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Messages - Zanzetkuken The Great

Pages: 1 ... 761 762 [763] 764 765 ... 778
11431
Zanzetkuken woke up and canceled the spell on the bow so he could collect it.  He walked out of his room and went over to the dining hall, where the dragon was.  They talked for a period of time, and went outside.  Zanzetkuken looked upon all of the blood and body parts outside and asked weird, "What the ---- did you guys do?!?

Huh, no ninja.

Using my dice prediction method.  The next ten pages on what will happen will be a 2, partial success.

I have a feeling KodKod, or something will appear.

11432
I was at seven, then twenty-one.  WHY DO YOU PEOPLE DO EVERYTHING EPIC WHEN I AM ASLEEP?!?!?!?

And why did you people forget what was built?

Current fort:
outside: two-story cabin, underground entrance with housing for entryway, and depot, depot.
lv -1: nine rooms, three claimed, kobold room, dining hall
lv -2: five workshop rooms, gizogin's hospital with office.

That was back on page SIX!!!

11433
Mod Releases / Re: Dragonic Civilization v.0.6
« on: May 18, 2012, 09:52:59 am »
They lost their ability to fly and breath fire. And being locked in the caverns for centires they are nothing more then savage animals then civilized dragons, seeking nothing but to kill life, and eat other non cavnern dragons in hopes that they may once again become normal again. I donno your mod lol your lore also
Spoiler (click to show/hide)

Plus you want cave dragons to be able to make complex stuff? or make them some sort of wild and crazed tribe of cannibal dragons :P better make a poll on that.

Also if you really want to learn how to mod, and mod good. You have to understand almost everything there is to the tags. And B_detail_plans are toady's great gift to us modders. or to me at least :P

I know there is a second one.  Found it last night.  From there it jumped twelve pages!

I admit I have been a bit too busy to be playing this recently, though I would like to attempt to offer to help make much broader, randomised descriptions if I could, though I don't have a clue how to do the coding for that, as I was thinking dragons could have several colors for scales, and I know some have secondary, tertiary colors, then there are spines,  horns, 'fins', 'manes' and other various features that could accent how they look, not to mention the -type- of dragon could also affect just what kind of scale pattern, or even if there was a certian kind, even 'furred' dragons or something.

EDIT:

There are also Eye patterns, Markings, or -patterns- like stripes and the like, not to mention like I said markings that would add yet -another- realm to depth and detail of the various dragons.

I'm a tad iffy on that.  After the fifteen species nightmare, I'm hesitant to start modding in more castes.  Your idea would require hundreds more to satisfy all that is needed, and I am not up to that.

If you want your cave dragon and gremlin forces to attack from the caverns, I would suggest they be wild animals with body coverings and club or blade body parts composed of metal with associated attacks, high cluster numbers, and all manner of hostile tags. That should make them significantly more dangerous than troglodytes.

You should duplicate them, though, so that your modifications will appear side-by-side with lone individuals that cause the player to raise a brilliant red flag everytime a gremlin pulls a lever or a cave dragon shows up on the unit screen. State of constant fear and all that :P

I copied the [insert description] man civilizations, so they would attack underground in a group.  And I always make a duplicate, with a slightly different name, so I can put on [CAN_LEARN] or some such to the creatures.

O.8 relevance:  Does anyone know if castes can be assigned different images?

11434
I have just built a door for mine, and the dragon's rooms.  Those two rooms are cleared out of stone, and I built myself a bed using some wood lying around.  I have placed the bed in my room.  On the door it says enter without knocking, or while I am sleeping and you will die in dragonic, kobold, dwarf, and english.  I have armed my bow, and have it facing the door, with a string that will fire the bow if anything comes in.  It has a spell on it that automatically adjusts it to hit the head of whoever is entering without permission, and reloads itself.  I'm going to sleep, so whoever enters, dies.  I am keeping all my stuff with me.  The door is forbidden, and kept tightly closed.

Current fort:
outside-two-story cabin and underground entrance with housing.
lv -1 - nine rooms, three claimed, kobold room, and dining hall
lv -2 - five workshop rooms, and the gizogin's hospital.

11435
Wait, can I get a summery, I'm kinda lost on what's going on. Can someone bring me up to speed?

I'm digging stuff out with an intelligent dragon that I am in charge of from my mod.  You can see what weird did.  Not sure about anyone else.  Someone set up those workshops!  And a clothier's!  And don't forget the 100 meat and 20 plump helmet seeds I brought!

Seeing the digging was finished, Corai went right up to Zanzetuken.


"I want a depot, I am the best broker you have and you seen what I can do with metal-scraps. I got us several thousand dollars of food and booze in the last fortress." he said, he really wanted a depot.....

Build it up on the surface! two squares in front of the underground entrance with a secure hallway between the two!  We have a lot of stone lying around!

