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Messages - Culise

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421
Beat the game and the after-game, and... agh dammit. Wasn't expecting the sudden "pick a gen 2 starter now!" thing, and I haven't saved. Picking a gen 3 starter is fairly easy, but gen 2? Much harder. God forbid they force me to pick a gen 1 starter...

422
General Discussion / Re: AmeriPol thread
« on: June 16, 2018, 09:19:54 pm »
In fairness, the Nixon pardon was also never challenged and was issued by Ford, not Nixon himself. Congress never passed the redline of charging him with something, and so Trump's ambition remains legally unexplored.
Yeah. I was under the impression that the point being made in the post I responded to was Trump pardoning Manafort rather than Trump pardoning himself, given the talk of Manafort going to jail for violating bail.  Is that incorrect?

I saw Forded and thought "you have died of dysentery" which makes me old I think?
Well, that depends. What do you want on your tombstone?

423
General Discussion / Re: AmeriPol thread
« on: June 16, 2018, 07:52:31 pm »
Still within the God Emperor’s domain, no? :P

Indeed. The President can pardon someone before sentencing, before the court date, or even before indictment.  Theoretically, they could even pardon someone before suspicion.  Nixon's pardon is perhaps the most triumphant example, to wit a "full, free, and absolute pardon unto Richard Nixon for all offenses against the United States which he...has committed or may have committed or taken part in during the period from January 20, 1969 through August 9, 1974."

424
It was even better than that, because that's only true on paper.  There was a bug (hee) in the programming for Gen 1, which caused Ghost type attacks to be completely ineffective against Psychic types.  As such, even if you used Lick for anti-Psychic coverage, you'd find that it did nothing.  Jolteon was worthwhile not only for its lovely speed, but for being one of only two non-Poison Pokemon to learn any Bug-type attacks, and the other was Parasect with the 20-power Leech Life. 

That said, Pin Missile was still only good for coverage against Grass/Poison and Grass/Psychic: Thunderbolt still out-performed it doing neutral damage to monotyped Psychics.

425
Ultra Sun/Moon, if they didn't tweak the interface from Sun/Moon, should have kept the EV and IV radar plots. On the summary screen of a Pokemon, if you press Y, the stats in the upper-right change to show EVs, including if you've maxed them out (change from yellow to blue).  Once you unlock it in the post-game, the computer will also have a Judge button that lets you see a radar plot of your Pokemon's IVs as well, including a one-word description.  It still doesn't give you precise numbers, but it is quite helpful nonetheless.

Also, in the latest gen, you don't have punching bags, but they did keep the EV-reducing berries.  Feeding these to a Pokemon makes it friendlier and reduces whichever EV is mentioned in its description by 10 points. 

426
Other Games / Re: The Elder Scrolls V: Skyrim
« on: June 11, 2018, 08:45:23 pm »
To be fair, ESO wasn't actually developed by Bethesda: it was ZeniMax Online Studios, which was more or less explicitly founded for the purpose by Bethesda's parent company, ZeniMax Media.

I mean ZeniMax Media was founded by Bethesda. So there's not really any reason to differentiate between the two.
Ah, so it was. For some reason I thought it bought Bethesda.  Still, it's more of a question of available expertise in each studio, unless there is a lot of cross-migration between the two studios.  That's a question I don't actually know, though; I wouldn't think there's a lot, else they'd be the same studio, but I could easily be wrong on that.

427
Other Games / Re: The Elder Scrolls V: Skyrim
« on: June 11, 2018, 07:24:45 pm »
And I'll happily take that bet. Fallout 76 will need to sell a lot of copies and whatever other transactions Bethesda offers with it to top Skyrim money.

This only makes sense if there was another studio that was producing the same sort of games which could put them at risk. They're the only shop in town for this kinda game, and no one can even attempt to get close.

As such, they have no risk to just plough ahead with monetization, and as long as it doesn't flop it'll be fine. People can say 'I don't like this enforced multiplayer' and they can say 'well if you want to play an ES or FO game that's what you're getting' and that's the end of the story.
Skyrim has made over a billion dollars for Bethesda (and that's before the Special Editions). Elder Scrolls Online's launch was super rocky. There are people who will blindly buy a game with Elder Scrolls in the title because of brand loyalty. There are also people who will refuse to because of multiplayer, like a lot of people who bought Skyrim and not ESO. Unless Fallout 76 does as well as Skyrim or Fallout 4, which I'm pretty confident it won't, they're going to stick to single-player main titles, and multiplayer spinoffs, because its working for them and is making them billions of dollars.
To be fair, ESO wasn't actually developed by Bethesda: it was ZeniMax Online Studios, which was more or less explicitly founded for the purpose by Bethesda's parent company, ZeniMax Media.  By contrast, Fallout 76 is being directly developed by Bethesda Game Studios.  How 76 goes will suggest quite a bit about how well Bethesda proper can handle multiplayer.

