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Messages - Ruhn

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526
DF Community Games & Stories / Re: CraftedDreams - A 2-D Succession Fort
« on: February 28, 2013, 06:56:04 pm »
I think it's only a matter of time before open revolution happens triggering a loyalty cascade (are these in 23a?).  In such a case a second prison fort (for the loyalists :P) could come in handy.

Let's FRYthe next dwarf caravan after stealing everything.

527
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: February 28, 2013, 06:43:26 pm »
I see your point, Mishrak.  So far it looks like 11th is the favorite choice.  If everyone is done before then, we will surely move the timeline forward.

The OP has been updated with some Q&A, as well as possible secondary awards we will vote on after the Grand Prize is given out.

528
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: February 28, 2013, 01:03:16 pm »
So, what's criteria for best fort? I'm tempted to join in, but I'm not going to if it's simply monetary gain or best trap hall.

This may give me an excuse to finally build me green glass pyramid.

Also, are we using any embark? Is there to be a standard?
Judging will be done by the community at large via Poll.  The purpose I had in mind is to get the most advanced fort to show what an experienced player can do in 10 hours, as a contrast to someone brand new who might be only able to build a still.  If that takes the form of a mega-project, 3z of traps, lava fun, or creating 2000 socks it is up to you.

Embark: anything you want.  Doing something great in harsh surroundings will look all the more impressive.

(sorry for 2x post, I will add a Q&A section to OP)

529
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: February 28, 2013, 12:31:54 pm »
How about we have 2 different divisions? 10 Realtime Hours, and 10 Game Years. That should minimize some confusions, as well as any bickering about the rules between the groups. Submissions should include preferred FPS settings to be listed.

Let's not forget, some people play at different gameplay rates besides FPS rates as well (we have planners, CODs, Project-oriented, and etc. that might sign up for this).
Sure, if we have enough submissions then creating divisions for the voting sounds fair.

Personally I probably have the game paused 50% of the time planning every little thing, might not even make it to year 5.

(OP has been updated)

530
DF Community Games & Stories / Re: CraftedDreams - A 2-D Succession Fort
« on: February 27, 2013, 05:32:32 pm »
Well. That last entry is a bit concerning.
lol, I agree this has plenty of potential for fun.

Was the manager spot open?

531
DF Dwarf Mode Discussion / Re: CHALLENGE: Best Fort in 10 Hours
« on: February 27, 2013, 04:46:55 pm »
At 100 FPS, 10 hours is just shy of 9 years.

Because everyone plays at a different FPS, I'd say to change it to a 9 year limit, with shorter times allowed, as most people die within 3 years or so.
I see your point.  We could modify the rules so that 10 hours is the absolute maximum, but participants can submit a fort sooner.  If there is amazing progress after only 2 hours a short fort may even win the crowd.

532
In response to this article and the topic in general discussion about how far a n00b reporter got in 10 hours of DF, I issue a challenge to dorfs everywhere.

Rules
Spoiler (click to show/hide)

Contestants with Submissions
----------
Mishrak | Article | Fort
Flabort | Article | Fort
HavingPhun | Article | Fort
Vjek | Article | Fort
Kon | Article | Fort
Thatdude | Article | Fort
Gigaz | Article | Fort
Ruhn | Article | Fort

Contestants
----------
Hermes | Resigned due to internet
Pufferfish
Giver99
Mushroo
RockBiterSon | Resigned due to crash + time over
Fluoman
Laularukyrumo | Resigned due to 10 LEVEL AQUIFER
Brewster

Grand Prize Voting
Spoiler (click to show/hide)

Awards
Grand Prize: Best Overall Fort & Writeup/Article =Thatdude
Quick Reflexes: Best Fort in under 10 hours (waiting for short submissions)
World Wonder: Best Mega-project =Vjek
Ancient Secrets: Best Fort on an old PC (waiting for old PC forts)
Survive This: Best Fort in a dangerous area {Flabort vs. HavingPhun vs. Mishrak vs. Gigaz}

I see no reason to limit embark or worldgen either.  Just as long as it's Vanilla DF with or without a Tileset.  10 hours, 10 years, whichever is less, or whatever you feel like as long as it doesn't exceed that time frame.  My whole point was to illustrate that, in the same 10 hours she spent beating her head against the game, a moderately experienced and somewhat informed player (Me) can make a viable and fun fort.

We should put ourselves on the clock, so that it's not "10 hours unpaused" but 10 hours played, which includes time worldgenning, designating things, planning, etc.  I'd say the only time it doesn't include would be preparing the write-up, as that will take a bit longer.

Q & A
Spoiler (click to show/hide)

533
DF General Discussion / Re: Dwarf Fortress in 10 Hours on Ars Technica
« on: February 27, 2013, 04:12:14 pm »
(( I didn't realize the author was a woman either  :-\ ))

As a side note, I could have a pretty freaking awesome fort in 10 hours of play.  Maybe one of us should make a 10 hour fort with a write-up and send it to the author of this article? :D I'm tempted to do it.
!!CHALLENGE!!Start at worldgen and make the best fort you can in 10 hours, including some documentation of events.  We vote on best fort+writeup of those who accept, and post on some website and link as response.

Yes, this has been done:
http://www.bay12forums.com/smf/index.php?topic=31928.0
It's a dated version, but the basics are very similar.  I used it to first get involved in the game.
!!SCIENCE!!We find our own n00b and get them to play 10hr and document progress with the tutorial as reference (it helped me in the beginning too).  Part 2 of the experiment would have a different n00b uses only TinyPirate's book for the 10 hours.  Bonus points if the subjects are female + college graduate + working in the media.


edit: a link to the challenge
http://www.bay12forums.com/smf/index.php?topic=123408.0

534
DF General Discussion / Re: wish there was beer
« on: February 27, 2013, 03:46:33 pm »
Nice cover, we should get someone to make a youtube of it.

535
Sounds good! I will most likely be able to get good and drunk on wednesday night-thursday morning (I work at night, so I will be drinking at around 4 AM XD)

So basically, no sober practice on an unrelated fort? Just dive in drunk with some rusty knowledge of an outdated version of DF....I LIKE IT!
Ha, Good Times  8)
You may wish to get things downloaded and running in the pre-game period, "just in case".

536
"You There!  NO BREAK!!  We have much jobs to do.  Work hard or I feed you to Elves."

537
DF Dwarf Mode Discussion / Re: Soldier training, progress report
« on: February 27, 2013, 10:58:45 am »
Well, I'm sold on the "Master and 1 recruit" approach.

Once this scales up a bit, I imagine that a new barracks would be required for each additional training squad to prevent 2 Masters from fighting for attention.

538
Perfect, yeah over-seeing the labor camps and brutalizing the slaves was my idea.

"Get to work worms!  Our Warboss want results."
* boots a goblin *

539
Trak'Ruhn will join this war camp.
Some kind of goblin task master is preferred, or he could be a warrior.

540
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: February 26, 2013, 10:30:53 am »
A VIAL FORCE OF DARKNESS HAS ARRIVED!

Squad Leader: "All right boys, we just got a station order.  Let's Mov- wait... Urist Pile, where the hell are your sword, helm, left gauntlet, and breastplate?!"
Urist Pile: "Well Sarge, I thought it was an emergency and left all that behind."
Squad Leader: "What is your major malfunction!  You are not fit for duty yet, get back to the barracks and catch up with us once you have all your gear.  I'm not gonna let a dimple cup like you go out there unprepared and get killed."

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