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Messages - Cheesoburgor

Pages: 1 2 [3] 4 5 ... 21
31
DF Dwarf Mode Discussion / Re: Creature you hate most
« on: January 24, 2016, 01:04:58 pm »

32
DF Modding / Re: Modded creature hostile to its own civ
« on: January 24, 2016, 12:52:05 pm »
I'm no expert in how adventure mode works, but I'll take a shot with what I can:

2. In the creature raws, the [NOTHOUGHT] token prevents speech.

As for your side question, kind of. If you're making a new material, you just need to make interactions for that material and then allow only the civs you want to be able to use that material to use that interaction. For nonsensical example: I want to make Koboldite a usable metal, which will be an alloy of cobaltite and iron. I make an interaction that allows cobaltite and iron ore to be smelted together to create a bar of Koboldite. I allow only the Kobold civilization to use this interaction. Money.

If you want to restrict the use of vanilla materials to certain civs, you're gonna have a bad time. For example: Dwarves shall be allowed to make clothes out of silk, but shall NOT be making clothes out of any plant material. As there are no reactions in the raws for making clothes, I will need to get very creative.
Thanks! I will try out and see if removing [NOTHOUGHT] fixes any of the other problems i have or if i manage to find out what is causing the strange behavior, will post results soon!

33
I havent had any strange items but ive had a Dark Human Pits in my most recent world

34
DF Dwarf Mode Discussion / Re: Creature you hate most
« on: January 24, 2016, 12:22:10 pm »
@Niddhoger:I hope the last part was a joke.  Please tell me the last part was a joke.
Don't worry, they can't read. We're safe. For now.
You just gave me an idea on what to mod next!

35
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: January 24, 2016, 12:17:58 pm »
8/10 You have the most beautiful avatar

36
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: January 24, 2016, 12:07:24 pm »
I have a creature that uses a reaction to transform into a copy of itself for a few turns before going back to the original form. This is so that it can regenerate whole limbs. This works as intended except that now, as opposed to previous versions where it didn't, the cooldown for this reaction is reset as soon as it changes back. This basically leads to the creature infinitely transforming. Is there any way around this or is it the new intended behavior of reactions?

Here are the relevant raws:

interaction_regenerator.txt
Spoiler (click to show/hide)

creature_regenerator.txt
Spoiler (click to show/hide)
You could make the transformation last longer and the creature it transforms to lack the transforming ability if it has it. Thats probably the most simple way to deal with that problem.
(Without DFHack, of course) Transformed creatures cannot transform again. What I think is happening there is that the creature is transforming as intended and then back when the effect ends. Since the transformation has a small (or no) cooldown, it then goes and transforms again. Just give it a greater [CDI:WAIT_PERIOD:X].

This might help
The thing is that the game doesent keep track of cooldowns during transformations so when the creature transforms back into itself it will have all its ability cooldowns reset in a same manner as how it will regrow lost limbs. so im fairly sure the only way to have the creature transform with some sort of cooldown is modifying the END part of
[CE_BODY_TRANSFORMATION:START:0:END:1]
Although i'd recommend Ianp to try both of the solutions as im using outdated version and things may have changed from the version i am using myself.

37
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: January 24, 2016, 11:29:12 am »
I have a creature that uses a reaction to transform into a copy of itself for a few turns before going back to the original form. This is so that it can regenerate whole limbs. This works as intended except that now, as opposed to previous versions where it didn't, the cooldown for this reaction is reset as soon as it changes back. This basically leads to the creature infinitely transforming. Is there any way around this or is it the new intended behavior of reactions?

Here are the relevant raws:

interaction_regenerator.txt
Spoiler (click to show/hide)

creature_regenerator.txt
Spoiler (click to show/hide)
You could make the transformation last longer and the creature it transforms to lack the transforming ability if it has it. Thats probably the most simple way to deal with that problem.

38
Do you perhaps need help with the mod? Warhammer 40k has a pretty big universe to work on alone.

39
DF Modding / Modded creature hostile to its own civ
« on: January 24, 2016, 10:52:57 am »
So i tried to make a new creature with its own civ. Everything seemed to work fine, however as i went to adventure mode to test it futher i noticed the following things

1.As soon as im seen by my own custom creature (both same race) they will attack me relentlessly, same goes for goblins that seem to live with my custom civ.
2.I am unable to talk to them, they will not give any kind of answer to anything my character says.
3.The creature is friendly with boogeymen, yet still gets ambushed by them, resulting in boogeymen constantly teleporting in closer to my adventurer only to remain still and do nothing.

