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Messages - Zanzetkuken The Great

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631
Forum Games and Roleplaying / Re: Arms Race: Embassy
« on: June 07, 2017, 01:14:04 pm »
You know, I just had a thought.  In anything realistic, war exhaustion would be hitting both sides really damn hard by this point thanks to this conflict piling on top of the massive amount the previous civil wars would have generated.  Since there are no disputed islands right this instant and the revenge against the shellings would have been more than completed by this point, it would kinda make sense to peace out for a few years, maybe transition to a Cold War.  The Peace party does exist in Forenia would need to carry a good amount of influence to be mentioned, and the new Canallan president does seem to want to focus more on domestic affairs, so it does seem like a signifigant chunks of both populations don't want the war anymore.

Man I wish I could mention this in the discord discussion to see what might be said on it...

632
I just had a possible idea of how to limit the tech rate while giving multiple designs per turn.  Give the players, say, five designs and five revisions, each set of five all being rolled for at once, with revisions only able to be used on existing equipment, and each turn is five years long.  With everything done simultaneously, it is a bit harder to do a build off of that is what allows for the tech to advance as fast as it does in a regular Arms Race.  This may also allow for a bit more fun from using esoteric designs, as players don't need to be 100% pragmatic all the time like a single design requires them to.

As a side effect, with the five year gap, you can have the nations have a small war where territory is exchanged in a peace treaty at the end of them, marking territorial gains.  Game would be a bit more realistic due to alternating short bursts of war divided by peace is a bit more realistic for nations to wage rather than an eternal war like a standard Arms Race.

633
DF Modding / Re: Mundane World Revived Development Thread
« on: June 07, 2017, 11:53:41 am »
I hope you haven't been spending to much time plinking out giant and animal man creatures because you can do them all at once by adding [CV_NEW_TAG:DOES_NOT_EXIST] under their entries in c_variation_default ;)

I am plinking them out.  Mainly because I recall stuff loading faster due to the game not having to worry about over half the creatures it typically does.  Add in I will likely strip out all the languages aside from Human, at least for the initial release, and the game will likely end up with a moderately faster load time.

634
Decided to do a bit of looking around since I couldn't locate a mention of threadmarks on the Simple Machines forum or the customization list.  Bad news is that the only example I can find seems to only be a part of the XenForo software, a forum software you need to pay for to use.  Good news is, threadmarking is something made by the community rather than something innately part of the XenForo software, and it also seems to utilize an .xml file to some extent, which the Simple Machines forum stuff seems to use as well.  Bad news is, in order to download the threadmarks program, you need to be a registered customer of theirs, which costs $140.  Yet, there is good news, as the author has a github page here that includes to .xml file containing the code to get it working.

Granted, there's probably a bit of reverse engineering and Jerry-rigging to get it to be integrated, but at least there's an open source base to work off of that is very permissive of its use and modification thanks to using the MIT license.

Significantly more than threadmarks (they're pretty great, mind you, but there's a lot of B12's discussions that it isn't as useful for as somewhere like SB or SV, imo), a decent alert system would probably be all kinds of sexy. There has to have been something approaching a good hundred or more times over the years I've been here someone's asked how to unsubscribe from a thread, or fiddle with new/unread topics, or so on. I wouldn't be entirely unwilling to bet stuff surrounding that sort of feature is straight up the single most asked about thing regarding the forum software.

... after that would be an easier method of resizing images, and/or auto-resize, methinks. Then let me put spoilers inside spoilers and I might go find a small child to sacrifice to you. I mean, it would probably be a tadpole or something instead of human, but we could work something out. I've never cooked veal but I'm willing to learn.

There might be something on the customization section of the simple machines website I linked in the post above yours.  Never know.

635
One thought that strikes me is how can we make the game more akin to reality, with multiple designs being introduced, often rapidly, without the players just racing through decades of research with ease thanks to their ability to use hindsight of what worked in our world. 
An idea i've toyed with is having delayed designs with some designs haveing multiple turn delays so we get redundant weirdness not just X to counter there Y.
A delay could add an element of randomness to the game, and give players something to spy for.

So give multiple designs, but things like infantry weapons can be put out in one turn, while stuff like tanks ties up a design action for, picking a random number out of my head, three turns?  Could be interesting if roll results have to wait til the end of the period before seen...

I do have a different idea of a way to slow down the tech progression rate, at least a bit.  Make it so the revision actions can't be used on the designs you got the results for on that turn.  True, in all odds this would only take things a single turn longer to fix, but with some tech, that could mean a lot with cutting edge tech.

636
Can SMF be customized? I know we're essentially using base, but Toady has added at least one thing to it with the Darkling theme.

I too would commit blood sacrifice to bring threadmarks to Bay 12. If someone here knows how to customize SMF, maybe Toady would accept their work?

Well, section of the simple machines site exists and it has a fair number modifications section for the simple machines forums.  Plus, the community section of the simple machines site has several boards dedicated to modifying the forum software.  Granted, I don't know if a threadmark system is in there, though, but it does seem the software can be customized.

