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DF Dwarf Mode Discussion / Re: Efficient labor - any advanced tips to Therapist?
« on: July 28, 2012, 02:01:08 pm »
It's usually better to keep everyone as generalists until your fort is very mature. I typically turn on plant gathering and farming and wood burning and engraving and even masonry and carpentry for everyone.
Then, when I get a dwarf I want as a specialist, like a migrant who is already a master weaponsmith or a dwarf after a mood: give him a nickname so I remember who he is, turn off his other labors, and turn his specialty off for everyone else so he isn't distracted and no one else tries to make useless garbage.
But especially for labors that aren't really affected by skill level (farming, wood burning, plant gathering, etc.), just leave it on for everyone unless you don't want a specific dwarf distracted.
Then, when I get a dwarf I want as a specialist, like a migrant who is already a master weaponsmith or a dwarf after a mood: give him a nickname so I remember who he is, turn off his other labors, and turn his specialty off for everyone else so he isn't distracted and no one else tries to make useless garbage.
But especially for labors that aren't really affected by skill level (farming, wood burning, plant gathering, etc.), just leave it on for everyone unless you don't want a specific dwarf distracted.