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Messages - Nikitian

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616
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 23, 2015, 07:54:03 am »
Hey, people on mission 21: That thing uses symbols and movement, right? It's like it's focused on appearance and theatrics. And which skill concerns itself with those sorts of things? Charisma. Therefore, your best chance of success is speech rolling it and/or challenging it and its puppets to a dance off.

The big problem is that I don't think communication is possible with it. It's alien, after all.

Then again, indeed, dance off is culture/species-transcendent.  :P
Challenge to dance off!!! Dance. Off. Danceoff!

*looks up mission cheatsheet*

Hey, Doomblade187! We've found an activity your character could do to help here!

617
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 23, 2015, 07:17:17 am »
Hey, people on mission 21: That thing uses symbols and movement, right? It's like it's focused on appearance and theatrics. And which skill concerns itself with those sorts of things? Charisma. Therefore, your best chance of success is speech rolling it and/or challenging it and its puppets to a dance off.

The big problem is that I don't think communication is possible with it. It's alien, after all.

Then again, indeed, dance off is culture/species-transcendent.  :P

618
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 23, 2015, 05:34:12 am »
@Sean Mirrsen Welcome back! :)
Unfortunately, I can relate to much of what you're saying. It might or might not be general ER tiredness speaking in me, though.

Fortunately, I'm not that tired of Heph work specifically yet. I'll take it up and oversee the new appointments if you still want to leave Hephaestus or go NPC with the current character. Find a way that works the best for you, and good luck.  :)

@Lenglon
That explanation in Tinker thread finally made sense. I'm sorry for not seeing it for what it is earlier.

The big problem is, I don't think we've had any dedicated scout characters or mission roles, so that's what fumbling. However, the idea as it is is quite sound, so I think it can be incorporated in teams structure the next time you are invited for a mission. Can't speak for RC or Caellath, of course, but if I'm ever to command another mission again and you volunteer for it, I promise to use you in your primary role, rather than "makeshift mainline amper".

619
Einsteinian Roulette / Re: Mission 21: Uncanny Valley
« on: September 22, 2015, 05:40:03 pm »
Turn off Mad Hatter distortion.
I can't see him this way, damnation.

Bartolomew offline? Just what the... oh. Oh no.


What is the status of the bomb Bartolomew was carrying, by the way?

This is not Morul. And this little shock must have been felt.

Okay, first? Move away from friendlies.
Load Potion #18 into the suit's autofeeding slot in preparation for quick use.
Gain altitude and observe the rings; try Mad Hattering the center of rings the way I did it with the center of the dome (complete with checking out various distortion levels).

How wide are the rings, by the way? Especially the inner one.


Ulrich... good luck. Try zipping away afterwards, just in case it doesn't work.

Mission teams, we are in a pinch. As you saw, this creature is extremely dangerous. It must not be allowed into the galaxy outside; it is also incredibly lethal in dealing with those who try to harm it. It doesn't look like mere physical weapons can damage it; and with both Pancaek and Morul taken, our sources of space magic are halved. There is a body of our comrade inside that creature, undeniably; and you are welcome to thinking of ways to stop the creature and free our comrade, if possible. Your ideas and contribution is welcome; however, first make certain you would not be needlessly sacrificing your lives. You've seen what it does in retaliation - it can be outrun, presumably, but you're dead if it hits you.

I can only hope what I inferred from the results of this attack is correct. May Mistress help us all.

When Ulrich hits, send another incapacitating shock signal, greater this time, to both Pancaek and Morul. Dodge around afterwards, of course.

620
Einsteinian Roulette / Re: Hephaestus OOC
« on: September 22, 2015, 04:16:30 pm »
How are you gonna get it out when you're done transporting without making a massive explosion?

Sean's way, for example - use ice as the projecting material, then melt it as needed. The forcefield dissipates without explosion.

621
Einsteinian Roulette / Re: Hephaestus OOC
« on: September 22, 2015, 04:06:53 pm »
Well, mostly I was suggesting that as a simple and efficient way of transporting/storing the spikes. As opposed to suspending it midair in vacuum (magnetically - if it even is magnetic - or otherwise, even more expensively probably). I wasn't looking into specific uses yet.

622
Einsteinian Roulette / Re: Hephaestus OOC
« on: September 22, 2015, 03:56:40 pm »
@Radio Controlled I think you're missing an obvious application of forcefield technology in containing those spikes. All in all, forcefields are vacuum made solid (hehehe...), from what it looks, so with full coverage it might be even possible to hold spikes wrapped in thin forcefields in bare hands. Assuming the projecting material configuration allows that.

623
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 22, 2015, 03:46:32 pm »
Also, man, M21, it's really satisfying to see that attempting to consume the evil god was, in fact, a bad idea.

