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Messages - StLeibowitz

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241
Update 4: In Which Spring Arrives and Preparations are Made for an Expedition

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Spoiler (click to show/hide)
===============================

Nothing has emerged to massacre us yet, so I'm going to find them. Blade will be digging a staircase to Cav2 while Chief and his boys reveal the rest of Cav1. Hopefully there's an underground passage to Cav3 or - gods help us - something more interesting down there :)

242
Go ahead and download. Post a report of how things go, too - playtesting is always welcome! I think the succession aspect is more applied to the actual modding, really.

243
Got sidetracked modding again. I'm very happy right now.

Spoiler (click to show/hide)

Code: [Select]
[CREATURE:ENTLING]
[NAME:entling:entlings:entling]
[CASTE_NAME:entling:entlings:entling]
[CREATURE_TILE:'e'][COLOR:2:0:1]
[DESCRIPTION:Smaller, docile versions of the mighty Ents that roam the world. Their fruits are delicious, though you'll have to tame one in order to get at them.]
[PREFSTRING:delicious fruit][PREFSTRING:inability to stomp all over their house.]
[DIURNAL]
[BODY:2PART_HEAD_FRAME:BRANCHES:ROOTS:TAPROOT]
[BODY_DETAIL_PLAN:PLANT_MOBILE_MATLAYER]
[EXTRAVISION]
[APPLY_CREATURE_VARIATION:BRANCHES_APPEARANCE_MODIFIERS]
[APPLY_CREATURE_VARIATION:BARK_APPEARANCE_MODIFIERS]
[APPLY_CREATURE_VARIATION:LEAF_COLOR_NORMAL]
[APPLY_CREATURE_VARIATION:ATTACK_BRANCH_STRIKE]
[APPLY_CREATURE_VARIATION:IS_MOTILE_PLANT]
[GOOD]
[BIOME:ANY_FOREST][CLUSTER_NUMBER:3:7][POPULATION_NUMBER:200:400]
[PET][PETVALUE:200][MOUNT] see "Isengard", "Last March of the Ents"
[BODY_SIZE:0:0:8000]
[BODY_SIZE:10:0:60000]
[BODY_SIZE:40:0:90000] Smaller but still larger than humans
[LARGE_ROAMING][MEANDERER][BENIGN]
[BLOOD:LOCAL_CREATURE_MAT:SAP:LIQUID]
[CREATURE_CLASS:ALL]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[SWIM_SPEED:3000]
[ITEMCORPSE:WOOD:NO_SUBTYPE:INORGANIC:ENTWOOD]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]

[SELECT_CASTE:FEMALE]
[SELECT_ADDITIONAL_CASTE:MALE]
[TISSUE:FRUIT]
[TISSUE_NAME:fruit:NP]
[TISSUE_MATERIAL:INORGANIC:ENTFRUIT]
[TISSUE_SHAPE:LAYER]

[SELECT_TISSUE:FRUIT]
[TISSUE_LAYER_OVER:BY_CATEGORY:BRANCH:FRUIT]

[SET_TL_GROUP:BY_CATEGORY:ALL:FRUIT]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[SHEARABLE_TISSUE_LAYER:LENGTH:90]

Shearable, fruit-making little trees. Well, "little" is relative, as they're bigger than a human, let alone a halfling, but still smaller than the megabeast version I'm working on. It took me a little, but poking through the MLP mod I finally figured out how to make more advanced descriptors, and now I shall create races of needlessly detailed monsters to terrorize the earth!

...well, if the next guy wants to add them in.

EDIT: Combat testing shows that these things are kind of like the Womping Willow with legs. Six branches, all being used at random for a clubbing attack while a terrified hobbit tries to dodge.

244
I'm pretty sure evil lands are bad for necromancer frequency; humans and dwarves are the only ones who can become them, and neither of those groups is a big fan of places where it rains the cursed blood of their ancestors, or the morning mist rolling down the valley causes explosive bleeding :)

And necromancer sieges are amazing. Welcome to fucking Boatmurdered the new version!

EDIT: Oh, and you haven't truly lived (died) until you get a necromancer ambush. Because they can do that.

245
I can likely sketch out anything that isn't obvious from its name or description, in my raws. I think that category mainly consists of the water striders. If you can somehow do individual tree graphics, the cam versarai tree is basically a trunk that terminates in three long, broad, stiff fronds.

246
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 18, 2013, 11:44:12 pm »
Oh, good. Thank you!

247
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 18, 2013, 11:29:09 pm »
What effect does giving multiple castes of a creature [FEMALE] and [MALE] have? i.e. three female castes and three male castes. Would they crossbreed perfectly well?

248
Update 3: In Which Wooddeath is Painted Green, and Chief Blossomwry Digs Deeper

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Spoiler (click to show/hide)
=============================

Minor Quirk: Making wood crafts at a craftsman shop can yield wood gems.