Creature files
Code: [Select]
[CREATURE:ILLITHID]
[DESCRIPTION:A tall humanoid driven to cruelty by its evil nature.]
[NAME:illithid:illithid:illithid]
[CASTE_NAME:illithid:illithid:illithid]
[CREATURE_TILE:'&'][COLOR:5:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[NO_DRINK][NO_EAT][NOCTURNAL][FANCIFUL][CANOPENDOORS][NOPAIN][EVIL][MISCHIEVOUS][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NO_SLEEP][EQUIPS][NOBONES][NO_THOUGHT_CENTER_FOR_MOVEMENT][INTELLIGENT][POWER][SUPERNATURAL]
[NOTHOUGHT][NOEXERT][NO_DIZZINESS][NO_FEVERS][BUILDINGDESTROYER:1][NOFEAR][CURIOUSBEAST_ITEM][NO_PHYS_ATT_RUST]
        [SPHERE:CHAOS]
        [SPHERE:DEATH]
[PREFSTRING:terrifying features]
[PERSONALITY:ANGER_PROPENSITY:25:75:100]
[PERSONALITY:HATE_PROPENSITY:25:75:100]
[PERSONALITY:VIOLENT:50:70:100]
[PERSONALITY:IMMODERATION:100:100:100]
[PERSONALITY:EXCITEMENT_SEEKING:100:100:100]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:ALTRUISM:50:75:100]
[PERSONALITY:IMMODESTY:40:60:100]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:TOLERANT:0:0:0]
[BODY:ILLITHID:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]

[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
            [STATE_NAME:ALL_SOLID:frozen illithid juice]
[STATE_NAME_ADJ:ALL_SOLID:frozen illithid juice]
[STATE_NAME:LIQUID:illithid juice]
[STATE_NAME_ADJ:LIQUID:illithid juice]
[STATE_NAME:GAS:boiling illithid juice]
[STATE_NAME_ADJ:GAS:boiling illithid juice]
[STATE_COLOR:ALL:PURPLE]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:Mind Control]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ILLITHID:ALL]
[SYN_CONTACT][SYN_INGESTED][SYN_INJECTED][SYN_INHALED]
                        [CE_SPEED_CHANGE:SPEED_PERC:80:START:0]
                        [CE_PHYS_ATT_CHANGE:RECUPERATION:20:0:DISEASE_RESISTANCE:15:0:START:0]
[CE_ADD_TAG:NO_AGING:CRAZED:NOPAIN:NOSTUN:NOEMOTION:NOFEAR:NO_EAT:NO_DRINK:NO_PHYS_ATT_GAIN:START:0]
                       [CE_NECROSIS:SEV:100:PROB:100:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:NERVOUS:ALL:START:600]
             

[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:TENTACLE:ALL:CONTINUOUS]
                [STATE_NAME:ALL_SOLID:frozen illithid juice]
[STATE_NAME_ADJ:ALL_SOLID:frozen illithid juice]
[STATE_NAME:LIQUID:illithid juice]
[STATE_NAME_ADJ:LIQUID:illithid juice]
[STATE_NAME:GAS:boiling illithid juice]
[STATE_NAME_ADJ:GAS:boiling illithid juice]
[STATE_COLOR:ALL:PURPLE]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:Insanity]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ILLITHID:ALL]
[SYN_CONTACT][SYN_INGESTED][SYN_INJECTED][SYN_INHALED]
                        [CE_DROWSINESS:SEV:999999:PROB:100:RESISTABLE:START:50]
                        [CE_DIZZINESS:SEV:9000:PROB:20:RESISTABLE:START:50]
                        [CE_UNCONSCIOUSNESS:SEV:100:PROB:20:RESISTABLE:START:50]


[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]             ++
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]     +
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]             ++
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]                   --
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100]                    --
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]               max
[MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0]                       ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:5000:5000:5000:5000:5000:5000:5000]      ++
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:0:40000]
[BODY_SIZE:3:0:80000]
        [MAXAGE:300:1000]

[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[NATURAL_SKILL:MAGIC_NATURE:10]
[NATURAL_SKILL:LYING:10]
[NATURAL_SKILL:TEACHING:10]
        [NATURAL_SKILL:READING:5]

