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Messages - Alfador

Pages: 1 ... 8 9 [10] 11 12 ... 68
136
DF General Discussion / Re: The miners have found a magma pipe!
« on: December 17, 2008, 05:22:37 pm »
The first thing I thought when I saw the headline, is "damn, I hope noone died".

The second was "this needs to be mentioned in the DF forum".

Its a good thing they had a water pipe nearby or they might have flooded the whole map  ;D

A volcano can only be stopped by the mystical substance known as antiflood.

137
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 17, 2008, 12:01:27 pm »
The boiling bronze equipment is the exact same problem that causes incompletely modded creatures to have boiling leather: default phase change points set to zero, which is far, far below any atmospheric temperature.

One might think Toady could fix this problem for malformed raws or incomplete loading by setting the default ignition/boiling/melting points to something that won't cause such immediate problems. This is true... but will probably only make it into a very late version. Why, you ask, would such a simple fix be delayed for so long?

Answer: Because having items instantly boil when they don't load properly is a good indicator of when things aren't loading properly. It will help Toady to find out where bugs exist.

138
DF General Discussion / Re: Pardon My Ignorance
« on: December 15, 2008, 05:11:06 pm »
Thanks, there is quite a bit of information there. Any idea when the mouse interface is going to get done? :p
Most likely after the Interface for key bindings and menus is finished.  Or in Layman's terms, before Toady dies, he will make clones of himself.  Full mouse support will probably take place during the 9th generation of clones or so  >.>


Another very noticeable change will be the underground diversity.  It will be kind of hard to ignore a cave river with subterranean forest growing next to it 5 z-levels down.  Or a giant crystal room 9 z-levels down.  Or at least, one can hope.
Thought:  If Toady puts in crystal rooms, will they appear high enough that they could be exposed on the side of a mountain similar to mineral patches?

A mountain-sized geode? O_o

139
DF General Discussion / Re: Artist's Interpretation (MSpaint) of Engravings
« on: December 15, 2008, 04:15:20 pm »
It's a peasant woman stuck inside a red box?

No, it's a peasant woman in two dimensions, i.e. flattened by a steamroller until all you can see is a red smear.

140
DF General Discussion / Re: The Bravest Warrior Of Them All
« on: December 11, 2008, 01:58:17 pm »
Foxes are just that awesome. We make dwarves unable to drink, hitherto thought an impossible feat.

141
DF General Discussion / Re: A cave spanning the entire world?
« on: December 11, 2008, 01:18:33 pm »
A cave that covered the whole world? ...That'd be more like the real surface of the world, with pillars supporting a spherical overhanging overcrust.

Or the Underdark.

142
DF General Discussion / Re: Displaying the new hair/fur/scales/etc. changes
« on: December 09, 2008, 06:48:04 pm »
Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.

Nop, I don't want to see immortal creatures in my game. Sooner of later the whole world would be filled with Phoenixes.  ;D
Not if they don't breed.

Egg-zactly.

143
DF General Discussion / Re: Dwarf Fortress Box Art
« on: December 09, 2008, 05:58:53 pm »
If it doesn't blink, it ain't legendary.

 I wonder if album covers can be GIF's...

When DF will hit v1.0 we gonna have high-tech animated box covers anyway.  ;D
Hm I cannot remember...there was a movie with techs like this. Minority Report perhaps?  ???

How about the lowtech route, one of those ridge-plate things that changes when you wave it around.  A flashing peasant, perhaps.

Ah dammit, ya beat me to it.

144
DF General Discussion / Re: Dwarf Fortress Box Art
« on: December 09, 2008, 05:58:01 pm »

 If it doesn't blink, it ain't legendary.

 I wonder if album covers can be GIF's...

Put one of those ridged plastic thingies on it so when you tilt it from side to side, different pictures show, in this case flashing different colored dwarves.

145
DF General Discussion / Re: Displaying the new hair/fur/scales/etc. changes
« on: December 09, 2008, 05:49:28 pm »
Um, he's already tackled polymorphism where the different stages/castes can be completely different.

Oh good, then we can have a phoenix that has a circular life cycle egg -> bird -> egg -> bird, where killing any one stage will simply drop a phoenix egg and ash.

146
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 09, 2008, 05:47:11 pm »
A... ghrm. We don't really know how that system will work, but logic dictates that every creature will start out with default materials for flesh, bones, and all applicable tissues. If your question is of the "what if I call a material belonging to the creature from another material belonging to the same creature" variety, then my answer would be that you will get a default material if the material in question has not been initialized yet, or the actual material used for the creature if that material was already defined by that point. It would be an obvious loophole to plug, and Toady would probably think of that.

I presume the actual question you were trying to ask is "what would happen if I wanted to make a borgle, with bones made of borgle's borgle". The answer is: depends on whether the borgle's borgle is initialized before or after the borgle's bones; in one case you get a default material with average properties and a default name, in the other you get the borgle's borgle.

Initialize: dwarf lungs, material default_dwarf_flesh. Result: Success.
Initialize: dwarf pancreas, material dwarf bone. Result: Warning, no such material. Defaulting to default_dwarf_flesh for pancreas. Success.
Initialize: dwarf skeletal structure, material default_dwarf_bone. Result: Success.
Initialize: dwarf left eyeball, material dwarf bone. Result: Success, dwarf bone defined by dwarf skeletal structure.

147
DF General Discussion / Re: How dwarvish are you?
« on: December 09, 2008, 05:43:41 pm »
I have an irrational preference for images of foxes and occasionally mandate their production by throwing coins at the engraver.
I have entered fey moods/martial trances to produce code for the company I work for.
Cancels work: eating
Cancels eat: working
Cancels On Break: eating
Cancels eat: On Break

(seriously, I have gone without eating until my stomach hurts, just to work more or play games more... and I have broken away from work and games for food when I'm barely hungry at all. Go figure.)

148
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 09, 2008, 01:36:00 pm »
Thanks for the answers.

Now, a new question based on today's dev notes.

Quote
It'll let you do some weird things now, like farm plants that can be processed into weavable metal thread
Does this mean that you'll put in some changes so that things like "weave metal thread" don't automatically assume adamantine? That's the main reason I haven't put in any new metal cloth into my mod, the fact that it's a pain to tell what metal it's talking about.
We'll be able to have ironwood trees, and iron wood trees. ;D

149
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 09, 2008, 12:23:56 pm »
Here is my question:

Now that creatures can have non-standard materials for their parts will this allow dual purpose for them?

For example will a being with a skeleton made of Iron be capable of making both rather strong Bone armor and be capable of having its bones melted down into Iron?

Or for something less "Melt it down"ish. If someone's skin was made out of Jewels, could you cut it into gems or turn it into extravegant leather?

Basically stuff along those lines I am aware that there is also a chance that certain combos could do nothing (For example a Tiger with Ruby eyes may not give material for rubies upon cutting it up just by virtue of having ruby eyes alone)

The Ruby Tiger can punch all the blood out of a bear. Don't touch sandvich.

150
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 05, 2008, 01:15:31 pm »
Yey, finally I can start working on more interesting creatures. Also looking forward to the enhanced versions of the existing mods.

Here's to hoping you can make creatures bleed liquid fire. Constantly. Out of their pores.

A two-headed dog-thing that drools magma and has fire blazing off its back. >_>

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