249
Update 2, wherein Wooddeath encounters the World, and Preparations are made for the Coming Winter
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Spoiler (click to show/hide)
========================

I know for a fact this region freezes in winter, because the river was solid when I first embarked. Not sure about snow, but...poetic license.

Minor Issue? : Halflings evidently do not have an official liaison position, or a national leadership. I could see this being intentional, easily - a nation of city-states, perhaps, without centralized colonization efforts - but confirmation would be appreciated.

Next turn I'm digging for caverns, and we'll see if the cavern creatures - both mine and Laula's - work as hoped and expected :)

EDIT: And thanks for the compliment :)

250
Alrighty, time for a playtest update on Laula's stuff! So far, the settlement is mainly getting on its feet. Genuine digging and exploration of the underground will commence later in the summer, once the first migrant wave arrives and we can start specializing.
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MAYORAL LOG, CHIEF BLOSSOMWRY, HOBBITDATE 26 OPAL 125

So...the mayor's daughter. Best night of my life. Sadly, it seems that makes this morning the worst of my life.
Crusty old bastard walked in on us in...shall we say, a compromising position. Barely avoided getting clubbed when I made a break for it, but I doubt that'll last long. I'm skipping town tonight, hijacking a wagon and a few hounds and running for it.

27 OPAL 125

Haha! Made it out. Oceanpumpkin is a fading memory on the horizon now. I can barely see the tallest tower, and I have no intentions of moving to a better vantage point. Pity about his daughter - can't even remember her name now - but there was chemistry there, I could tell.

Probably turn my wagon south for greener pastures now, see if I can sleep my way to one of those formic burghs past the southern deserts. Hopefully, the rumors of their workers' performance aren't exaggerated, and I might be able to have some fun with this exile yet! Even more hopefully, I won't get jumped by some of those creepy walking trees, or - gods help me - a band of spider-centaurs. They might be half-halfling, but they're all freak where it counts.

Ending entry here. There's some rustling in the bushes. Gods, please don't let it be a centaur...

4 OBSIDIAN 125

Damn my cursed luck! Six worthless, unskilled, pathetic excuses for hunters stumbled upon my camp a week or so back. Not a bow between them, just a half-ton of boulders they'd nicked from some fool caravaneer out of the quarries. They hardly even have any food! What kind of hunter doesn't have food? These idiots, that's the kind. Only reason they haven't slit my throat is because their "leader" is a bonnie lass who's taken a shine to me, and I'm on the run from the law myself.

Idiots. What kind of bandit outfit raids a caravan and only steals five knotted bolts of cloth, thirty rock boulders, and a few crates of stone bricks? I mean, ye gods, they've got a lot of rocks - filled my entire damn wagon with the stuff! The hounds I have pulling it are wheezing under the load. You could probably build a damn village out of this many rocks.

Gods. What morons...

5 OBSIDIAN 125

They heard me muttering to myself. Lady Bandit-in-Chief simply loved the idea of building a village out of this stuff - a proper campsite for raiding wagons, she said! As if a wagon would ever come closer than twenty miles to a bandit fortress. You'd have to be some kind of dragon-addled fool to think a trader would brave a road next to a bandit castle. Only way you could profit from that kind of moronic idea is if you went legitimate and started trading with people.

She loved that idea too.

Ah, fuck me. We have three dogs, a mountain's worth of rock, six unskilled migrant workers, no seeds, no food, and we're going to found a godsdamned city. I should've just stayed back home and taken the jail time.

1 GRANITE 126

Well, we're fucking here.



I took a knife to the hounds' harnesses personally and told the idiots that are my new subjects that we're founding our blasted village right here on this spot. The river's frozen, but there's a river. Wood's plentiful, and we managed to wrangle a few aphididas on the way in. I had one of the hunters picking wild pumpkins on the way, so we've got some seeds at least - pumpkin seeds, like civilized hobbits, not tarnish stalk seeds like what these idiots were gnawing on. Is it any wonder they're morons?

Also, I am evidently the mayor now. Lady chief gave me the post since, and I quote, "Ye seems t' be the one o' us wit the most experience in fancy city-living." With a mind like that, it's a godsdamned miracle these idiots actually even managed to steal the rocks.

8 GRANITE 126

Well, the "village" that I dubbed Wooddeath is taking shape. By which I mean, the idiot mason stood on top of his fucking wall and tried building it on top of himself. He literally stood in place, placed a brick on his head, declared that the wall was "almost finished" but that "there's a creature blocking the site", stepped over to the left, and shouted in surprised pain when the brick fell onto his foot. I think he's delusional.

In order to stay out of the maniac's way, I've started digging a root cellar to store our food beneath "town hall", which looks more like an arcane standing stone ring at this point. Maybe if I use it to sacrifice myself to the gods, they'll make sure the souls of these idiots stay away from me in the afterlife.

