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DF Modding / Re: Definitely not an Elf mod here....
« on: April 28, 2012, 06:05:42 pm »You're really getting the hang of this! Maybe you should take the "dim" off of your name.
It totally went down like this.
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You're really getting the hang of this! Maybe you should take the "dim" off of your name.
Dark fiend? A night creature. Against a well trained soldier, it's an even fight.
An elf killing things isn't too unusual, but it still doesn't make this Xor any less of a loser.
inorganic_whatever. No. The ideas sound neat.I remember seeing somewhere an elf mod for farm plots that produce wood, maybe you could do the same thing only with finished products.
Linen shirt seeds, wooden table seeds etc.
Then you don't need to hack the wood apart like a damn tree murderer.
Hmmm, thats something to consider. I rather just make a new craftable resource. Or multiple ones with different attributes. Which file lets you mod a minerals attributes? Do all metals have the same effect on weapons? I would like to have a farm that grows special wood, and special plant fiber for crafting. And maybe even have a special farm that grows finished goods. Or maybe have an ultra special farm that grows special wooden steel to be used in the magical blades of fancyness. Oh yeaah~!
Of course, then you'll also have tentacleguy traders. That might or might not be an issue.
I remember seeing somewhere an elf mod for farm plots that produce wood, maybe you could do the same thing only with finished products.
Linen shirt seeds, wooden table seeds etc.
Then you don't need to hack the wood apart like a damn tree murderer.
I see them wiggling off large branches and weaving them into tree-houses.
When I think about a Tree city I think bamboo huts on the trees with plant cloth roofs over them.
Yes, but normal stance armor will be worn on custom parts and vise versa.
You can mostly alleviate this problem by making sure that no one except the custom race can make the custom armor, and that they can't make normal STANCE or whatever armor, and making the race a sufficiently different size from all others.
Yup, cool. (FYI, I suggested turning them into female dwarves to avoid unexpected results with pregnant females. If you're "lucky," you'll get unexpected issues with pregnant males.)
Yup, hence the [SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:BODY_UPPER:COPPER] tag.
Hm, sounds a lot like vanilla iron men. Does this gas cause necrosis, by any chance?
Well yeah, but if one were to make an elf mod ( the heresy ) he'd have to take into account the latest stories on the website.
Oh, so there are hardcoded stances then?...What? STANCE is just a token that body parts can have that tell the game that they're what's stood on. So feet, some legs, snake tails, and some tentacles would have the STANCE token. If a creature loses too many of their STANCE parts they fall over and can't get up, just like if you had one of your legs chopped off you'd have difficulty standing anymore.