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Messages - GhostRiiide

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1
DF Modding / Adding playable race to adventure mode?
« on: April 26, 2012, 11:24:05 pm »
I wanna add my own custom race to adventure mode.

One with tentacles instead of arms, how do I do this?

2
DF Adventure Mode Discussion / Re: oceans of brown
« on: April 26, 2012, 09:26:50 pm »
is it a rare thing to make a world with advance parameters and the oceans are brown tan and red?

What mods?

How do I make thread?
Its a evil ocean, simple as that.

3
DF Adventure Mode Discussion / Re: oceans of brown
« on: April 26, 2012, 09:25:19 pm »
is it a rare thing to make a world with advance parameters and the oceans are brown tan and red?

What mods?

4
DF Adventure Mode Discussion / Re: Giant hole
« on: April 26, 2012, 09:08:18 pm »
So I was given a quest to find a vampire. The compass thingy led me here.

Spoiler (click to show/hide)

A giant hole. So I figured maybe the hole wasn't too deep right? Perhaps the vampire was a few floors down or something. I don't know I'm new to this. My option was to jump down and hope for the best. The best never came.

Spoiler (click to show/hide)

So yeah is this normal? I found it pretty funny.

They should add digging to adventure mode. And house building.

5
DF Adventure Mode Discussion / Re: The Eternal Land: Tales of Onino
« on: April 26, 2012, 09:05:48 pm »
Almost all major mods include some form of the Wanderer mod. This includes: Genesis, Dwarf Chocolate, and Masterwork.

How do you make thread?

Horse guts and hair wont work.

Neither do camels.

6
DF Adventure Mode Discussion / Re: How dirty is your mind?
« on: April 26, 2012, 08:09:47 pm »
Look carefully at this screenshot:
Spoiler (click to show/hide)

Don't see it.

7
DF Modding / Re: Wanderer's Friend [0.97b]: Now with elixirs.
« on: April 26, 2012, 02:30:42 pm »
Hey, how do I make thread? Horse hair won't show. Can't use any of the guts I find. Nothing seems to be doing it.

All the other items work fine.

Hair wont show.

Guts wont show.

Can't make thread.

8
DF Adventure Mode Discussion / How do I make thread?
« on: April 26, 2012, 11:34:30 am »
What gives? I can't spool this. I'm using the wanderer mod, and everything works but when I finally find something with hair, which are some Horses. It won't let me use the hair. Is this intended?

EDIT: Okay, just killed a camel, same thing. What gives? Did I install this wrong? because everything else works just fine.

EDIT: It won't even let me make intestine thread.

9
DF Gameplay Questions / Re: The Dwarf who wouldn't shut up
« on: April 26, 2012, 10:56:50 am »
I placed one thing of magma over him and surrounded his tile with magma, then surrounded all of those with water.

Now, was it necessary to use magma in the middle of my main meeting/dining hall with 40+ dwarves present?  Probably not; but the Obsidian encased dwarf is now part of my macabre sculpture garden.  Finally!  An entertaining use for all these goblin Snatchers!

Now if my dwarves would stop making statues and engravings of screaming dwarves, all would be well...

And it's "liquids" in dfhack to get the magma/water commands up.  Be advised, the game will crash not too long after using it, so save and restart when you're done and you're good again.

So you can encase dwarfs in obsidian by having them stand in a water tile and drop magma on it? Does it work if they are also in a cage? Does it create a cage statue?

10
DF Gameplay Questions / Re: Marital bedroom
« on: April 26, 2012, 10:53:17 am »
Do I need 2 beds for wife&husband, in case they want to err sleep, at the same time? Even 3+ if they have kids?

2 Dwarves, one bed.

The jizz finds a way.

11
DF Adventure Mode Discussion / Re: What is your signature weapon?
« on: April 25, 2012, 10:04:48 pm »
A dagger and my fists.

12
DF Modding / Re: Night Creatures Mod for Masterwork
« on: April 25, 2012, 06:21:02 pm »
I can see where you're coming from there, for sure.  Still, the errorlog.txt file is PARAMOUNT of importance.  Some of the errors it throws don't really "matter" (like duplicates), but most of the time you'll want a completely clean one before you sit down to let a world generate.  It's safer that way.

That's important whether you're making your own creatures or rawbashing others in.

So it will generate a log before I attempt to generate? Ok I'll check it out. Right now I'm trying to figure out how I add Ironhands tilesets to Masterwork.

EDIT: On second thought, I think Masterwork is beyond me. I just got raped by the fourth time this time by dragon raptors.

Are all the biomes this jacked?
Even the humans are intense.

13
DF Modding / Re: Night Creatures Mod for Masterwork
« on: April 25, 2012, 05:53:16 pm »
RE: Body Parts

Have you checked the errorlog.txt file in the Dwarf Fortress main directory?  That will tell you which body parts are wrong on world generation... before it actually, as it's parsing the raws.  Then you can search through FTN and pick up what parts you need.

Oh, I didn't know about that. I guess I can attempt to merge them again and see what errors its generating. I just know that when I tried to play it would crash before gen. It would crash when trying to examine certain creatures in legend mode. And it would crash after a certain year. So it must have been something to do with the creatures and the FTN Gen I imported. The FTN gen worlds dont use numbers in the night creatures slots. And it modifies the number of caves. But I read the maps normally generated. Some of them don't look much different besides some of them having huge lists of what I THINK is position mapping for the different map tiles.

I really would just rather add my own modified creatures to walk amongst the legions of Super demon/kobold/titans that are everywhere.

14
DF Modding / Re: Night Creatures Mod for Masterwork
« on: April 25, 2012, 05:38:24 pm »
Well, you could link Fear The Night to that thread and see if Meph could contact Xangi to put them in as a optional file, or something. He's nice like that.

Well from what I saw reading the files, its more complicated than that. The crash was being caused with something to do with the body parts, and some creatures in the world. And also probably the way the world gen worked. So I just want to know what I'd need to do to add creatures to Masterwork. Like improved monsters. And any curses they have.

Right now in Masterwork the biggest foes are like demons.

15
DF Modding / Night Creatures Mod for Masterwork
« on: April 25, 2012, 05:21:13 pm »
I tried combining a mod that improved night creatures with it, but it just broke my game. Anyone know some tips on designing new night creatures for this mod? Like Vampires. I want to improve them like Fear the Night mod, because I can't combine them without crashing.

I want to make some really powerful night creatures, it makes the world more interesting.

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