16 SLATE 126



The "village" is proceeding nicely. A few hovels have been thrown together, wall-to-wall; I live in a spacious stone condo on top of the town hall, as a mayor should. Roughly half of the idiots are sleeping under the stars.

Food supply is gone. We've got some pumpkins growing in a plot to the north, gods only know when those'll sprout. I've ordered the butchering of the six mallards one of the resident morons was feeding our last breadcrumbs to, which tamed them AND wasted our food supply. Fortunately, tame mallards are a food supply. We'll be having meat stew like they made back in Oceanpumpkin within the fortnight.

...is it sad that we can make restaurant-quality meals by hitting a wild duck on the head and boiling it for a bit?

20 SLATE 126

Mallards have almost literally no meat on their damn bones. We're eating a dog now.

26 SLATE 126



Mmmmm...hound fat pies. Just like mom used to make. They were disgusting and slimy then, too, but what the hell can you expect? I mean, the chef is the same genius who brought you Creature Foundations, that stunningly futuristic construction style that will make everything we do an endless source of stubbed toes. Frankly, I'm stunned he managed to make them vaguely circular, and I'm cautiously attributing their edibility to a happy accident.

22 FELSITE 126

Pumpkins finally started sprouting! I never thought I'd ever be so ecstatic to see one of those things ripe for the harvest, except maybe on Samhain. In celebration, I've ordered a still to be set up and the aphididas to be milked so we can brew some honeywine.

On a less celebratory note, we've run out of rocks. Managed to use the last of them for the still and a crafts building, but we're fresh out now. Going to have to make us a few more shovels and set the subhalfling intelligences a-digging for stone if we want the village to expand any further. We need a barn, at least - chitin is sensitive to cold, and I don't want our only sources of drunken bliss dying of frostbite in the heart of winter. An inn would be a nice thing to have, too.

23 FELSITE 126



Idiots. Idiots! One of the godsdamned morons got stuck on the roof a month ago, and nobody saw fit to inform me! I was walking past the damned hovels and saw him poke his head over the side.

"What're you doing up there, lad?" I shouted up at him. By up, I mean maybe six feet away, vertically.
"I cannae git dow', master Mayor!" he sobbed. "I bin stuck up here fer a month with no water or food!"
"You didn't miss much," I grumbled. With a sigh and a shake of my head, I asked, "Why haven't you just jumped down, then, if you're so hungry?"
"I'm afeared o' heights, master Mayor," he admitted. "Much afeared."
I rubbed a hand across my face. He was one of those halflings, which is to say, one of the morons I'd been saddled with. "Too afraid to jump?"
"Aye, master Mayor." Good to know he remembered my Edict of Address. If only he could remember to breathe in the mornings, I might be able to do something with him.
"Do you have anything up there with you?"
"A tree log, master Mayor."
I gave him the most longanimous look of disdain I was capable of producing (I've improved since then). "Build a godsdamned staircase, you idiot."

The look of vacuous shock told me a great deal about these fools. Mainly that, similar to the Norns of mythology, these folk all shared one brain, passing it between themselves occasionally. Obviously, this moron didn't get the brain before he got stuck up there.

16 HEMATITE 126



Here stands the village on the cusp of summer. We've gotten through some annoying times together, and I can honestly say my opinion of these idiots has not improved whatsoever. Our wooden buildings are ugly hodgepodges of whatever the hell we could chop down, one of the idiots is sleeping under an awning in the skeleton of the farming annex, and I barely have a bedroom much less a proper office, but at least we're not in imminent danger of starvation, which is probably an improvement for these folk.

Primary danger consists entirely of a roving pack of hounds in the uncleared woods to the east of the "village", but the rocks here are hard and dense - perfect for hurling. If the idiot brigade figures out how to aim, we should be safe for now.

================

They don't live in hobbit holes because sadly, I forgot to check for hills on embark :( Things are progressing nicely anyways. No severe issues detected, only minor issue is that Honeywine does not appear in the still reactions list  :-\ I shall press on, nevertheless.

251
Also, until I started playing this mod, I've never encountered cases of people being buried alive or drowned by other people in world gen before.

Spider Centaurs are such pleasant folk, are they not? :) And those travelers sound intriguing. Any backstory?

I'll have the first update playtesting Laula's raws up in a bit; going to try seasonal updates initially and see what happens after that.

252
I'll take a crack at playing Laula's version. Should be fun :)

253
DF Community Games & Stories / Re: Sparkgear XIII: Its back
« on: July 18, 2013, 12:21:04 am »
Ah, crap, I just realized the time. Sorry for not uploading - nothing will be missed, anyways, unless you guys really really like exploratory holes in caverns.

254
...

*slow facepalm*

I had the feeling it was something minor. Thanks, man. All works perfectly now.

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