod I'm making? I'll give you credit and make a link to this page. :)

12
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: October 04, 2012, 11:23:36 pm »
Dwarfs can't use mounts; it's hardcoded. I'm making custom creatures/entities and such. Although the wearing off thing could be used to simulate something needing to be fed or refueled. Wait does transforming repair limbs and what not?

13
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: October 04, 2012, 10:15:04 pm »
Is it possible to make mounts that are immobile untill mounted by using a harmless attack with a syndrome to remove the token and vice versa.

14
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: October 04, 2012, 04:10:05 pm »
Is it possible to make mounts that are immobile untill mounted by using a harmless attack with a syndrome to remove the token and vice versa.

15
Quote
That said I don't really like the stretched look of the 16x16 version of curses, so I'm going to try and improve it in that regard.
Heres a link to some cool ACSII sets.
http://www.bay12forums.com/smf/index.php?topic=114070.0

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