quote:
Originally posted by Toady One:
<STRONG>No, it doesn't mean you can have more than one fortress active in a given world. That would be a different sort of announcement. It's just easier to backup and keep track of things and move them around and avoid inflation errors now. It's not an impossible problem, but it would take time to set something like that up.</STRONG>
I'd imagine that if you had more than one fortress active in a world, timeshares would be limited to information speed-of-light.
Let me explain that a little further since it barely makes sense even to me.
Suppose you start fortress A in the year 1050. You play it for five years, then you decide you want to start another fortress without abandoning the first. So you go halfway across the continent to select the site for fortress B, founded in the year 1055.
Now suppose for the sake of simplicity that the fortresses are a year's travel apart. Going at a normal pace wagons and caravans would travel at, it'd take about a year for immigrants, goods, and stories to travel from point A to point B or back.
What this means is that in order for history to be completely continuous, you can only play each fortress for a year at a time.
Suppose you play fortress B for a year. By then it's 1056, and any caravans bearing stories, people, or items that set out from fortress A in the year 1055 ought to be able to start trickling in.
But you haven't played all of year 1055 yet in fortress A. The world wouldn't know what sorts of things to carry in... unless that other fortress was being simultaneously simulated as a year in the past. What then?
Well, with fortresses being the way they are, you'd have normal reports flowing in for a while, then reports that everything is uneventful and monotonous... then reports coming in that everybody in fortress A had starved to death.
You desperately load up fortress A hoping to fix things back in the past of 1055, only to find that, in order to keep history flowing, the game had simulated fortress A into ruin.
The solution is to only play one year at a time. Or rather, play one year AHEAD at a time. Fortress B plays to year 1056... then you have to switch over to fortress A and play it from 1055 to 1057, the second year being full of engravings depicting notable events that happened in fortress B's first year.
At that point you can switch back and play fortress B from year 1056 to year 1058.
Either that or playing fortresses at different times could make retroactive history like in Back to the Future.