[BODY_APPEARANCE_MODIFIER:HEIGHT:125:130:135:140:145:150:180]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TENTACLE]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:feed on:feeds on]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:6:6]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
                [SPECIALATTACK_SUCK_BLOOD:65:85]
                [ATTACK_VELOCITY_MODIFIER:2000]
                [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:SPIT:LIQUID:100:100]
[BABY:1]
[CHILD:3]
[SMELL_TRIGGER:1]
[LOW_LIGHT_VISION:10000]
[SENSE_CREATURE_CLASS:GENERAL_POISON:25:4:0:1]
[VIEWRANGE:50]
[VISION_ARC:350:350]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
Entity files
Code: [Select]
[ENTITY:CHAOS]
        [INDIV_CONTROLLABLE]
[CREATURE:ILLITHID]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_SCOURGE]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:UNCOMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_PUZZLEBOX]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
        [DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:10]
[CURRENCY:GOLD:100]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:TEMPLE:NAME_TEMPLE]
[SUBSELECT_SYMBOL:TEMPLE:RELIGION]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:EVIL]
        [SELECT_SYMBOL:REMAINING:CHAOS]
        [SELECT_SYMBOL:REMAINING:UNHOLY]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:GOOD]
        [CULL_SYMBOL:ALL:NATURE]
        [CULL_SYMBOL:ALL:PRIMITIVE]
        [CULL_SYMBOL:ALL:ROMANTIC]
        [CULL_SYMBOL:ALL:BALANCE]
        [CULL_SYMBOL:ALL:LIGHT]
        [CULL_SYMBOL:ALL:FESTIVAL]
        [CULL_SYMBOL:ALL:FAMILY]

[STONE_PREF]
[METAL_PREF]
        [GEM_PREF]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_ANIMAL_PRODUCTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ABUSE_BODIES]
        [RELIGION:PANTHEON]
        [RELIGION_SPHERE:CHAOS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:5600]
        [ART_FACET_MODIFIER:OWN_RACE:1000]
[ART_IMAGE_ELEMENT_MODIFIER:SHAPE:384]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:512]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:512]
        [ITEM_IMPROVEMENT_MODIFIER:COVERED:512]
        [ITEM_IMPROVEMENT_MODIFIER:ART_IMAGE:512]
[FRIENDLY_COLOR:5:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
        [LIKES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
        [TOLERATES_SITE:CAVE]
[TOLERATES_SITE:DARK_FORTRESS]
[START_BIOME:MOUNTAIN]
[START_BIOME:ANY_WETLAND]
[SETTLEMENT_BIOME:ANY_FOREST]
[SETTLEMENT_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_WETLAND]
[SETTLEMENT_BIOME:ANY_RIVER]
[BIOME_SUPPORT:ANY_FOREST:1]
        [BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:SUBTERRANEAN_CHASM:9]
        [BIOME_SUPPORT:ANY_WETLAND:2]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:3]
[PROGRESS_TRIGGER_PRODUCTION:3]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:5]
[PROGRESS_TRIGGER_TRADE_SIEGE:5]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[BABYSNATCHER]
        [ADVENTURE_TIER:4]
[MAX_STARTING_CIV_NUMBER:1]
[MAX_POP_NUMBER:6000]
[MAX_SITE_POP_NUMBER:1000]
[BEAST_HUNTER]
[SCOUT]
        [WANDERER]
        [AMBUSHER]
[ITEM_THIEF]
        [SIEGER]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
        [WORLD_CONSTRUCTION:BRIDGE]
        [WORLD_CONSTRUCTION:ROAD]
        [WORLD_CONSTRUCTION:TUNNEL]
        [WORLD_CONSTRUCTION:WALL]
[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:REQUIRED]
[ETHIC:TORTURE_AS_EXAMPLE:REQUIRED]
[ETHIC:TORTURE_FOR_INFORMATION:REQUIRED]
[ETHIC:TORTURE_FOR_FUN:REQUIRED]
[ETHIC:TORTURE_ANIMALS:REQUIRED]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PERSONAL_MATTER]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:PERSONAL_MATTER]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:REQUIRED]
[ETHIC:EAT_SAPIENT_OTHER:REQUIRED]
[ETHIC:EAT_SAPIENT_KILL:REQUIRED]
[ETHIC:MAKE_TROPHY_SAME_RACE:REQUIRED]
[ETHIC:MAKE_TROPHY_SAPIENT:REQUIRED]
[ETHIC:MAKE_TROPHY_ANIMAL:REQUIRED]
[VALUE:LAW:-50]
[VALUE:LOYALTY:50]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:-50]
[VALUE:POWER:50]
[VALUE:TRUTH:-50]
[VALUE:CUNNING:50]
[VALUE:ELOQUENCE:50]
[VALUE:FAIRNESS:-50]
[VALUE:DECORUM:-50]
[VALUE:TRADITION:50]
[VALUE:ARTWORK:15]
[VALUE:COOPERATION:0]
[VALUE:INDEPENDENCE:-50]
[VALUE:STOICISM:-50]
[VALUE:INTROSPECTION:-50]
[VALUE:SELF_CONTROL:-50]
[VALUE:TRANQUILITY:-50]
[VALUE:HARMONY:-50]
[VALUE:MERRIMENT:-50]
[VALUE:CRAFTSMANSHIP:50]
[VALUE:MARTIAL_PROWESS:30]
[VALUE:SKILL:30]
[VALUE:HARD_WORK:30]
[VALUE:SACRIFICE:50]
[VALUE:COMPETITION:-50]
[VALUE:PERSEVERANCE:50]
[VALUE:LEISURE_TIME:-50]
[VALUE:COMMERCE:-50]
[VALUE:ROMANCE:-50]
[VALUE:NATURE:-50]
[VALUE:PEACE:-50]
        [RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[VARIABLE_POSITIONS:ALL]
[SITE_VARIABLE_POSITIONS:ALL]
        [STONE_SHAPE:OVAL_CABOCHON]
[STONE_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:CUSHION_CABOCHON]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GEM_SHAPE:TABLE_CUT_GEM]
[GEM_SHAPE:SINGLE_CUT_GEM]
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:BRIOLETTE_CUT_GEM]
[GEM_SHAPE:EMERALD_CUT_GEM]
[GEM_SHAPE:MARQUISE_CUT_GEM]
[GEM_SHAPE:OVAL_CUT_GEM]
[GEM_SHAPE:PEAR_CUT_GEM]
[GEM_SHAPE:SQUARE_BRILLIANT_CUT_GEM]
[GEM_SHAPE:RADIANT_CUT_GEM]
[GEM_SHAPE:TRILLION_CUT_GEM]
[GEM_SHAPE:ROUND_BRILLIANT_CUT_GEM]
[GEM_SHAPE:BAGUETTE_CUT_GEM]
[GEM_SHAPE:TAPERED_BAGUETTE_CUT_GEM]
[GEM_SHAPE:CUSHION_CUT_GEM]
[GEM_SHAPE:OCTAGON_CUT_GEM]
[GEM_SHAPE:SQUARE_CUT_GEM]
My Df version is 0.40.24

