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Messages - GhostRiiide

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16
Is there someway I can combine this with Masterwork mod?

EDIT: Nevermind, I'm looking at the files myself and I think I can make it work.

EDIT: Never nevermind, I only succeeded in causing my game to crash. I'll just have to make my own nightcreatures mod for Masterwork.

17
DF Gameplay Questions / Re: ETA On Sprite Graphics?
« on: April 25, 2012, 02:18:10 am »
Totally off the real thread topic, the argument about something we can't predict happening when the planet sun and universe are in alignment is flawed due to the fact that with a cycle that repeats every (million/large number) years right now we are practically in alignment just like 0.0000....000001 is basically 0

Interesting... and we'll get back to that.

However, small poll:

What default colors would you like for


A. Robes.

B. Skin Color.

C. Hair

D. Weapons.



Because if I was to create sprites. I would want to see what alot of people would like as placeholders. Which colors would you be okay with representing a large number of objects being worn on sprites. Until more colors could be represented.

POLL:

Clothing and Armor:

1. Brown and Grey

2. Green and Bronze



Skin and Eyes:

1. White and Brown.

2. Brown and Brown.

3. White and Black.


Hair:

1. Blonde.

2. Black.

3. Brown.

4. Bald.


Weapons:

1. Brown and Gray

2. Black and Bronze



18
DF Adventure Mode Discussion / Re: Ngorud: The Man
« on: April 25, 2012, 12:42:45 am »
The races on Genesis ruin adventure mode imo, like everyone is your enemy and there's no way to tell who's who in the travel screen :/.

Really? What does Genesis do mostly? I read it uses the Wanderers mod for items, and then adds a lot of races?
Is it that much more fun with it, or is it just mainly unnecessary?
Most of it won't affect you in adventure mode since most of the larger mods are aimed more at fortress mode. Basically it adds in more races, weapons, armors, curses/interactions, and castes for some of the current creatures (like different types of dwarves).

Is Masterwork the same deal? Because I'm really interested in it. If you were into Adventure mode would Masterwork benefit you at all? Could I use the Wanderers mod with it?

19
Is this mod worth it for adventure mode? Does it add crafting? Is it compatible with Wanderer mod?

20
DF Adventure Mode Discussion / Re: Ngorud: The Man
« on: April 24, 2012, 01:49:41 pm »
The races on Genesis ruin adventure mode imo, like everyone is your enemy and there's no way to tell who's who in the travel screen :/.

Really? What does Genesis do mostly? I read it uses the Wanderers mod for items, and then adds a lot of races?
Is it that much more fun with it, or is it just mainly unnecessary?

21
DF Adventure Mode Discussion / Re: Taking down Rhinos?
« on: April 24, 2012, 01:48:28 pm »
Obviously your wrestler wasn't badass enough to take on a rhino with only his body.

Pretty damn sure it can be done, though.

Yeah I'm pretty sure it can be done too, do you know if choking with legs makes a difference on large creatures?

22
DF Gameplay Questions / Re: ETA On Sprite Graphics?
« on: April 24, 2012, 01:34:59 pm »
Seems like a whole lot of work for something that you don't really need. Can you even imagine how much it would take to represent every creature, with all their slight differences?

That seems like it would be easier. Since you could just use similar images, and only have to worry about organizing them all.

amber eyes, blue eyes, black eyes, to just name a few things.

You can use place holders until you feel like animating all of those differences. Couldn't you? The goal is to get a lot of the unique attributes an image. Like fighting, Like being human race, Like wearing certain armor. It's a lot of work, but certain small details like skin color or hair color, these things can be worried about later. But I see what you are saying, if you had all these tiny details and wanted them to trigger an image changed it would be a lot of work redoing every single sprite with every small detail change.

But I'm still trying to learn about what Stonesense can do, it can do a lot. A lot more than I understand right now to be honest.

23
DF Gameplay Questions / Re: Capturing a Melancholy Dwarf
« on: April 24, 2012, 05:51:08 am »
When tantrumming, that helps, but I've never heard of anyone snapping out of melancholy, stark raving mad or berserk status. Except by dieing

Hmm, you might be right. I remember a few dwarves I had become melancholy and walk off somewhere. What about assigning them to military and just making them train?

24
DF Gameplay Questions / Re: Capturing a Melancholy Dwarf
« on: April 24, 2012, 05:35:40 am »
Had a dwarf go insane (melancholy) from a failed mood. Wiki says he'll try to commit suicide, I'd rather cage him up and put him someplace. Any way I can nab him and only him?

