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Messages - theprofessor!

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 09, 2012, 01:04:03 am »
Started a new fortress in a new world, with 4 biomes present.  2 are mountain biomes split between haunted, and a small corner of sinister. The next, temperate marshland, is calm and wild.  The haunted/sinister mountain has massive fields of eye stalks everywhere, but no annoying putrid muck raining all the time which not only was a massive inconvenience to my old fort but it also covered up the eye stalk fields and I prefer to see them since they're fucking cool.  Clouds of accursed soot appear from time to time which create undead opposed to all life, an excellent addition I think.

I've already got a small barracks for my one axedwarf, pretty much every workshop I need save for craftsdwarves, a small dining room/dormitory, even an open air refuse pile.  Irrigation for my farms and a water reservoir (for wells) is just about to go underway and it's not even autumn yet.  For the first time in about 6 forts I have an area that has iron ores (all my others have been just tetrahedrite/native silver, that sort of thing) so I'm excited to get my steel foundry up and running once I find flux. The only thing I really need atm is a hospital which is no immediate concern as no hostile wildlife has even showed up yet. Forts looking good.

Gonna make sure I get a labyrinthe set up outside my fort to weed out invaders, which ended up being my undoing on my last fort.  Although the real problem was that after an attack/set of attacks what really did me in was having to station my military outside in the putrid muck, to try and quell the constantly reanimating undead while my dwarves hauled them to the biome-safe refuse zone.  Tantrum spirals caused me to just get tired of the fort.  Either way, I have high hopes for this fort.

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It's definitely the putrid slime.  You are going to have all kinds of cancelled job spam with putrid slime and healthcare, even though the slime doesn't hurt the dwarves much.

On the plus side you'll get a Legendary Diagnostician.
this x2. My last fortress was a terrifying biome with putrid slime that caused bruising all over.  It was so bad I generally always had my dwarves burrowed to keep them inside, since they became so inefficient whenever it was raining outside (always)

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 05, 2012, 10:33:38 pm »
Update: I believe I just had an extraordinarily dwarfy stroke of luck.  My militia commander began tantruming (along with many others) and he picked a fight with the metalcrafter who was strange mooded, punching him around a bit.  This appears to be enough to snap my metalcrafter into sense, and he has grabbed another piece of bone and resumed working on his artifact.  Praise armok!

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 05, 2012, 10:21:10 pm »
A dwarven caravan arrived and a rash of goblin attacks followed shortly thereafter.  Im in a terrifying biome so this caused quite an undead crisis just outside my fortress.  I've only just got my magma foundry going and all my military are finally equipped with metal weapons but are unfortunately armorless.  Lost about 4 military dwarves+dead babies.  Then in the process of getting all the bodies out of the biome into my safe refuse zones I lost several more.  Quite a few unhappy dwarves but on top of that I think I've noticed a small bug...

I had a metalcrafter in a strange mood during the whole ordeal (it was hell at first just drafting a jeweler and getting him to set up the shop+cut some amethysts without him getting distracted by the carnage) but what slipped my mind until it was too late was my metalcrafter brought troglodyte bone to the magma forge for his artifact, and my magma foundry is located inside the terrifying biome.  So, of fucking course, the bone reanimates itself and starts chasing some dwarves around.  Putting it down is no problem, but apparently my metalcrafter won't path himself back to the forge to keep working on the artifact.  Instead he's just standing on a staircase doing nothing, slowly progressing too insanity. murgh.

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DF Dwarf Mode Discussion / Re: Moments that make you smile in DF
« on: September 03, 2012, 04:26:04 pm »
In my first year, I got a migrant wave with a Great metalsmith.  Great furnace operator, great weapon/armorsmith, everything. awesome.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 30, 2012, 09:57:21 pm »
Coming close to year 4, I think, for Geshudbal.  My defenses are tight and I have about 34 military dwarves (pop cap is set to 70, but of course I'm over 100 dwarves already) so I've just been going through some pretty massive refurbishing on my lackluster fortress.  Smoothing over, big meeting hall plans,etc. Half of my oldest squad has been enraged by the 9 months of training I've been assigning them, which I honestly thought was no big deal, so I've redone all the military schedules to about half training/half off duty.  I've resigned most of their jobs/hauling anyway so they mostly do ind. combat drills all the time

Also speed building some living quarters for all my dwarves since I've utterly ignored it so far, instead giving them 2 meager meeting halls/dormitories, and some are starting to tantrum.  Plenty of beds and food and furniture, just not enough high quality to make them happy either.

mass producing silver statues usually does the trick

also a carpenter just made an epic door artifact. Not only does it have an image of a forgotten beast in gems, but also an image of a goblin "withering away" which relates to a goblin getting destroyed by my weapon traps. Good stuff and good timing as I replaced it with a door on my original squads barracks

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 29, 2012, 12:34:43 am »
Already started the walls  ;D Pretty sure it's cause I stationed this particular squad to train somewhere in the second cavern (I like to spread the squads out a bit, and I naturally build my fortresses into the caverns as I find them) and I let the floor flow go over the actual water a tile. 