Funny enough, and as much as I'd possibly want to reach that conclusion by now, we haven't yet got there. There is not enough data yet to indicate that consuming an alien deity is harmful; it's pissing it off (or just delaying/interfering? It's hard to say not knowing alien psychology) that kills you for real.

624
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 22, 2015, 03:31:22 pm »
Welp. There goes the first perma-death on M21.

-snip-
Player conventional vs Enemy amp becomes much more effective
-snip-
side effect: fights against enemies like the Amp Specialist no longer require the Amp Specialist to flat ignore conventional attacks, making conventional attacks upon such boss enemies viable.

Please check this with Piecewise. There is absolutely no indication in his post text that he wants to introduce that particular spin, I'm afraid (he mentions "having to find ways to let non-exo/uncons have fun too", but that might or might not come, and the poll itself mentions nothing on the matter). The question is: would you still vote "yes" if both parts I quoted remained unchanged instead?

625
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 21, 2015, 05:36:48 pm »
Quote
Only once the next mission starts.

ANY DAY NOW!

Incidentally, anyone hear from Sean? Is he around and active lately? On IRC maybe? Cause the longer we wait for mission start, the more 'incidents' that can happen to the guys supposed to be going. Before long the entire mission team will be dead before they arrived! That'd be something, pre-mission TPK.

This is it. If Anton goes stasis-dementia-AWOL as well... It is terrifying to consider.

626
Einsteinian Roulette / Re: TINKER: Miya's Hubris
« on: September 21, 2015, 12:47:54 pm »
I THINK YOU GUYS MIGHT BE IGNORING SOMETHING.
AS IN WHAT DO THE NON AMP AND MANIP USERS GET OUT OF THIS DEAL.

Realism! And if their SM-using teammates are duking it out with enemy SM-users using magicsense, neither side is probably paying too much attention to ordinary bullets or lasers, are they? Could even make that a drawback, magicsense reducing non-SM awareness when active.

And this comes back to the fact it would prompt far more commonplace space magic duels. I think we had one, back in the Assault on Hephaestus, and it wasn't pretty.
Basically, do we want to demote non-spacewizards to spacewizards' aides/sidekicks/bodyguards? To be fair, I don't find that sort of a game unappealing, but it is certainly a very different setup from the semi-"equal opportunities" thing we had going for Con and Exo users. If we are to accept this change we should see it for what it is: finally and inevitably changing the face of ER combat. Not a bad thing in itself, but something not to be decided lightly.

In all honesty, at this point I am actually willing to side with Devastator on noting that space magic should be ultimately offensive in nature. Defensive space-magic just runs counter to how the magic has been established so far. Having space-magic-negating automanips and other stuff is just enough.


Hmmm. Piecewise, could we go the other way here? How much of a change would it require to say that both enemy ampers AND PC ampers have to go the "flashy" way? Because of carefully thought-out reasons, of course. (Maybe because of it being drastically more difficult for precise and finely-controlled space-magic than was initially thought; that, and making indirect, remote-camera-kills attacks far, far more difficult to pull.)
The continuity would be largely preserved ("Flashy" is the HMRC way, certainly), and for lore reasons (the AM space-magicking style, for example) the option still might be on the table for ultra-high-level space wizards (say, skill level 5+: even skill level 4 is easy enough to obtain, given genemods and appropriate starting skill distribution).

627
Einsteinian Roulette / Re: TINKER: Miya's Hubris
« on: September 21, 2015, 11:08:50 am »
I'm going to vote "no". Amps are cool, and Hayber implant is cool, but going that way means shifting more focus to space-magician gamestyles over others; it's the difference between mixed fighters-and-wizards party and wizard-themed party with mascot fighter or two.

Essentially, it would mean that somebody with Hayber implant is required on any mission (and preferably on each 5-man team). While this can be done, and even some of the ampers would accept it as necessary evil, this is a change that would hassle up the whole economy AND game meta. I don't think it is desired.

I admit that usually I'm the most staunch proponent of "realism over balance", but here going too realistic means another game-changing event. It is illogic, it is wrong, but the way things currently are formed the core of ER as we know it. I don't think we want to endanger it.

628
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 21, 2015, 10:57:05 am »
I'm three minutes into the video, and it already hinted that the Apocalypse would be Einsteinian Roulette-related!  :P

629
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 21, 2015, 09:44:23 am »
Watching it now for bonus irony points if the End actually does come!  ;D

(And if it doesn't, well, Piecewise already made fun of it, so it's not like I would have awaited it anyway. Hmph.)

630
Einsteinian Roulette / Re: Einsteinian Roulette: OOC and NEW PLAYER INFO
« on: September 19, 2015, 09:05:20 pm »
It's not about seeing the emotional responses. It's all about the empathy, about perceiving the truth directly!  :P

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