637
DF Modding / Re: Mundane World Revived Development Thread
« on: June 06, 2017, 09:27:03 pm »
Minor question, should I leave the underground creatures as they are and thereby make the place even more bizarre, or effectively depopulate the place to remove all the stuff not part of our world?  Third option would be to remove some (ex. Caveswallowmen), but leave the rest as they are.  Thoughts?

638
I've recently been on the Spacebattles forums a few times, and noted one really neat feature over there that I honestly kinda miss on this forum.  Specifically, their 'threadmarking' system, where various posts in a thread can be marked and allows for easy browsing between those posts.  I can admit it would probably see the most use on the various Forum Games and Roleplaying boards, allowing for the Game Master to easily mark off turn posts so people could directly browse between each turn post without having to scour the entirety of the thread, and the DF Community Games and Stories, where the turn posts of succession games or installments of the stories could be marked so after reading through one you could instantly go to the next important one if you wished, but there are likely benefits for other locations as well (Toady using the system to mark each time he replies in the Future of the Fortress thread so people can look between them easily, for example).  While some people do provide lists to turn posts in the thread OP, or in a secondary post, it does take a bit of time to keep updating that, so there are many that don't do that, and going between individual threadmarks is both quicker and easier to both browse between the important posts and to set up the marking of the important posts.

After a bit of musing on this topic, something came to mind.  I'm honestly not on too many forums, so there are probably ones others have seen that I haven't.  So I ask, what features on other forums have you seen that you think could improve this forum's software?  I don't expect Toady to actually change over the forum software due to the hassle it likely would be to do so, but I figure it could be an interesting bit of conversation to see what features people like to see on forums.

639
One thought that strikes me is how can we make the game more akin to reality, with multiple designs being introduced, often rapidly, without the players just racing through decades of research with ease thanks to their ability to use hindsight of what worked in our world.  Even with the 'one design/revision per year' had people toying with stuff of the later portions of the Second World War in some areas despite that being a decade off, and then there's the strange stuff I'm hearing coming out of Wands Race (I dropped reading that awhile back, as while the split up turns and limited information may be neat to the players, tracking down the turns in two separate threads is a bit of a bitch to do for a spectator.)

640
DF Modding / Re: Mundane World Revived Development Thread
« on: June 06, 2017, 07:19:17 pm »
A minor bit of curiousity.  Should elves, dwarves, animal men, giant animals, and all other fantasy creatures, rather than being removed, be treated like Centaurs and Chimera?  Specifically, have their entries stripped down and placed in a file with the 'does note exist' tag, so there is a chance for them appearing in engravings, serving the purpose of being within the mundane world's mythology?

That would make sense. Our world works that way.

Probably going to be going the route of slow integration for all the 'man' and 'giant' creatures.  There's a lot of them.

641
Thought of a fun little idea someone could work with.  Take a Middle Ages society akin to the starting scenario of Wands Race, and begin an Arms Race from there, but both remove the magic, but also have gunpowder, and explosives that could be used to replace gunpowder, be an impossible invention (from a gameplay perspective, I mean.  It could be invented in the world, but for various reasons, the natives just flat out never discover it.), and no type of oil exists within the lands of the nations.  See what people come up to evolve warfare under those constraints.

642
Fantasy Special Forces Arms Race?

Small Group vs. Small Group
Not Territory Based
Likely Based on Certain Challenge Objectives which push the assumed background war.

I'm really liking the idea.

Actually, could run it more in lines with a Cold War style of Arms Race, with each side equipping small groups that perform specialized strikes to get an edge in the conflict, as well as building up garrisons to prevent the other side from winning.

Given in such a conflict territory wouldn't be gained like in the Arms Race games, a different win condition might need to be implemented.  Maybe you could take inspiration from some of the Paradox Interactive grand strategy games, and instead use a 'war score' meter, that when one side achieves a certain level of advantage on the meter, they've won.  Descriptor wise, this could mean that one of the nations have essentially been knocked out as being a meaningful power in the region.

643
Ooh!
Maybe you could have it centered around parties instead of the typical wide-scale armies Arms Race games go for. People would still be the designers for a nation, but the designs would be deployed in small scale engagements in parties. You could potentially go even further and have something vaguely similar to quests that both sides have to leverage their designs for.

Like instead of "Your soldiers are really good against the enemy's armor thanks to the swords you designed!", it can go "Thanks to the invisibility spell, we were able to sneak up to capture the ambassador before the enemy's party even realized it! But then their ..."

So in contrast to the constant massive battles of a typical Arms Race, the nations would instead be supplying small, elite groups that enact most of the combat, with larger garrisons that try to counter the actions of those groups?

644
DF Modding / Re: Mundane World Revived Development Thread
« on: June 06, 2017, 03:22:14 pm »
A minor bit of curiousity.  Should elves, dwarves, animal men, giant animals, and all other fantasy creatures, rather than being removed, be treated like Centaurs and Chimera?  Specifically, have their entries stripped down and placed in a file with the 'does note exist' tag, so there is a chance for them appearing in engravings, serving the purpose of being within the mundane world's mythology?

645
Forum Games and Roleplaying / Re: Arms Race: Embassy
« on: June 06, 2017, 03:11:46 pm »
The problem is that we have to cross the ocean for it.

Landing and other technological capabilities were not included.

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