11436
With Eric Blank's help, Zanzetkuken and the dragon finished digging out a 3x20 corridor.  The fort now has spaces for 5 workshops/labs!  On the other side of the hall is a 3x16 main hospital room, and a 3x3 office for Gizogen(spelling right?)

Start building a mechanic's, a carpender's, and a mason's workshop, and whatever else you want.

11437
Corai, being more dwarf then kobold quickly, puts a small iron lock on one of the bedroom doors and inputs a key, locking it.

"Okay.....back to smashing that wall-OH A WAFER!" he saids, quickly loosing his mind and playing with the wafer like a cat to yarn.

I haven't dug out the workshops, and, to my knowledge, none have been built, so there are no doors, yet.

I pick a supply closet, throw my spare stuff in it, and go back outside.
A few hours later, I finish the second story of the cabin and I drink some nuka cola, freshly brewed from the local cola plants. The kobolds bring back a barrel of it for themselves.

I haven't dug out a supply closet yet, only nine 2x3 rooms, and a dining hall, along with the 2x7 kobold room.

Outside auxiliary casing for the building is complete.  Working on workshops.  First digging out a ramp at the end of the main passageway, to place them on a different level.  I am building ramps, so I can save space.  Making a staircase dragon-sized would cause it to be huge!

11438
Mod Releases / Re: Dragonic Civilization v.0.6
« on: May 17, 2012, 09:02:38 pm »
Have you done any programming, scripting, or factory/warehouse work?
No, I haven't, because DF is where I have begun to program, via mods, and I am only in high school.

Email :P
Spoiler (click to show/hide)

As I said, I don't check my e-mail that often, and I get notifications of this thead and if bay forum were a mountain hall (now dead, but was live when you sent the e-mail), so it probably got lost.

So that ARG# is simply a parameter, place holder for info the following number is thickness
ARG1:5 paints a 5 thick layer (regardless of what the Tissue template says)

so by placing the "supplied" detail plan in its respected file

go into the Cave Dragon creature and you will need these:

Code: [Select]
[TISSUE:ROCK]
[TISSUE_NAME:granite coating:NP]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:STEEL] --- why steel? because normal rocks are acually very weak materials
[RELATIVE_THICKNESS:30] --- Shame the B_Detial_plan will overwrite this
[HEALING_RATE:50] --- Why not? Its a fast healing layer of steel like granite
[CONNECTS] --- ??? not sure but everything else uses it
[TISSUE_SHAPE:LAYER]

then after all the    [BODY_DETAIL_PLAN:XXXX] calls place our own little plan (NOTE I forgot to rename what plan I copied, so change it's naem to what I mention below)

   [BODY_DETAIL_PLAN:ROCK_TISSUE_LAYERS:ROCK] --- this places the tissue ROCK in "ARG1" painting a 5 thick layer of steel granite all over the mentioned parts in the plan.

Why not just give them the dragon forge and the ability to smelt alloys, and have the ability to make dragonic armor?

11439
Small 2x24 side hall way across from the dining room, and nine 2x3 bedrooms completed.  kobolds have the 2x7 room.  Starting small side building made from stone around the entrance, with bridge at the top of the ramp, to the underground.  Pick out your rooms!

11440
Ok, all kobolds to one triple room, for when more come, and filled with some gold coins.  Happy?

11441
The dragon and Zanzetkuken dug out a meager 5x7 square dining hall, off of a 12 square long hallway that is just down the ramp, next to the cabin.

Someone smooth it out, please.  I'm getting to work on the bedrooms. 1 dwarf to a room, 1 dragon to a room, 10 kobolds to a room.  After that, labs and workshops.

11442
Mod Releases / Re: Dragonic Civilization v.0.6
« on: May 17, 2012, 08:38:20 pm »
Stone coverings would be as simple as making a b_detail_plan

Spoiler: plan (click to show/hide)
Then you call the bodydetail plan after all the others and place the only pram which would be the tissue made from stone.

Being a novice modder (if that), can you please tell me what ARG does, and how to actually place stone in the body detail plan?  Don't say anything about the e-mail, because I hardly check it at all.

11443
"One, you are short.  Two, look to your other side," said Zanzetkuken.  Corai looked over and saw that the dragon was already finished with it's downward path, and was already working on an underground passageway.

Dragons move a lot of dirt and stone quickly!

11444
The dragon equips his mining claws, and Zanzetkuken grabs a <<☼Steel Pickaxe☼>>, and begin to dig a downward ramp 3 squares wide on the side opposite to the way up onto the roof of the cabin.

11445
Mod Releases / Re: Dragonic Civilization v.0.6
« on: May 17, 2012, 08:23:49 pm »
I created my OWN weapons, and they do NOT require fuel, and are made at a custom forge that I designed.

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