Of course, I don't expect it to do well, either.  But it is a bit of a litmus in that regard.

428
Other Games / Re: How did you last die?
« on: June 10, 2018, 02:21:30 pm »
Aye, I can see where it'd be useful. It's still a bit of a nasty surprise when you accidentally set it off less than a minute before reentry, though. ^_^

It's strange, though; I don't remember heat shields even having ejectors last time I played.  It has been a while, though; it may have been patched in.

429
Other Games / Re: How did you last die?
« on: June 09, 2018, 03:28:17 pm »
Turns out the ejector on the heat ablator ejects the heat ablator itself.  Ummm, thank goodness for remote probes. 

Spoiler (click to show/hide)

430
Other Games / Re: Total War: Warhammer! Now with 2!
« on: June 09, 2018, 09:50:09 am »
Heck, we should even question why counterweight trebuchets are even being used in Three Kingdoms-era China.  The very oldest mention of them is in 1187 CE, and they don't reach China until almost a century later.  They should all be traction trebuchets (though a neologism; pào would be better name), which were invented in China.  How horribly unrealistic, in an era where umiman has already pointed out the historically accurate version of the siege. :P

431
I'm mostly voting for it because I keep thinking they have Light anyway :P

They're called Holy Guards! It just makes sense!
Oh, and here I thought their RES/DEF preferred stats just weren't protecting them.

432
It's kind of funny that people keep saying they want Paradox games to go from Rome to CK. It'll never happen for the same reason CK2 will never be pushed back any earlier than it is: Paradox will not mimic the rise of Islam. It'd get them a lot of flak, and alienate them, from Muslim players and Islam-majority countries.

To be honest, I'm pretty sure they even said as much years ago.
I can safely say I've never heard of this before.  They've always seemed fine with Islam rising before, given that they even added playable Muslims early to CKII and given how powerful the Ottomans are in EU4.  Do you happen to recall where they said this years ago?  The only quirk in CK2 I've heard of that is tailored to (primarily Sunni) Islamic sensibilities was Muhammad's portrait. 

CK2 won't be pushed back any further for a much simpler reason than Islam: it's already barely able to deal with the era it covers.  Its core systems are very limited in both geography and chronology, and it shows.  Even in Christian Europe, tanistry was a pain to add and the rota system is right out.  Old Gods was tricky enough, but the timescale expansion in Charlemagne already pushes the limits of the core mechanics.  Handling the fall of Rome in CK2 is best left to mods.  For Rome, I'd be surprised to find it any better.  The decline and fall of Rome and especially the Great Migrations are things that would probably go better in their own game. 

433
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 04, 2018, 06:40:50 pm »
Unless, of course, the only way to convince them that their goals are untenable is to crush the enemy and enslave their entire population. But, you know, you can't make an omelette without breaking a few empires.

434
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: May 30, 2018, 07:45:40 pm »
On the other hand, it's actually a good example of how an ensemble act can survive losing one star.  You can spark some nice arguments in the right places with "Shemp or Curly," but the act survived no less than four different third stooges: Curly, Shemp, Joe, and Curly Joe.  I didn't even recall the last two, but there they were.

435
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: May 30, 2018, 07:17:48 pm »
And I think mainstream American sitcoms of today and of the last decade are less ensemble driven affairs, and are more celebrity icon driven. For every Grey's Anatomy or Always Sunny there's a Roseanne, Home Improvement, Mr. Belvedere, Bill Cosby Show, Martin Lawrence Show, Fresh Prince of Bel-air and so on. None of those shows could withstand canning the lead because they're the bed rock it's built on.
Aye, but it's not a new thing: imagine The Dick Van Dyke Show without Dick Van Dyke, The Andy Griffith Show without Andy Griffith, I Love Lucy without Lucille Ball, or Hancock's Half Hour without Tony Hancock. 

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