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Messages - Fellstaff

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DF Gameplay Questions / Re: List of Vampire Facts
« on: April 19, 2012, 02:45:09 pm »
Oh man, the idea of a completely vampiric fort has me all giddy. No food, no need for alcohol. I could put everybody except a few craftsmen to gear me out into an undead dwarf army. I've got a question though, would vampires drink the blood of another vampire? Like if one of my vampire dwarves got knocked out by dust or something, would they swarm him and suck him dry?

They don't need food, but they are dependent on alcohol to function.  Unfortunately, they don't drink alcohol, so they suffer the normal penalties for being 'sober'.  Blood doesn't substitute for alcohol for vampires, so they don't work very well as anything useful.  The only vampire I found lasted some time before I caught her, "She needs alcohol to get through the working day and can't even remember the last time she had some".  She moves noticeably slower than everyone else.

A fort of vampires would eventually consist of a bunch of very slow moving, very strong/agile/healthy creatures that don't need food or drink.  You might as well increase your FPS cap so they look like they're moving at normal speed :).

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DF Gameplay Questions / Re: List of Vampire Facts
« on: April 18, 2012, 10:13:56 pm »
Ehmmm... OK, I have identified a poorly disguised bloodsucker, how do I get rid of him? Apart for locking his room forever, obviously.

I found the first cavern level on my current fort, but hadn't started clearing it.   I've been training a melee and a marksdwarf squad and have only had one ambush (free armor, few losses).  Out of the blue one of my newer arrivals (bone doctor?) drops dead in the middle of the ONLY dining room.  And noone saw who did it.  I eventually found the culprit while organizing my crew (65+ dwarves) using Dwarf Therapist.  The vampire was a recent arrival also, near legendary butcher and no other (useful) skills to speak of.  He has 3 Great or higher social skills, including Liar. 

I drafted him into his own squad, equipped him with an axe and dug out a bedroom/barracks for him near the cavern.   I parked him in his barracks while I finished getting everything ready.  I put in a door between his barracks and the rest of the fort and breached the cavern through the barracks.  Then I got everyone else out and locked the door.  I assigned him every labor except mining (he only has an axe).   I'm going to have him chop trees, build some workshops and start stockpiling the resources in the cavern.  I can see silk all over but only saw a few cave spiders, so he might last.  I might eventually throw a pick into his prison so he can dig out gems and such around the cavern.  If he dies, he served his new fortress well and will have paid for his crimes.  If he doesn't die, he's going to be a one tough beast.  As long as he's drafted, I don't think he's going to be wandering around biting people if he's stationed and barracked away from the rest of the fort.


Edit:
Shortly after locking him up and putting him to work, he was elected mayor.  I'm going to make him smooth and engrave his own bedroom/office/barracks to improve his office/quarters status.  I might send him off on patrol and unlock the door to drop in some encrusted furniture.

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