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Mod Releases / Re: Rise of the Mushroom Kingdom: Major Mod (Update: Version 0.24)
« on: September 29, 2012, 12:05:33 pm »So I say to you, "Let there be hotdogs!"
Edit 2: Speaking of missing oddities. You should probably add Volt Shrooms and Ice Flowers to the power-up crops.
Volt Shrooms electrify whoever eats one. You could have it give a temporary Thunder Hand ability.
Ice Flowers would need a bit more thinking through though... but you got some kind of ice spell with the shaman.
Hmm, egg dogs by mixing meat with eggs... simple enough!
Volt Shrooms are a good idea too, as a counterpart to Fire Flowers.
Ice spells are problematic though, freezing spray is possible but it'll affect the caster too. As a natural ability it's fine if the caster's creature type is immune to cold (although it can cause them to freezer-burn their own clothes off if it's too strong) but giving it to a non-cold-immune creature is a recipe for self-destruction. It could be made into an ice-ball shooting ability instead, but that's just a physical projectile and won't cause any cold-related damage.
How about Ztars, Shinesprites, bronze, silver, green and grand stars? (I had ideas for these yesterday but had no acces to a PC or paper and forgot. I'm sure someone can come up with a use for these.) Also a variety of Yoshi from Super Mario Sunshine. (They squirt juice and water kills them)
Also are Polluted Piranha Plants (Rare, found in evil tropical areas) and Swoopin' Stus (They leave some form of refuse when they attack/get attacked) Possible?
Hmm... I guess there could be other materials for power stars, but they'd all work pretty much the same. The others are definitely possible, but I think something more creative could be done for goop-based creatures...
There should be a succession fort, RP, stories and LPs of this mod!
Feel free to make one!
