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Messages - StLeibowitz

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436
I think we need a bigger tower...again.

437
In seriousness, though, the Microcline Anti-Raider Gate Extirpator (for the less technically inclined, that blue thing on the aboveground fort) could use some hooking up to a lever and opening as the death-gate I intended it to be.
How is that thing supposed to work?

The basic idea was that those bridges would get hooked up to a lever and come crashing down. It's an atom smasher, with the modification of a trench in front of the bridge's connection to the ground to keep building destroyers away (I have never made an atom-gate before and was unsure if that would be an issue). There are multiple bridges so we could maybe add a secondary mode where each bridge has a lever and we can have the dwarves drop and raise them in patterns for fun.

Also, the entrance into the fort from that hallway was going to get a drawbridge gate that would drop open with the smasher bridges so the enemies would be lured on top of the smashers and catapulted off into the distance when they tried to run through and the gates shot up. Increased length would be a bonus, and I had plans for a three-dimensional labyrinth filled with reciprocating spears to precede the gate, but I was running short on time even without resigning, so it was never implemented.

438
Make rum! :D

In seriousness, though, the Microcline Anti-Raider Gate Extirpator (for the less technically inclined, that blue thing on the aboveground fort) could use some hooking up to a lever and opening as the death-gate I intended it to be.

439
Spoiler (click to show/hide)

My version of the weird giant spider:



Spoiler (click to show/hide)

440
Just to keep this thread up and running, does anyone want to take a guess at why the dust is so deadly? (Not counting the programming bug right now.)

My guess is that the dust is some sort of psionic medium, and the creature itself is psionic in nature.

It's the lung cancer. Definitely the lung cancer.

441
'TRAITOROUS, POINTY-EARED SCUM!'

...I should never have robbed that elf caravan if they have these things in their arsenal. Nice update :)

442
Introducing a hundred units to pathfinding will cause a fps drop, I hope you realize.

But these areuseful units. That makes the FPS loss a bit more tolerable.

443
So, we contained the catsplosion only to have dogs dogsplode in our faces? Typical.

Well, at least dogs are useful! We can put them in cages and create some kind of dog landmine - the enemy steps upon a pressure plate, and suddenly a hundred starving puppies have latched onto their joints and are nibbling their tender bits. Cats only eat FPS and occasionally vermins.

444
Oh, we have cats (unless somebody did something with them in the interim). They're just all in some cages where they can't catsplode.

445
The Terror that Flies in the Night?
Oh Armok....

I get the feeling I should probably read the original Deathgate.

446
This fort inspired me to try out the orcs, and I have learned much...primarily that I am not a competent manager of aboveground forts or nearly as capable at surviving elf attacks as you. I am, however, enjoying this tale immensely! :D

447
Has anyone moved the dining hall to the sacrificial altar room yet? There were supposed to be three more wings coming off that hub, too... 'twould have been a true marvel, once engraved and finished, but duck-bombing the Voidspawn works too.

448
Jesus Flipping' Void-Eating Christ.

I spawned an Overlord into the arena with Grandmaster combat stats and full steel gear, to fight against dwarves wearing same.

The voidspawn overlord just won a 1v4 against Grandmaster axedwarves with steel gear.

When it started the fight with NO FREAKING ARMS.

Scratch that, a 1v6, both against axedwarves and speardwarves... then a 1v10 against wrestlers.

I finally, FINALLY, managed to kill it with a firing squad of like 15-20 steel-bolt-armed marksdwarves, so it appears that Voidspawn CAN be brought down by massed archers if they can focusfire. The problem is the voidspawn show up with a bunch of thralls and such, so... mass-shooting the overlord seems unlikely to work.


Guys, I'm genuinely scared now, these dudes are hardcore. My takeaway is that voidspawn basically should not be engaged in melee without superior numbers.

Going from that data, I'd say even superior numbers would be extremely iffy. On a good day. When everyone's awake and at peak performance. With micromanagement as heavy as possible. Basically, I'd say stick with magma bombs and webbed cage traps and stick  one of those Overlords in the arena single-handedly to face down the demons.

449
Spoiler (click to show/hide)

So, I was glancing through the personality pages of my merry band of psychopaths just before starting Masterwork, realizing how many of my dwarves had an unhealthy fascination with "landmines for their unending patience," and then I came across this cheerful fellow - Damid Hoovedcitadels. It reads like the personality profile of a Satanic cult leader or disguised demon, what with his hatred for doves and love of hellfire and "demonic prase opal". Just thought I'd share :)

Anyone else seen a comparable gentledwarf?

450
Manually introduced glitches, however, are perfectly fine.

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