I have a really mixed feelings about SR2..
Pros =
- scope of the game ( ships bigger than planets, multiple galaxies etc. )
- modability
- FTL systems I FUCKING LOVE THEM
- nice ships/battle graphics
- its a space 4x and i love those games
Cons =
- shitload of absurd abstract mechanics ( FTL storage, flagships system, one resource per planet, diplo/Galactic senate cards etc )
- underwhelming science system ( many research projects are flat bonuses like "XX cash on hand" )
- THOSE FUCKING CARDS ... naming your systems/ships requires some retarded card appearing at random and it gives a magical bonus for the renamed thing -___-
- absolute shit tier UI graphics .. it looks like some amateur Facebook f2p thing, it miles under game like Stardrive, Aurora or first Star Ruler
- super speedy colonization and expansion ( unstable equilibrium trope : The Game
http://tvtropes.org/pmwiki/pmwiki.php/Main/UnstableEquilibrium ), i hate when i have 50 planets after 25 minutes of playing
- feels barebones as hell , two shipsets, 5 races, small amount of racial/goverment/social traits...
It hard to accurately judge this game for me because im a HUGE Aurora fan with its slow colonization, micromanagement and autistic level of detail.