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1066
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 23, 2018, 02:40:48 am »
Welcomed our first goblin citizen, looked at his skillset, and immediately promoted him to broker.
Goblins and elves, being immortal, tend to get very good at socializing.
Wait, wait, goblins are immortal?

1067
Creative Projects / Re: Cinder's Frequent Creations Thread: 443 works
« on: January 22, 2018, 08:24:33 pm »

1069
DF Modding / Re: What does the [SKULKING] tag do for entities?
« on: January 21, 2018, 02:10:14 am »
It protects the civ from worldgen wars, among its other effects.
Like, do [SKULKING] civs never have wars in worldgen?

1070
DF Modding / What does the [SKULKING] tag do for entities?
« on: January 20, 2018, 10:12:31 pm »
I don't quite understand the explanation on the Wiki?

"This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time. Designed to go with ITEM_THIEF, may or may not work with BABYSNATCHER."

1071
DF Modding / Re: BEHOLD! THE FRUIT ENGINE!!! - 2.0 UPDATED
« on: January 20, 2018, 09:34:44 pm »
Time to mod up a Fruit Wizard...

1073
is joek

1074
Is that the new Happy Thread title?

1075
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 20, 2018, 06:46:11 am »
Dwarf fortress is being weird and i havent been able to figure it out. It thinks, seemingly based on the number of species of plants defined in one file, that one or none of either chickens, guinnea pigs or ducks should contain a cheese material and is throwing up an error because, obviously, none of these creatures can produce milk or cheese in DF. And to test whether it could be a number of objects defined in total issue i deleted random files, but the issue persists, but for instance shifts to thinking beetles should be made of cheese if i delete creature_bird.txt. But if i transfer that plant file to a vanilla version of df without modifying it in any way the error doesnt appear. If i delete it the issue goes away as well.

I have consulted the experts, and the possibility remains that it could be an issue of an unclosed bracket somewhere. Which would be terrifying, because said bracket could be missing from any of the files in my game that ive edited.

Tl;dr DF thinks ducks should be made of cheese and is unhappy this isnt the case because it has too many plants?
RIP your files.

1076
No offense to anybody, but it seems that bay 12 attracts a large amount of people with major problems going on in their lives, like much higher than any of the (admittedly few) forums I've been on... I wonder why that is.
Are you sure most people just don't have major problems going on in their lives and just don't talk about it.

1077
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: January 19, 2018, 08:46:31 pm »
Iunno, the Operator seemed to be shitting their pants too hard to control the Warframe.

1078
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: January 19, 2018, 06:56:10 pm »
I mean, it could also be that there’s a secondary consciousness in the Warframes themselves, like how the Warframe saved the Operator’s ass in Second Dream with no prompting. It would also explain Valkyr being pissed off despite being a power armor.

1079
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: January 18, 2018, 11:26:42 pm »
I like the Operators. Their actual mechanics.... eeehhhhh.

I feel like it'd have been fine for them to serve as The Lotus' mission control replacement, and maybe show up in certain non-combat walkarounds. I just really don't see why slow-moving, fragile kids would walk into combat when they have a remote-controlled power armor that could do that already.

Just make them space barbies.

1080
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 18, 2018, 10:07:40 pm »
As much as I like making fun of dumb people, why don't someone make snacks that look like tide pods and call it a day?

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