Also a side question. Is there a way to make a material only usable by certain civ(s)?

40
DF Modding / Re: lead/platinum/gold/nickel/zinc/ weapons and armor?
« on: January 24, 2016, 05:43:59 am »
I recommend checking this page out http://dwarffortresswiki.org/index.php/DF2014:Material_definition_token
Add the following to the raws of the metals
Code: [Select]
ITEMS_WEAPON_RANGED
ITEMS_WEAPON
ITEMS_ARMOR
ITEMS_ANVIL
ITEMS_DIGGER
ITEMS_AMMO

41
So i managed to find a necromancer tower and went inside, killed everyone inside, and came across a book i knew had the secrets of life and death. I put it in my inventory, open my inventory and select it and press a to read it, however no matter what i press i cant read the book, this has not happened until i got dfhack with ''more information'' menu when i select an item.

Edit:I just figured out on my own that i needed to press I and not i, the wiki makes it seem like you need to select the item from your inventory and so my brain just registered I as i.

42
DF Modding / Re: I somehow broke the ash glazing reaction?
« on: January 23, 2016, 07:00:23 am »

 [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
 [IS_STONE]
 [REAGENT:glaze:1:ANY_RAW_MATERIAL:NONE:NONE:NONE] ANY_RAW_MATERIAL means powder/bars/boulders/globs

These lines would imply that the reaction needs stone instead of ash
I only took a quick look at this thread so dont judge if i misinterpreted what you wanted.

43
DF Modding / Re: Secrets and the 0.42 Knowledge System
« on: January 23, 2016, 06:48:12 am »
Maybe not its own individual blood, but, if the interaction has subsets dependent on species (and one accepting any species) you can then have the species' interaction spray that species' blood?
Not really what i want,i suppose i could make a custom blood material. too bad i dont know where the default blood is located :/

44
DF Modding / Re: Dorfs getting distracted of almost everything.
« on: January 22, 2016, 01:02:11 pm »
The main question, WHY THE FK [NOTHOUGHT]&[NOEMOTION] doesn't affect all these unfocused/distracted?!
Because NOTHOUGHT has nothing to do with emotions or personality, its used to determine if a creature is capable of living without [THOUGHT] body part and NOEMOTION affects things like if a creature can rage and (i think) stress.

45
DF Modding / Re: mod skill exp or impact?
« on: January 22, 2016, 09:58:32 am »
i did this:

Spoiler (click to show/hide)

but the therapist does not show any exp penalty and it feels like they gain exp as usual. yes i did restart a new game and this is a copy out of the save folder (it's also in the main raws of course). what did i do wrong? there is no other SKILL_LEARN in the file after those lines.

You need to add the
Code: [Select]
    [SKILL_LEARN_RATE:WOODCRAFT:10]
    [SKILL_LEARN_RATE:STONECRAFT:10]
    [SKILL_LEARN_RATE:METALCRAFT:20]
to the creature files (creature_standard), not the entity files

Edit: Damn got ninja'd :P

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