Now I'm constantly checking for the next fool to go suicidal

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DF Dwarf Mode Discussion / Re: Night/Day cycles in Fortress mode?
« on: July 29, 2012, 12:30:09 am »
^This is true, it already fucking annoys me how often I have to be informed that "There is nothing left to catch in the central caverns"

and it would only further highlight the fact that dwarves seem to eat/sleep every few days, like some sort of fasting monks who also love to get hammered

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 29, 2012, 12:19:27 am »
Ah, cool. Good to know thanks.

So I drafted most of the new migrants as I have plenty of workers, somehow one of them has already gone and drowned himself.  Perhaps Toady should consider adding "Safety Rails" as a future construction

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 29, 2012, 12:02:45 am »
Was playing earlier today when I accidentally set my computer to restart, which force closed DF and I lost a small amount of gameplay time, nothing major.. but what's interesting is I had a swordsdwarf in mid-possession at the last save (he was still running around gathering materials) Well, before DF force closed he had finished the artifact and it was something inane and boring like a glove. 

Well I just started it up again and when he finished the artifact (again) he made a toy boat instead.  Still inane and boring, but the idea sprung to mind that I could technically exploit that (provided constantly forcing DF to close doesn't screw up my save) until I get a cool artifact like a weapon or some furniture for display purposes.

Just a thought.

Beyond that, more fucking migrants have showed up even though I'm well past the population cap I set (I prefer smaller fortress' of around 70-80 dwarves)

Ah well

If you wanna force-close DF without restarting the computer, go into the task manager and close the Dwarf Fortress process.

Just incase you didn't know.
yes I know  :P  Mostly worried if doing it without letting it properly save and clean up could corrupt the file or smt.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 28, 2012, 11:42:59 pm »
Was playing earlier today when I accidentally set my computer to restart, which force closed DF and I lost a small amount of gameplay time, nothing major.. but what's interesting is I had a swordsdwarf in mid-possession at the last save (he was still running around gathering materials) Well, before DF force closed he had finished the artifact and it was something inane and boring like a glove. 

Well I just started it up again and when he finished the artifact (again) he made a toy boat instead.  Still inane and boring, but the idea sprung to mind that I could technically exploit that (provided constantly forcing DF to close doesn't screw up my save) until I get a cool artifact like a weapon or some furniture for display purposes.

Just a thought.

Beyond that, more fucking migrants have showed up even though I'm well past the population cap I set (I prefer smaller fortress' of around 70-80 dwarves)

Ah well

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DF Dwarf Mode Discussion / Re: Night/Day cycles in Fortress mode?
« on: July 28, 2012, 06:22:34 pm »
I could see it being an option in the future that you could turn on and off in the INIT's, like the temperature and the weather, but it's fairly unnecessary and seems mostly to be an aesthetic/preference thing.

Here my suggestion: There should just be a simple indicator in the 'z' status menu, next to the date of course, that tells you whether it's night or day; then you can change the contrast on your monitor everytime it cycles over

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DF Dwarf Mode Discussion / Re: newb question
« on: July 28, 2012, 01:25:00 pm »
Cage's go to animal stockpiles.

The only other option is if you have an unloaded cage trap, which means a dwarf probably loaded it into the trap

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DF Dwarf Mode Discussion / Re: Defending your horde.
« on: July 27, 2012, 10:05:26 am »
I generally always keep one barracks, with my initial (and best trained) military dwarves stationed there, right by my entrance.  Any kobold thieves have to go straight through it, or right by it, before they can even find my stockpiles

But I don't lock up my goods. too lazy

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 27, 2012, 03:46:44 am »
IMPORTANT UPDATE: elven caravan arrived, I found this too be a perfect time to test the bridge launcher

I wish I'd put it higher up first, but it very satisfyingly worked and sent an elf and all his goods flying.  I've noticed that all the goods are now unforbidden and free for my dwarves to take.

Although I was just gonna seize their goods anyway

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