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Other Games / Re: Gaming Pet Peeves
« on: February 26, 2016, 02:44:02 pm »
(removed -- banned for bigoted remarks)
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Whatever new stuff is released for Scam Citizen
Whatever new stuff is released for Dwarf FortressDamn straight. Also new updates for Aurora 4x and Rimworld ( gimme dem Z-levels bro! )
Oh well, I just got lucky... Aliens. With missiles. THEY KILLED ONE OF MY FIFTY SU37s! The Bastards! (Missile fighter design of mine.)Holy shit that are some serious casaulties ... I think you should consider surrendering, you French.
Bandits that are in the middle of nowhere
Skyrim, Fallout 3 and Fallout 4 are all guilty of this to some extent. Basically, bandits are just located in random places on the map, just sitting there, instead of being in places that are near important trade/travel routes like most bandits would be.
How on earth can you fit enough stuff into only 500 tons? (I'm trying to make a fighter.)1. One-two engine, size one, power x3
1. What engine stuff do you use? What tech level of engine do you wait to have before making fighters? What engine size (1 or 2) do you use? What trade-offs (explosion vs power vs efficiency etc.) do you use?
2. What lasers/fire control do you put on your fighters?
3. Do you include anti-missile stuff, armor, shields, anything?
4. Do you include engineering spaces? (Fighter-size, of course.)
What kind of military base manufacture its own missiles?Proper SF one.
I imagine the more recent Paradox games might be a pain to pirate, though, with all the DLC, cosmetic or not, and updates.
Maybe meant to be a race that isnt unified yet?God i hope not, seeing as each one of those population TH/EM outputs is equal to mine.. And frankly i never have seen something like that in the four years i played Aurora..
Without prodigious use of armor, point defense, internal redundancy, internal armor, external redundancy, and those components which speed loading and unloading, you're going to have a really bad time trying to land something on a PDC protected planet.Bloody defeatist heretic.... BLAM !
Think like so: the enemy can have an almost arbitrary quantity of meson-armed PDCs pointed at your ships. Ships which is usually not arbitrary in their internal redundancy or quantity.
The only way to avoid this is using larger orbital ranges in your order modifier, possibly, but I've not checked if it works yet. Is it possible to deploy troops at 200,000 km orbit?
AUSTRALIAN themed PHILADELPHIA Aliens