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Messages - Viking

Pages: 1 ... 8 9 [10] 11 12 ... 19
136
DF Gameplay Questions / Re: Quick question
« on: June 22, 2012, 09:09:17 am »
Thanks for the quick response!

Okay, so I'd have to make them inactive before they pull a lever?

137
DF Gameplay Questions / Quick question
« on: June 22, 2012, 09:06:37 am »
Will military dwarves on station pull levers?

138
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: June 22, 2012, 12:10:46 am »
Thralls are living creatures, minus everything that makes them a creature.  They are alive, they are not undead, they are truly living creatures, except all the things that distinguish a creature from a corpse, they lack.  They feel no pain, they do not breathe, nor bleed, nor tire, nor thirst, nor hunger, feel no pain or sorry, no joy and take no pleasure even in such things as mist.  They suffer no order and no chaos.  They are, truly, neither alive nor dear, nor really undead.  A Husk is, at its core, a void.  A sin against god in the purest form.  Not simply a blight like a dwarven fort will be named "a sin against nature" but in every sense of the word the Husk is a sin, something which defies nature and embodies everything that should never be.

A Husk will never breath, eat, rest, or suffer fear.  They make an ultimate killing force which simply cannot be stopped.
A Husk ignored all orders, they will not don armor nor remove it, and cannot be controlled except by extremely physical means of walls and locked doors.
A Husk is NOT undead.  It is not a zombie.  It still counts as a living creature, and as such will eventually age and die - perhaps the only true way to defeat a Husk is simply to wall them off behind the bowels of the mountain and try your best to forget that they sit there staring at the wall and craving your death.  Never stopping, never tiring, never becoming distracted, the Husk has one, single, universally persistent thought - to kill that which lives and remove life from the world.  Even as they sit sealed behind the walls, they only linger there.  Only a layer of piled rubble and their forgotten ability to remove constructions keeps you safe as they spend decades, centuries, screaming thoughts through their (possibly torn) brains of all the ways in which they would end your life.

A Husk is not something to weaponize.  Not yet.  Nothing short of bringing the mountain down atop their heads will stop a Husk.  They need no lungs, no limbs, they don't even need a brain.  Reduced to a bleeding, fractured torso they will crawl forward, possessed of otherworldly hatred and fueled by the purest of rage, these beings of raw terror will gladly and effortlessly bring the largest of dwarven mountainhomes to a smear of dust in the time that it takes them to crawl from one end of the entrance to the lower part of the forges.

Perhaps one day we'll be able to utilize them.  They are something of raw power, and we are not ready for that quite yet.  Dwarves who harness the power of magma and upheave heaven and earth itself falter at the strength and single-minded purpose of the Husk.  We are not ready.  Dare I say it but... we are not depraved enough, not ingenious enough, not brave enough to rally the Husk.

This being of unadulterated terror remains the only thing that the craziest of dwarves will avoid.

Wow, I commend you for writing that, Girlinhat.

139
DF Adventure Mode Discussion / Re: Accusations & Deities
« on: June 21, 2012, 09:08:36 pm »
Did you ever manage to kill it?

140
DF Dwarf Mode Discussion / Re: Exiling dwarves into the caverns
« on: June 21, 2012, 07:55:12 pm »
Kujat: That's crazy! But in a good way and it sounds interesting! If only you could put all your children through physical stress at puberty to cull off the weak and feeble. There probably is a way, maybe having them fight badgers in pits or something.

Sprin: That's really funny and clever.

Snowdog: That's actually brilliant. Its funny how the surface can be just as dangerous as the deepest depths in DF.

141
DF Dwarf Mode Discussion / Re: Exiling dwarves into the caverns
« on: June 20, 2012, 09:53:44 pm »
Arming the vamp is a cool idea! I could always retrieve the weapons/picks/armour later.
I have yet to go to the circus myself but someday. I have yet to make a fort with a defense that I think could handle all the clowns.

142
DF Dwarf Mode Discussion / Exiling dwarves into the caverns
« on: June 20, 2012, 09:09:38 am »
Has anyone done this? I've been thinking when I get my next vampire I may toss him into one of the caverns that I may not really be using. If there are enough forgotten beasts and nasties down there it surely would be an eventual death sentence but at least the guy could possibly do some work down there and role playing wise, he could of course escape potentially, not that he would game mechanic wise.
Edit: By exiling I'm thinking just to simply lock them down there.

143
DF Dwarf Mode Discussion / Re: Wonder how most forts fall?
« on: June 18, 2012, 09:40:34 pm »
My forts more often than not fall to internal problems rather than external ones.

144
DF Gameplay Questions / Re: Containing bloody bloated feet syndrome
« on: June 14, 2012, 09:28:17 pm »
I spoke too soon. Two more dwarves are infected. :S

Edit: In other news, sending 17 fairly seasoned military dwarves to kick the snot out of some goblins can be pretty damn satisfying :)
Edit2: Alas one managed to survive, but not without a bunch of body parts cut open or dented. Maybe he'll tell his compatriots not to mess with my dwarves. I doubt it but its possible right? I sadly look like I will lose a ninety year old soldier.

145
DF Gameplay Questions / Re: Containing bloody bloated feet syndrome
« on: June 14, 2012, 09:21:00 pm »
Well Poindexterity, I hope this isn't dull lol.

I have to report that the syndrome seems mostly contained, although not completely eliminated. I just need to wait for some lingering infected pets to die off that are still clinging to life. For animals I put them in different pens, even among the same species to limit intermingling. I butchered the stray ones and have separated the named ones.

For dwarves, I am struggling to find anymore infected ones though I'm keeping my eye out for it. A strange thing happened with one infected child I followed who was sitting in a hospital bed waiting to be diagnosed. When the pump operator diagnoser came a message came up saying the diagnosis was cancelled since the kid was not at rest and after her symptoms were gone.  :\

I've lost maybe a few dozen animals and about 8 or so dwarves so far. Recently a child starved him or herself from melancholy. I was getting message spam that a mother of nine could not get to her child and it turns out she was in jail and nearly starved/dehydrated. I suspect she broke the handle that kept a bridge up with a bunch of goblinite which was preventing dwarves from refilling the food stock pile next to her.

I have residual unhappiness but things seem to be holding together. Maybe I can start focusing on my magma forge project soon. :P

146
DF Gameplay Questions / Re: dwarven gym
« on: June 14, 2012, 07:24:55 pm »
I know pumping used to add strength but I heard a rumour that its stat improving abilities got removed in the latest version. I'm not sure but happily, this isn't the hardest thing to test out and I'll do it when I can get the time to test it out.

147
DF Dwarf Mode Discussion / Fortress guard
« on: June 14, 2012, 08:41:52 am »
Do you guys treat your fortress guard as any other squad as I tend to do? Does anyone make special provisions regarding them?

148
I will consider doing this challenge and let you know of the results. It just may take a little while as I've busy with a few other things.

149
DF Suggestions / Re: Smooth & Engrave Wall - Different Skills
« on: June 12, 2012, 09:34:02 pm »
Personally I kind of like using smoothing to train engraving. I don't care to have fifty billion pictures of shapes and crude stick figures of animals and sentients all over the fort. Usually when I have a lot of engraving to do and I don't care I'll give the job to a bunch of dwarves. Often enough I try to train up a select group though and will even limit the job for noble rooms to the very best engravers.

150
DF Gameplay Questions / Re: Clothing management
« on: June 11, 2012, 10:47:12 pm »
You could always trade them away for something useful like metals.

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