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Messages - CyberUrist

Pages: 1 ... 12 13 [14] 15 16 ... 53
196
Forum Games and Roleplaying / Re: HATEquest!
« on: October 01, 2013, 05:53:22 pm »
Oh great Lord AM, Master of all He sees, please give me twelve plums and a can opener. Oh great Lord AM, Master of all He sees, please allow me to be with you.

197
Forum Games and Roleplaying / Re: Hatquest!
« on: October 01, 2013, 03:29:21 pm »
Use that chemical from earlier that duplicates things to duplicate your mustache.

Unfortunately, you used up the last of the FABULOUS GREEN DUPLICATING CHEMICAL by making your wizard hat.

Use wizard powers granted by the wizard hat to grow mustache.

Which is unfortunately not magical. But it certainly is snazzin'.

198
Forum Games and Roleplaying / Re: You are an inventor!
« on: October 01, 2013, 03:12:11 pm »
You buy some more parts from the selection, and a clockwork battery.

Info Sheet:
Spoiler (click to show/hide)

The battery costs 2 Gold.

You thank the clerk for dealing with you, and you head back to the wafflemonger, still licking your purple waffle. You inquire as to his techniques.

"Waaaaaaffles... Here you go." He gives you some sort of device. Would you like to study it? [RETCON: In addition to the Smith and Wafflemonger, there is now a small Elekware store and the Watchmaker's is now a Clockwork Warehouse.]

199
DF Suggestions / Re: Dwarf Labor --> Mechanical Power
« on: October 01, 2013, 03:02:06 pm »

200
Forum Games and Roleplaying / Re: You are an inventor!
« on: September 30, 2013, 05:21:26 pm »
You buy some parts from the selection.

Info Sheet:

Spoiler (click to show/hide)

Would you like to get any assemblies while you're here? The CLCKWRK PARTS costed 1 G.

202
Forum Games and Roleplaying / Re: You are an inventor!
« on: September 30, 2013, 05:03:24 pm »
Ask him if he has anything more 'exotic'.

"Right this way, my good man!" He brings you to a section marked "Assemblies". The clerk says to you, "Here is where we keep our various useful assemblies. Pick any that you desire." Looking through the aisle, you see things such as epicyclic gear sets, optimized energy store devices that use flywheels and springs, et cetera.

Buy some springs too, to put a spring in your step.

You can buy some CLCKWRK PARTS, which includes springs. Is that what you want?

203
You make DF-related references in regular conversation before realising that nobody else has any idea about it. Especially the machinations of your own personal fort.
I do this way too much. To the point where some of my closer friends understand them just through the context of the other references.

Also me :P

1982: I play the dwarf fortress menu and game mode musics as guitar practice at least twice a day.

Really? That's impressive.

1995: You don't buy a dog to guard your house. You buy a horse, camel or some other hooved animal.

Wait, why? Are hooved guard animals better at fighting or something?

2004: You curse the gray langurs for stealing your socks in the morning and then they get taken off the map.

2005: You intuitively know the key combinations for making most designations and buildings without having played Dwarf Fortress in a year. (That's me.)

204
Forum Games and Roleplaying / Re: You are an inventor!
« on: September 30, 2013, 06:02:33 am »
Explain to him what a wormgear is.

"A worm-gear? Why certainly good sir, I just happen to know exactly of what you are speaking! Please, come with me."

He directs you to a tub full of wormgears in different lengths.

"Would you like to purchase one of these products?"

205
DF Suggestions / Re: Dwarf Labor --> Mechanical Power
« on: September 30, 2013, 06:00:03 am »
Sounds like a really unreliable energy source.
You would need to consider a dwarf leaving the job whenever he eats, drinks, sleeps or takes a break.
Also the amount of energy produced most likely should depend on strength and skill of the worker,
which make planning a dwarf-powered mechanism even harder.

Same thing applies to screw pumps, right? But they usually pump consistently, don't they?

206
Forum Games and Roleplaying / Re: Change one word
« on: September 29, 2013, 08:51:24 pm »
kopout's life is a life of Jazz, women, and bowlboarding without asking. He lost his gall bladder in an unfortunate jeu de boules incident and spends most of his time slowly escaping bum grabbers. He found himself becoming the most useless plummer on the planet after repeatedly incinerating the daughter of the most beautiful, shiniest garbage woman he'd ever laid eyes on, while looking for the bathroom.

I knew that no amount of beer could save Jesus on this occasion and planned his coup, which eventually succeeded because he refused to leave anything less than a bathtub with wings grafted onto it.


Churchill joined the Twenty-Four Stooges for some messages cash, spending it on beautiful gorillas and antique meals. In combat, he puts his natural reptile britishness to no good use and feels up his enemies with great precision. Bonzai is a form of art for this pink lizard.

207
Forum Games and Roleplaying / Re: You are an inventor!
« on: September 29, 2013, 08:42:27 pm »
Buy a one-tooth gear as a conversation piece.

"How does that even...?" The clerk is confused.

208
Forum Games and Roleplaying / Re: Hatquest!
« on: September 29, 2013, 08:41:37 pm »
Dead? What do you mean dead? *flustered noises* I have absolutely no idea what you are talking about.



You shave your beautiful 'stache and wear it as a hat.

HAT COUNT: I've lost track by now

You present your challenge's gentlemanly conditions.

Dialoglog:
Spoiler (click to show/hide)

He shaves off his mustache, and the contest begins.



The tension is palpable.

Spoiler (click to show/hide)

209
Forum Games and Roleplaying / Re: You are an inventor!
« on: September 29, 2013, 08:14:28 pm »
Got to the clockwork store.

Info Sheet:

Spoiler (click to show/hide)

You head to the clockwork shop. As you walk over, you notice a variety of arranged clockwork parts, ranging from springs rated in joules to gears rated in teeth. The clerk greets you. "Greetings, fine sir! Perchance you would like to browse our plentiful selection of finely crafted machinery components?" You take a lick of your waffle.

210
DF Suggestions / Dwarf Labor --> Mechanical Power
« on: September 29, 2013, 08:03:25 pm »
You know what would be awesome? If there was something, say, a handcranking device, that would allow a dwarf to be stationed and create power. Not only that, but children would be able to be assigned to them, thus making them useful. Seriously, I have 6 children in my fort, and I put them on a drawbridge and pulled the lever, and they didn't even launch! They just got broken shoulders.

What do you think? Commited dwarf power creation?

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