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Messages - CyberUrist

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211
DF Suggestions / Re: Making artificial limbs
« on: September 29, 2013, 08:00:06 pm »
Eye patch is made of cloth and made at craftdwarfs workshop. For the sake of good fun, let's say one can sew images onto them.

What's that I hear? Planepacked eyepatch?

212
Forum Games and Roleplaying / Re: Igynpadca
« on: August 22, 2013, 10:03:19 pm »
update  on the shard of the shop, Seems to have turned inert, Anyone want it?
I do, I could use it to bolster my trade routes by giving it to my Artificitrator.

213
Forum Games and Roleplaying / Re: Incarnation RPG
« on: August 19, 2013, 11:49:24 am »
Name:Administra Potentiae
Starting Location:In a small trench, carved out by unknown people. Surrounded by a forest.

214
Forum Games and Roleplaying / Re: Igynpadca
« on: August 19, 2013, 11:42:42 am »
Okay, it took a long time, but my Sylladex Arbitrators are working again. Sadly, now my Specibus Allocators are on the fritz, leaving my troops (Princes, mainly) without weapons.

Anyone know how to fix this?

216
Forum Games and Roleplaying / Re: Necromancer: A prologue
« on: August 03, 2013, 05:23:00 pm »
>For Schenburg and the Duke Vonderhosen!
>For Coronas! Long live the Silver Princes!
+1
Funk yeah money people.
Yeah sure I guess.

>Make computer out of skeletons. Call it Deep Rot.

217
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: August 03, 2013, 05:22:10 pm »
I wish, I wish for a fish. I wish for a fish on a fish-wish dish. That lets me wish for more fish on fish-wish dishes.

218
I mean, this was the result of a few hours work, plus another half hour later to do the colours (and only now am I noticing some other mistakes I made). I don't think I'll be getting much better anytime soon.

*snip*

Better than anything I could draw :P I hope you find  some way to work it out.

219
What about my toy? (BTW, you CAN draw some decent stuff with a mouse if you practice. Alternatively, if you're (relatively) skilled at art but the mouse just doesn't work, you can always just draw on paper then scan, or heck, even photograph it if you can't get a scanner.)

220
Name: Sargent Bruniik
Appearance: A purple unicorn with a dark purple mane that has light purple highlights. Think Twilight Sparkle. Made of plastic, originally intended as a girl's doll.
Colour: Purple.
Backstory: Believes self to be Army operative. Very military and aggressive. Frequently strategizes and orders others around.

221
Forum Games and Roleplaying / Re: Igynpadca
« on: July 29, 2013, 08:39:10 pm »
Hey guys, I think that some of my Sylladex Arbitrators have stopped simplifying. How do I fix them?

222
Have some beer.

÷÷==÷=
÷==÷==
====÷÷

FTFY.

223
What about my overall hydra?

224
Overall name: Azanoth
Gender: Male
Appearance: Bodywise? Six legs, two wings, and a slick tail that is opposable.
History: (don't go overboard on this) Azanoth's true origin is shrouded in mystery. It is rumored by many that he is the result of a dark magic rite by a cult long dead involving the sacrifice of several members and the mixing of a number of dragon eggs. Descendants of the cult still worship the hydra today. They number in the tens.
Lair: (include Lair type and name) Cave. Carved with ancient symbols in a mysterious language, perhaps hinting that Azanoth is a product of dark rites by an ancient cult. Named The Cave of the Red Wind.
Lair location: (include nearby towns/mountain halls/etc. as well as significant features) Nearby is a small forest. Cave is inside a large mountain. Nearby is the human town of Silkin, who's inhabitants tell rumors of Azanoth the Hydra. Not very strong military wise. Only a few people are actively interested in the rumored Hydra, though.
Lair history: As I said, likely once inhabited by a strange race that would seem alien by today's standards. It is named the Cave of the Red Winds because there seems to be a light scent of blood in the air. Likely long-since-caked sanguine from dark rites.
Permanent Special Traits: Head Regeneration (2 new heads for each old cut off [reapplication is allowed].  Maximum total supported is 11 heads at one time, past this point, if a head is cut off, only one regenerates), fire and ice prevent the head stump from growing a new head.
Selected Special Traits: (Your choice, but it cannot add more stump-prevention.  Please keep them balanced.) Able to camoflauge self. Most creatures will not notice it if the Hydra stands still. Claws are sharp and powerful; able to cut through trees.

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