I've never caged anything before, so an explanation of both how to cage creatures and how to cage specific dwarves would be appreciated.

He can't snap out of it? What if you added statues to his room or assigned him a pet.

25
DF Gameplay Questions / Re: ETA On Sprite Graphics?
« on: April 24, 2012, 04:16:25 am »
Oh, well I looked at his program. I'm unsure how it works exactly. I read it has a lot to do with reading the games files. I can't find sourcecode so I don't think the creator wants to release it. But it's interesting.

What program did you look at?

Quote
What am I trying to do here exactly? Create a program that can communicate with Dwarf Fortress? Or one that just reads it's logs. I wish I had some kinda source code to see how some people figure this out.

Thatīs up you I think... DT already connects to DF, and dfhack allows you to interface with it on the basic level.

I was talking about Stonesense, but I spoke with the developer and he gave me a lot of information. It is capable of a lot. A lot more than I thought anyway.

I'm going to have to learn C++.

26
DF Adventure Mode Discussion / Re: Taking down Rhinos?
« on: April 24, 2012, 03:53:37 am »
Make sure you grab their head with a hand or some other [GRASP] body part when you go to gouge them out though, or your only option will be to "pinch" their eye instead of gouging it.

If you grab a creature with your legs, is there a greater chance of maintaining a hold or will you end up adjusting all the same?

I was wondering if I could grab a large creature by throat with my legs and then stab them.

27
This is pretty much what you can do without modifying stonesense.

Wow, good read! Thanks!

If I read this right, and I'd like to think I have, you can do ALOT with the sprites without trying to add more code or anything. That's pretty sick. And, if I read this right, you could show some cool looking combat poses couldn't you? Is it possible to have overlapping animations, so you could essentially show a creature with a stabbing combat pose overlapping a creature with an attacking, or wounded pose?

I'll keep rereading this until I understand it.

28
mainly shitloads of drawing.

also the combat happens pretty damn fast.

really, the best you'd be able to do is a 'there's fighting going on' animation

That's what I was thinking, I was going to have poses for certain events. And I was going to see if it was possible to have certain events overwrite others. Like wrestling would overwrite stabbing poses.

Perhaps I am misleading you when I say animation. I wouldn't create overly complex sprite animations, but simple poses. If I was going to animate all of this, I would hope my number is in the hundreds, not the thousands. My first plan was creating blank templates that outline the shapes for everything, so its easier to color and work with. Then I was going to simply fill in the blanks with any details I'd need based on certain information. So I could have limbless character images, choking pose, general wrestling pose, striking pose, things like that. The amount of work that comes in would be the need to animate every single type of clothing. BUT, I could always create a general animation sheet to be used as placeholders correct?

Is it possible, to have a combat pose set. And then every time combat ends, you reset to a default character image? Within your Stonesense program? And, are all your images for characters pre-rendered? Or does it generate the character image? When the program renders a frame with information it gets from Dwarf Fortress, it just uses whatever images are set for whatever parameters you tell it to use? Because I see when I stealth, my character image vanishes. So you could tell your program to actually use a stealth image too right? Also does Stonesense support animation? I see the grass sways back and forth. I was wandering if I decided to create some kind of walking would it be supported, or is that something you'd need to code in to make Stonesense support?

I'm just wondering about all of this, so if I wanted to show certain details on certain characters, I'd know just how many images to draw.

29
DF Adventure Mode Discussion / Re: Ngorud: The Man
« on: April 24, 2012, 02:02:05 am »
Wanderer's friend is probably the best one out there for adding stuff just to adventure mode, though some of the others add small amounts of content, usually in conjunction with tons of other things though.

And if you ever want to learn how to mod just stop on by the Modding forums and we will be happy to help you out with any questions you might have! A good idea before you get started is to read the Modding Guide on the wiki, since it outlines the basics of the idea. You might also want to take a look at some of the basic raws in the vanilla DF game, as Toady has some surprisingly good explanations in there already.

Okay, and I figured out my not having items problem for now. I go into a village at night while sneaking, and use my axe. Getting the axe in the first place was the tricky part.

30
DF Adventure Mode Discussion / Re: Taking down Rhinos?
« on: April 24, 2012, 02:00:14 am »
Personally I'm an eye gouger myself. Most things give in rather quickly to the pain of having lost an eye or two, and you only need to get lucky once to gouge out an eye, where to break a leg takes a couple of steps that all have to happen before it breaks.

The eyes huh? I tried biting those out on stuff like impala and cheetas.

I'll try it on the big stuff, I'm going to go rhino hunting.

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