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Messages - Cheesoburgor

Pages: 1 ... 19 20 [21]
301
DF Modding / Re: Curiousbeast question
« on: June 16, 2012, 02:53:58 pm »
Did they grow beards?

302
DF Modding / Re: Can you make an exploding creature?
« on: June 05, 2012, 01:35:27 pm »
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
        [BOILING_POINT:1000000000]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:GAS]
that simple.
now if the creature bleeds it explodes melting everything (including itself)
you can also add a interaction that causes creature bleed making it explode.
just dont use it on intelligent creatures it does strange things on them...

303
DF Modding / Re: prone to rage question
« on: June 04, 2012, 11:20:26 am »
So if my dwarf has "never becomes angry" and all other traits of SANE dwarf (though its oxymoron:) ) but has prone_to_rage then it will have all the bonuses he needs in a fight but will never attack fellow dwarfs? :) Now i know which reaction i want in a psychologist workshop:) Only question is how to change soul with interaction now:)

[CE_PHYS_ATT_CHANGE:ANGER:0:0:START:0]

does this work?

304
DF Adventure Mode Discussion / Re: How to defeat Hill Titan?
« on: May 27, 2012, 04:24:52 am »
How do you train up weapon skills?
Is it per slash/maul/stab/attack or is it per kill?

If it's per attack, you could use him as a training dummy!

its per attack but skills dont level up on unconsicious enemy

305
DF Modding / Re: A Newb Modder's Questions
« on: May 04, 2012, 08:52:28 am »
Huh, that's pretty cool. Thanks a bunch, Deon!

4) How would I make a facehugger die after facehugging something with its interaction? Is there any interaction token that attacks the user?

Yes, but creatures won't use an attack interaction that hurts themselves, so far as I can tell. This has caused many a problem for absorption-type interactions.

try something like this
[INTERACTION:FACEHUGGER]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE] Caster
      [IT_LOCATION:CONTEXT_CREATURE]
   [I_TARGET:B:CREATURE] Target
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_FORBIDDEN:NOT_LIVING]
      [IT_FORBIDDEN:NOTHOUGHT]
      [IT_FORBIDDEN:NOEMOTION]
      [IT_FORBIDDEN:SUPERNATURAL]
      [IT_MANUAL_INPUT:target]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:humping head]
      [SYNDROME]
      [SYN_CLASS:FACEHUGGER]
      [CE_NECROSIS:SEV:1000:PROB:100:RESISTABLE:BP:BY_TYPE:THOUGHT:ALL:BP:BY_TYPE:BRAIN:ALL:START:0:PEAK:1] unit dies after facehugging
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:B]
      [IE_IMMEDIATE]
      [IE_ARENA_NAME:facehugged]
      [SYNDROME]
      [SYN_CLASS:FACEHUGGED]
         [CE_UNCONSCIOUSNESS:SEV:1000:PROB:90:START:0:PEAK:30:END:1900]
         [CE_BODY_TRANSFORMATION:PROB:100:START:1900]
         [CE:CREATURE:SOMECOOLALIENANDSTUFF]


Is it possible to make creatures grow new/extra body parts using syndromes and such?

i think werebeasts grow new body parts

306
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 26, 2012, 11:05:34 am »
when i realised that dwarfs dont like drinking water

307
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 26, 2012, 11:02:09 am »
i tried creating danger room first time with menacing spikes and i sent all my military dwarfs to train dodging later i got announcement that all of them died due being stabbed to death by the spikes. all of them were legendary skilled fighters  :'(

308
DF Adventure Mode Discussion / Re: Higher than Legendary Ambushing...
« on: April 23, 2012, 03:22:40 pm »
ambusher seems to only make sneaking faster after legendary. more research needed

309
DF Adventure Mode Discussion / Re: How to defeat Hill Titan?
« on: April 23, 2012, 03:21:01 pm »
wrestling helps try strangling it if its unconscious

310
DF Gameplay Questions / Re: Necromancer siege
« on: April 23, 2012, 03:09:49 pm »
The human that showed up on map edge, if it was anounced, was a were-creature that arrived without it being full moon. Let's hope it returns and turns out to be a were-elephant

veterans of the boatmurdered are hungry for blood

311
DF Gameplay Questions / Re: DEEP mining accident - SPOILER
« on: April 23, 2012, 03:02:43 pm »
i remember the first time breaching HFS and i didnt know it was that fun and i had all of my dorfs killed (every time soldier died i replaced him with civilian) until i had 4 dwarfs one was posessed and making artifact two in hospital and last one pressed the kill button ( lever quarded by tamed dragon that activates all supports holding my fortress) IT WAS EPIC! i mean FUN!

312
DF Gameplay Questions / Re: The Dwarf who wouldn't shut up
« on: April 23, 2012, 02:45:46 pm »
If his body is never found then nobody will mourn him.
perfect crime  :P

313
DF Gameplay Questions / Re: my dwarfs keep dying
« on: April 23, 2012, 02:32:37 pm »
so far i have not found anything but stone in my caves. I do have a hospital, its stocked (well not completly) and theres dwars using the beds tehre, but im not sure if the "doctors" are actually doing anything there. i will have to check.

They are dying randomly, out in the open? That rules out vampires...

Could they have contracted some horrible disease? Those commonly originate from a certain kind of underground monstrous beasts, and in evil biomes.

Also, maybe they are getting injured, and do not receive proper medical care. Have you set up a functioning hospital?

Does this help?

do you have appointed someone to chief medical dwarf noble

(sorry for off-topic)

you can check type of ghost by reading its description check wiki for more info

314
DF Suggestions / Re: Make Goblins [VIOLENCE_DEPENDENT]
« on: April 23, 2012, 02:10:09 pm »
that could be their "going on break" thing.

GENIUS. 


...I can imagine goblins in an office setting, hanging around a water cooler, and ambushing weaker goblins as they pass by.

goblin thugs you say?

315
DF Suggestions / Re: Vote for Mounts!
« on: April 20, 2012, 12:28:53 pm »
i distinctly remember toady saying that he didn't want mounts in vanilla dwarf fortress. he doesn't like the idea of dwarves riding things.
I'd have to agree, something about mounts just seems undwarven. Considering mounts were mostly used to travel long distances, and the distinct lack of long distances underground, not to mention the cramped spaces, I don't see how learning to ride things would be a high dwarven priority.

how about Urist.Mc.swordsdwarf having giant mole mount tunneling around caves and killing forgotten beasts.

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