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Messages - Mr. J

Pages: 1 2 [3] 4
31
Forum Games and Roleplaying / Re: You could be Jellyfish?
« on: May 09, 2012, 01:35:56 am »
Grow small squiggly things all over, and then solidify them.

32
Forum Games and Roleplaying / Re: You must be Shrimp?
« on: May 06, 2012, 02:07:22 pm »
Welp... now we're screwed... physically... we should probably Drop off the pink bulb or Absorb it...

33
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: May 05, 2012, 05:39:17 pm »
I've been having some problem with chocolate... do you need a specific amount of cocoa or type of bag to make it?

I've also been having the problem with "90% of my ponies goes into a Leather requiring mood" which is kinda annoying...

34
DF Modding / Re: Dragon Quest Slimes mod
« on: May 05, 2012, 01:41:00 pm »
downloaded you raws to have a look and better help and... wow :P needs some work but hey it's your first mod so I can understand :P

That file is a bit outdated, I've "Compressed" a lot of the Tokens and fixed the tile colors since that version.
Oh and none of the Slimes are... well... made of slime as of yet... the metal Slime is made of Iron and the Normal Slimes are made out of... *sigh* Siliceous ooze... which is a type of deep ocean soil...  :-[
That's just temporary though!

35
DF Modding / Re: Dragon Quest Slimes mod
« on: May 05, 2012, 12:43:56 pm »
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BLACK:1] --- color
            [TLCM_NOUN:skin:SINGULAR] --- what it shows up in the creatures description

"the creatures skin is black"
That description.
I'm amusing that's the "Look at the creature and press d" Description

36
DF Modding / Re: Dragon Quest Slimes mod
« on: May 05, 2012, 12:05:15 pm »
And yes you can color certain castes: [CASTE_COLOR:fg:bg:brightness]
changes the color of its tile, but not the creatures description (color_modifiers)

such as:

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BLACK:1] --- color
            [TLCM_NOUN:skin:SINGULAR] --- what it shows up in the creatures description

"the creatures skin is black"

Thanks a bunch! I've got the Caste tile colors down now, the description however... I'm typing in all the possible combinations i can think of with help from the wiki, you and other raws.... but it's just not working out for me... I guess i'll just have to...
KEEP
CALM
AND
MOD
ON

37
DF Modding / Re: Dragon Quest Slimes mod
« on: May 05, 2012, 08:51:07 am »
IIRC, colors are fixed at creature level, and cannot be altered at caste level. Or so my outdated raw knowledge says.
Curses... i'll just have to put them all on blue then... or maybe i could find a more "Universal" color that'd fit them all... though there's just 7 of them  :-\

38
DF Modding / Re: Dragon Quest Slimes mod
« on: May 05, 2012, 08:21:41 am »
You can find a part in the creature raws, [CREATURE_TILE:'d'][COLOR:7:0:0] for example, to control the symbol used to display the creature, and the color.  If, for example, you want ALL slimes to have the same symbol but different colors for the castes.  You leave the CREATURE_TILE part in the main entry, and delete COLOR from there.  In each caste section put the COLOR part.  Use the page from the wiki on color, http://dwarffortresswiki.org/index.php/DF2012:Color , to figure out what to change the numbers to.  Also, if you have colors set under TL_COLOR_MODIFIER for use in descriptions, use that page to set colors the game recognizes.
I tried doing that, put the [CREATURE_TILE:'s'] up top and the [COLOR:?:0:?] under each Caste, they are still taking the bottom one's color though, so everyone is red...
I also tried adding
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:eyes:PLURAL]
just to check... but either i did something wrong or it's not working...

39
DF Modding / Re: Dragon Quest Slimes mod
« on: May 04, 2012, 06:38:14 pm »
[NO_EAT] and [NO_DRINK] will just make them not need any sustenance at all.  Lock them in a rock room for 3 years and they'll stay alive.  The breathing tags are the same way.
I know that, what i was wondering was, If they don't have those tags they'd need to eat/breathe, but they don't have lungs/digestive tracks... Wouldn't that make them try to eat/breathe but then just keel over and die due to lack of organs?

40
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: May 04, 2012, 06:35:16 pm »
You can produce soap actually, sunflower seeds can be squashed into oil which can be used to make soap!
Oh... Derp, well now i'll have to wait for the next Caravan to show up... Maybe Then i can prevent half my ponies getting infections...

41
Forum Games and Roleplaying / Re: You must be Shrimp?
« on: May 04, 2012, 06:32:06 pm »
Dig Somehow... Grow some root's into the rock maybe?

42
Forum Games and Roleplaying / Re: You must be Shrimp?
« on: May 04, 2012, 03:23:31 pm »
Changed my mind
Don't join the rock

43
DF Modding / Re: Dragon Quest Slimes mod
« on: May 04, 2012, 02:03:17 pm »
First update! Huzzah!

The Slimes/She-Slimes are currently made out of siliceous ooze, which is a type of dirt/mud/thingy with parts of bone in it apparently... This is just temporary of course, until i find/make a more suitable "slime" material.

The metal Slime balance made it so you won't (Hopefully) need a Legendary Swords-Dwarf with an Adamantite sword to kill it, i also made them quick and cowardly as stated before (They are about 50% faster then the average dwarf anything)

I also had a few questions for you guys i couldn't find out myself.

1) Is it possible to have different colors (For the "s" you see on the map) for the different casts? (IE, Blue for normal Slimes and Grey for Metal Slimes)

2) If i removed the [NO_EAT]/[NO_DRINK] while they had no stomach or guts, and [NO_BREATHE] when they have no lungs... would they just instantly die?

I'm just going to say thank you apprehensively for the questions and for the support I've gotten so far, i really did not expect anyone to respond to the post withing... well... the first 10 minutes!

44
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: May 04, 2012, 01:44:53 pm »
I'll give this a shot, see what happens.

Not to spoil anything but... !FUN! happens

45
Forum Games and Roleplaying / Re: You must be Shrimp?
« on: May 04, 2012, 12:07:44 pm »

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