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Messages - Planck

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DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: April 13, 2020, 06:38:33 pm »
If both hands are full, picking up another item puts it directly into a worn backpack. There is an ancient bug that doing this ignores the limit of how much a backpack can hold.

But what's causing my speed to so dramatically decrease?  A full backpack, or the combined weight of all items?  What is the non-bugged limit to the size of one backpack's inventory?  None of the wiki pages I can find (I've scoured the pages for adventure mode quickstart, adventure mode gameplay, equipment, backpacks...) even hint at answers to these questions, and the user interface certainly doesn't explain a weight limit.  I'm completely lost.  My quiver with four stacks of 25 bolts somehow weighs me down more than my backpack full of an entire suit of iron armor and several steel weapons.

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DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: April 13, 2020, 04:28:05 pm »
I apologize if this has been asked before, but the search function on these forums can be pretty obtuse. 

Did backpacks in Adventure Mode recently get more realistic limitations?  All of the wiki articles imply that you can fit all the stuff you want into a single bag, but I just started my first adventurer since 0.34 and he seems to be unable to carry many of the things I'm finding in a fortress and trying to equip myself with.  I'm wearing a backpack and it does contain about two dozen items, but when I try to [p]ut the objects I'm holding in, I'm told "You don't have a suitable container."  My speed has also dramatically fallen from 1.0 to 0.219 since I entered the fortress armory and started picking things up, and it can't be from a poor armor user or shield user skill as I stripped everything off to try and replace it with this new equipment -- this can only be coming from the heavy shit in my backpack.  I'm not crawling or sneaking, and I've even double-checked my gait.

If this is what's going on, how is anybody supposed to reasonably figure out what their encumbrance limits are?  Individually going through each item in your inventory, adding the weight up yourself, and experimentally dropping things until you can put more in?  This seems like a gigantic pain.

3
DF Gameplay Questions / Re: Expelling Werebeasts
« on: April 08, 2020, 04:57:06 pm »
I thought it best to at least attempt an option that didn't involve walling them up first, and the exile worked surprisingly well.  All five were recovering in the hospital from their wounds but, when given the order to be expelled, got up and left the map immediately.

Has anyone encountered exiled dwarves after their departure, whether returning as werebeasts or in some other capacity, or does the game essentially kill them off after they leave?

4
DF Gameplay Questions / Re: Expelling Werebeasts
« on: April 07, 2020, 08:03:02 pm »
Might be safer to walk them up while you still have some control.

As in force them to go to the map edge with burrows or something?  I don't quite understand.

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DF Gameplay Questions / Expelling Werebeasts
« on: April 07, 2020, 07:30:53 pm »
After underestimating the threat of a weretortoise that wandered into my fort, I checked the combat reports and found a total of five dwarves that have been bitten.  I need to expel them before they turn next month and make the problem exponentially worse, but I recently conquered an elven forest retreat and turned it into a holding.  If I exile them to my holding, will they still turn next month and wreak havoc over there?  Is there any way for that to come back and affect my own fort, maybe from infected escorts bringing my tribute? 

I already recalled all of the soldiers I sent to the holding except for the one who stays as an administrator, but if all the elves die I assume that will negatively impact their tribute to me.  I can of course exile them into the wilderness as well.  Will they leave the area in that case, or would I have to eventually repel five more weretortoise attacks?

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