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DF Modding / Easy to Install?
« on: April 28, 2012, 06:31:01 pm »
I want to make a mod.
But I want to make it easy to install.
I was wondering, if my mod took like a hundred different types of entries, with changes in every type of file. Could I just make seperate files with the same format of everything needed and it will be parsed correctly? Or does it matter that my changes are added to the default files themselves? As I would like to not do this, so my mod does not conflict with anyone elses mod, except some inescapable changes. But could I in essence drag even those changes to already made civs to seperate files so people could cut and paste it into their own files themselves if they wanted?
For instance, inorganic_, entity_, building_.
Wish I knew what c_varation_default does.
But I want to make it easy to install.
I was wondering, if my mod took like a hundred different types of entries, with changes in every type of file. Could I just make seperate files with the same format of everything needed and it will be parsed correctly? Or does it matter that my changes are added to the default files themselves? As I would like to not do this, so my mod does not conflict with anyone elses mod, except some inescapable changes. But could I in essence drag even those changes to already made civs to seperate files so people could cut and paste it into their own files themselves if they wanted?
For instance, inorganic_, entity_, building_.
Wish I knew what c_varation_default does.
