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Messages - Noobazzah

Pages: 1 ... 11 12 [13] 14 15 ... 47
181
DF Gameplay Questions / Re: Siege v Caravan
« on: September 23, 2012, 05:41:19 am »
I once was saved from a 80+ gobbo siege by a dwarven caravan. One of the guards went on a serious killing spree, taking down about 20 goblins before she was shot by a troop of archers. The rest of the caravan fought less succesfully, but after they were dead the siegers decided to retreat.

182
DF Gameplay Questions / Re: Bows?
« on: September 23, 2012, 05:38:11 am »
Their only advantage is that they don't get jammed.

183
DF Gameplay Questions / Re: Watchtower
« on: September 23, 2012, 05:37:04 am »
About the watchtower, you can also make their barracks there. They'll hang around when they've nothing else to do and start shooting if they see something.

184
DF Adventure Mode Discussion / Re: What should I do know?
« on: September 22, 2012, 09:19:26 am »
I've had NO framerate issues with any of the other cities, which are actually bigger. It simply crashes when I walk past the very first houses in the town, or try to fast travel anywhere in the inner town. The outer parts with some import shops and abandoned houses can be travelled to.

185
DF Adventure Mode Discussion / What should I do know?
« on: September 21, 2012, 05:50:39 am »
My game crashes every time I try to enter a town called Raycottons. I can travel to the outskirts, but after a few steps Windows notifys me that Dwarf Fortress stopped working. Same happens if I attempt to fast travel to ANY part of the town. I have a big quest there I'd suppose, so should I keep on trying or travel to another human civ? Also, if I don't complete that quest, will I be branded a coward? 'Cos the lord said so.

186
DF Adventure Mode Discussion / Re: Kobold World's?
« on: September 21, 2012, 05:39:34 am »
I've heard that if other civs are extinct, you can play as a kobold in vanilla. Might be hear-say though.

187
DF Community Games & Stories / Re: Abantath, the Toll-Gate Fortress
« on: September 20, 2012, 07:38:46 am »
I hereby humbly request Dorfing!
Name: Noobazzah
Preferrably a cannon fodder militiadwarf.

188
DF Gameplay Questions / Re: Where's the king?
« on: September 20, 2012, 12:21:15 am »
There should have been a body in my screen if that happened. But still that seems pretty likely.

189
I like carving into a mountain, because it just somehow feels more dwarven-like. Much easier to keep track of things as well.

190
DF Gameplay Questions / Re: Where's the king?
« on: September 19, 2012, 08:06:11 am »
Nish Frillcoister doesn't show up on any lists, not dead or missing, no combat log entries, etc. Maybe he was orginally trying to path in through the caverns? Is that possible? Because I've kept them sealed for quite a while.

191
DF Gameplay Questions / Re: Where's the king?
« on: September 19, 2012, 06:02:35 am »
Nope, he's a dwarf. Checked the legends.

192
DF Gameplay Questions / Re: Where's the king?
« on: September 18, 2012, 01:25:16 pm »
Of course, my game even announced that the king arrived, but he didn't. My fortress is marked as a mountainhome, but the outpost liaison's trade agreement is still active.It' winter soon, so maybe once the agreement expires the king hauls his ass to my fort.

193
DF Gameplay Questions / Re: Where's the king?
« on: September 18, 2012, 10:46:44 am »
My civ is very much alive, caravans, liaisons, vampires, historical figures and the civilization screen shows that my civ has a king. There's also a bunch of artisrty about him, and one migrant was his cousin or something. Maybe he arrives after the next caravan, since I still have that trade agreement with the former mountainhome, which usually disappears once the monarch arrives, right?

194
DF Gameplay Questions / Where's the king?
« on: September 18, 2012, 08:19:43 am »
My fortress just became a mountainhome, but the king hasn't arrived. His entourage did, three soldiers and one farmer. But no king anywhere, and yes I checked every corpse/grave/etc. I've waited for a whole season already, is it possible that he's just delayed somehow or just bugged?

195
DF Gameplay Questions / Re: Regarding Cavern Levels and Vegetation
« on: September 18, 2012, 06:11:29 am »
The dry level was probably the first layer, this underground paradise must be the second. Regarding underground farming, I've always believed that if an embark site lacks underground water sources, you can't grow any plump helmets etc. despite mud/soil being present.

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