224
« on: May 30, 2013, 10:20:01 pm »
Overall name: Azanoth
Gender: Male
Appearance: Bodywise? Six legs, two wings, and a slick tail that is opposable.
History: (don't go overboard on this) Azanoth's true origin is shrouded in mystery. It is rumored by many that he is the result of a dark magic rite by a cult long dead involving the sacrifice of several members and the mixing of a number of dragon eggs. Descendants of the cult still worship the hydra today. They number in the tens.
Lair: (include Lair type and name) Cave. Carved with ancient symbols in a mysterious language, perhaps hinting that Azanoth is a product of dark rites by an ancient cult. Named The Cave of the Red Wind.
Lair location: (include nearby towns/mountain halls/etc. as well as significant features) Nearby is a small forest. Cave is inside a large mountain. Nearby is the human town of Silkin, who's inhabitants tell rumors of Azanoth the Hydra. Not very strong military wise. Only a few people are actively interested in the rumored Hydra, though.
Lair history: As I said, likely once inhabited by a strange race that would seem alien by today's standards. It is named the Cave of the Red Winds because there seems to be a light scent of blood in the air. Likely long-since-caked sanguine from dark rites.
Permanent Special Traits: Head Regeneration (2 new heads for each old cut off [reapplication is allowed]. Maximum total supported is 11 heads at one time, past this point, if a head is cut off, only one regenerates), fire and ice prevent the head stump from growing a new head.
Selected Special Traits: (Your choice, but it cannot add more stump-prevention. Please keep them balanced.) Able to camoflauge self. Most creatures will not notice it if the Hydra stands still. Claws are sharp and powerful; able to cut through trees.