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Messages - Ruhn

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511
Mod Releases / Re: Modest Mod 2.1 - Now with graphics support!
« on: March 08, 2013, 01:11:58 pm »
I like French Vanilla, gonna use this mod on the next fort.

512
How's this?
Think of it as carve-by-letter
Code: [Select]
OOOOOOOOOOOOOOOOOOO|15
OOOOOOOOOOOOOOOOOOO|14
OOOOOOOOHHHOOOOOOOO|13
OOOOOOOHHHHHOOOOOOO|12
OOOOOOHHHHHHHOOOOOO|11
OOOOOHHHHHHHHHOOOOO|10
OOOOHHHHHHHHHHHOOOO|9
OOOHHHHHHHHHHHHHOOO|8
OOOHHHHHHHHHHHHHOOO|7
OOHHHHHHHHHHHHHHHOO|6
OOHHHHHHHHHHHHHHHOO|5
OOOFEEEEFFFEEEEFOOO|4
OORFFYYFFFFFYYFFROO|3
ORRFFFFFFNFFFFFFRRO|2
OORFFFFFNNNFFFFFROO|1
OORFFFFFNNNFFFFFROO|0
OOOFFFFNNNNNFFFFOOO|1
OOOFFFFFBBBFFFFFOOO|2
OOOFFFFBBBBBFFFFOOO|3
OOOFFFFBMMMBFFFFOOO|4
OOOFFFBBMMMBBFFFOOO|5
OOOOFFBBBBBBBFFOOOO|6
OOOOOOFBBBBBFOOOOOO|7
OOOOOOOFBBBBOOOOOOO|8
OOOOOOOOBBBOOOOOOOO|9
OOOOOOOOOBBOOOOOOOO|10
OOOOOOOOOBBOOOOOOOO|11
OOOOOOOOOBOOOOOOOOO|12
OOOOOOOOOOOOOOOOOOO|13
OOOOOOOOOOOOOOOOOOO|14
OOOOOOOOOOOOOOOOOOO|15
-------------------
9876543210123456789
O=Open
F=Face
H=Helmate
B=Beard
N=Nose
R=Ear
E=Eyebrow
Y=Eye
M=Mouth

Spacing is off, but this gives a better idea if Excel isn't handy:
Spoiler (click to show/hide)

513
I'm just short of 3 hours in on mine.  It's a little tricky finding more than 30 or 40 mins of time to plop down during the week.  It's progressing well, although I forgot to actually cook food and my dwarves were starving despite having 150 livestock, woops.  So I fixed that but lets see how we do.  First year is coming to a close.  I should be able to get a lot hammered out over the weekend (which I have no choice because monday is the 11th!)
Yeah for real, I'm gonna have to sink some hours in tonight and tomorrow.

514
@ 3 wide entrance in side of mountain: can a caravan path up there from edge of map?

+1 Magma mouth dwarf face

How about a way to dump water out of his nose?

Also, a couple training weapons to get military started once migrants arrive.

515
The power and magma infrastructure is a nice addition, Bobnova.
I wonder if we could make a booze fountain somehow?  And put a well over it.

Work has been too exciting for me to try a mid-week turn lately, but I can't wait for that one day things fall into place!  ;D

516
Go Team!! Save dwarf-kind from extinction!

Is fancy farming seasons the only thing different in this mod?

517
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: March 06, 2013, 12:29:33 pm »
I got frustrated and popped a quick DFhack reveal. Ten layers of aquifer, with varying patches of dryness.
I had no idea they could go that deep.  :(

Nice submission Thatdude, I lol'd a few times.  That artifact statue came at just the right time.

OP updated!

518
Maybe surround the depot with weapon traps (leaving the 3 tiles wide so caravan can still path).  Then hit the lever a few times to soften the guards before going for the kill.  Should be easier than trying to get them in cage traps.

Idea 2 would be a series of retracting bridges leading to depot, and drop them all a few levels to holding cells.

519
DF General Discussion / Re: Lets sing a dwarven song!
« on: March 05, 2013, 05:54:41 pm »
Kudos on the songs everyone.
I didn't recognize the tune for a couple, but still enjoyable.

(Baccar's sig is the BEST.  Catsplosion!!  "You have no chance to survive, make your TIME.  hahaha")

520
Trak'Ruhn: "You!  Dwarf!  Must be fun drink all our grog and work a little.  Only 100 rocks?  I kill you soon."

* A peasant bumps into Trak'Ruhn *
"Gah!  Watch it swine!  Shaman Boss want fancy magick stuff move around, but you feel my whip when all hauling over."

521
DF Community Games & Stories / Re: Dwarven Guilds - Community fort
« on: March 05, 2013, 04:34:10 pm »
This looks like fun, i'll stop by from time to time.

522
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: March 05, 2013, 10:44:05 am »
So the fort entry deadline is tomorrow, March 6th.

Will that also be the conclusion for voting on the submission deadline?
Yep, I'll end the poll and announce the deadline in about 34 hours.

523
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: March 04, 2013, 10:05:23 am »
OP updated with Kon's and Gigaz's submissions.


Some ideas of things to include in articles:
- jokes
- notes of anything you had to lookup in wiki or forum
- thoughts you had along the way about your fort (this post from Thatdude is a great example!)
Hill titans suck. Just over 6 hours in and a webbing hill titan has sparked a massive tantrum spiral that has so far killed half the fortress and isn't showing signs of slowing. Hopefully with less dwarves there'll be less bad thoughts from not having their own personal rooms :P. I also always forget how messy above ground forts can become. My meeting hall is just covered in blood, abandoned clothes and puke and I feel that using dwarf hack to clean it up would be cheating (following that new players wont know about pop cap, they wouldn't know about df hack).

524
Third, if you need to destabilize, allow me to suggest Drunk Fortress - 2D Edition
Truth.  Time can really fly by with a bottle in your hand.

525
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: March 01, 2013, 07:12:34 pm »
Congrats to Vjek on the first submission!
Gold & masterwork sets the bar high for the rest of us. (I'm giving it a try too, 2 hours in so far)

I know many players like to reduce the pop cap; it is discouraged but not an instant DQ.

My computer is a five-year-old dell laptop, that as I am typing this is whirring loudly even without anything running in the background. It often emits frightening clicks and whirs that sound like it's dying. I'm not sure how to find out all the stats about its performance, if anyone would walk me through that I'll try for the ancient machine category too.
Wow, sounds like lots of !!FUN!! even when DF isn't running  :D
(( Right-click computer properties, and it will show your CPU speed and RAM. ))

OP has been updated with Vjek's submission and the new contestants.

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