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DF Modding / Re: Understanding the Objects folder
« on: April 27, 2012, 02:56:27 pm »The files need to be labeled as "creature_xx" if you want them to be read correctly IIRC. Also you need two very important lines at the top of each file. The first is "creature_xx" (or inorganic_xx, etc.) that matches the file name. Then after that you need a [OBJECT:XXXX] entry. If you are missing either of these things then DF won't read the file correctly.
Really? what about any other text entries for notes and such, will these just be ignored completely by DF?
I thought these entries were for show and DF only started to read what ever files were placed in the objects folder at their [OBJECT:xxxx] tag.
So DF actually starts reading file types at the creature_, entity_. b_detail_plan_default?
What about b_detail_plan_default, is this a hard coded entry? b_detail_plan. Is there a complete list somewhere of all the file name entries? or is everything I'd ever need for modding already present? So I could just make a b_detail_plan_2 and add my own entries and it will read both files separately and add what ever changes I made onto the base game?