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Messages - NAV

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376
Quote from: votes
Medium Lift Crystals, Save 4 dice: (0)
Medium Lift Crystals, Aether Tunnel, save 1 dice: (4) Jerick, Doomblade, Rockeater, NAV
-Name it "Crystal Mediae Vitae": (1) NAV

I assume we want ro use Banelord's writeup for the medium lift.

I think we should atart using more latin in our names because its no secret that Kasgyr naming is boring. Latin sounds much fancier and more impressive than English.

377
Roll To Dodge / Re: Special People: Mechanical Syndrome
« on: July 29, 2018, 03:01:57 pm »
((Hi,

I'm really really sorry for not having been posting lately. The last few weeks I've been caught up in immigration appointments and well, this week I was involved in an unfortunate car accident and have been recovering both mentally and physically. I will try to post my action in the coming few days.
I didn't mean to have disappeared on everyone here, and I truly am sorry for that. If I am truly not able to participate temporarily in the future, I will make sure to at least notify Paris.

Hope everything is going well for all of you!))
((Good luck immigrating and recovering from the car accident. Hope it all goes well.))

"Damnit, work you shoddy piece of crap!"
Give the lightning cannon some percussive maintenance. A few good whacks with a pommel should remind it to disengage and work properly.
If that doesn't work, go to emergency repair procedure #2. Just cut some wire in the charging circuit and hope it stops charging and actually fires.
Shield my face with my little wooden shield. Safety first!


"Wait, did I just tsar two things at the same time? Ha! My magic is getting better!"

378
Quote from: Stratallurgy
(4) Tereshkova Jungle: Powder Miner, ConscriptFive, Madman, NAV
(4) Plains Island: NAV, Powder Miner, ConscriptFive, Madman
() Titan:
() Vlanlados Antarctic Colony:

(3) Attempt to use The Death Balls for mine clearing: NAV, ConscriptFive, Madman

Withhold the Garm?
Hide it! (1): Jilladilla
Deploy it! (1): NAV
We should deploy it. It better for sea to shore than the saltseeker, it will help with the landing.

379
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 28, 2018, 01:01:35 pm »
We should simply name the settlement "New Vlanlados" as originally intended.

380
Forum Games and Roleplaying / Re: Exodus from Vlanlados
« on: July 27, 2018, 05:44:29 pm »
We can improve igloos by lining the interior with leather. Sacrifice some chicken leather coats and/or tents to make igloos that actually keep the sick warm.

Quote from: Votebox
Food:
(1) All boats and raft dedicated to fishing: NAV
(1) Send another seal/penguin hunting expedition: NAV
(1) Half rations until we have enough food: NAV

Shelter:
(1) Keep building igloos until everyone can lay down comfortably: NAV
(1) Line a few igloos with leather to keep the sick warm, sacrifice chicken coats and some tents: NAV

Injured:
(1) Amputate and hope for the best: NAV

381
Worst case scenario is that the Death Ball has a few rockets blasted off and veers wildly off course, maybe even turning around and crushing its operators.

382
Quote from: Stratallurgy
(1) Tereshkova Jungle: Powder Miner
(2) Plains Island: NAV, Powder Miner
() Titan:
(1) Vlanlados Antarctic Colony: NAV

(1) Attempt to use The Death Balls for mine clearing: NAV

Using Death Balls to clear paths in minefields might actually work.

383
Quote from: Stratallurgy
() Tereshkova Jungle:
(1) Plains Island: NAV
() Titan:
(1) Vlanlados Antarctic Colony: NAV

384
Quote
PAROI Rocket Development Initiative (2): Powder Miner, voidslayer
UF-MCV-45 "Flails of Doom!" (2): Kashhyk, NAV
UF-ARM-45 'Wild Weasel' (0):
UF-ALARM-45 (0):
UF-GARM-45 "Garm" (4): Kot, NUKE9.13, Parsely, Madman

385
Quote from: Revision
Rocketry Revision

Rather than relying on cordite propellants for our rockets, we instead use ammonium perchlorate composite propellant.  Essentially a fuel and oxidizer mixed into a rubbery binder, the new APCP is swapped into our existing rockets to allow for longer-burning and higher-thrust capabilities.  Notably, this should improve the speed and range of our existing rocket systems.

Additionally, hydrozine is mixed into the liquid fuel components of the Noose and Saltseeker in order to increase fuel stability.

APCP is to be swapped into the following equipment:
-Saltseeker
-Noose
-Piracy Warning
-Artemis
-Rocket-Boosted Artillery Shells
-AS-RPG28 A
I quite like this idea. PAROI.
It needs to include the Sarukh since its still used as our lightest artillery in the mountains.
It should include The Death Ball, just for its meme potential.

386
Quote from: UF-MCV-45 "Flails of Doom!" Mine clearing vehicle
The "Flails of Doom!" is a specialized vehicle for clearing minefields. It consists of a t-33 medium tank with the turret removed and a large spinning drum covered in flails at the front. The flails spin rapidly and detonate any mines in the tank's path, whether anti-tank or anti-personnel, before they are close enough to do any damage. This way it can drive forward slowly and clear safe paths through minefields.

The "Flails of Doom!" was originally designed by a Moskurg engineer as a brutal close quarters weapon for tanks, completely flaying the flesh and pulverizing the bones of anyone stupid enough to get in its way. It was promptly rejected and ridiculed for being just as impractical as the Death-Ball, until another engineer realized that it could be used to completely trivialize enemy minefields. It will still serve the original purpose if anyone's stupid enough to get in its way.

The spinning drum has about 50 flails on it, it's held about 2 meters in front of the tank and powered by the tank's engine. The turret is removed, and the gunner replaced with a flail operator.

A few minor but important features: It has a pair of tall lit masts so mine clearers can operate in formation even when in the middle of a large dust cloud. They also feature an automated flag dispenser at the back to mark the safe path, and improved engine and crew air filters to deal with the large dust clouds created.

https://en.wikipedia.org/wiki/Mine_flail

Bringing up this again since:
Quote
Both sides make actually quite a lot of use of landmines, for how little they're spoken of. Forenia has the button-activated LM20 and M34 Viper, for infantry and vehicles respectively, the Viper is intended to do both by being modular (stack two or three for a larger explosion) but they don't get used singly since the LM20 is a bit lighter for the same amount of explosives anyway. Cannala has the rather more advanced Bouncer landmine, which goes off a short time after being triggered and explodes in mid-air, and the shaped-charge Surprise landmine for vehicles. Cannala definitely has the better landmines.

Advancing on plains island is high priority this turn. Mine clearing is very helpful for advancing in plains.

387
Really zanzet?

388
Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (0):
Microprocessors (0) :
UF-GEV-45 Ekaterina (1) : 10ebbor10
UFN-SS-45 Archer II (3) : Cnidaros, Chiefwaffles, Kashyyk
UFAF-JB-45 Hammer of Forenia (8): eS, Happerry, Taricus, Conscript Five, Powder Miner, Parsely, Stabby, Zanzetkuken
UFAF-LAB-45 Dustbiter (6) : Andrea, RAM, Madman, McHuman, Wolfhunter, Jilladilla
UFAF-HB-45 "Spectre" (0) :
UFAF-HAFB-45 "Iceberg" (4): Kot, Wizgrot, NUKE9.13, NAV

BANDWAGON!

389
Also, there isn't such a thing as a hard counter in this game.
TELL THAT TO TIGER ARMOUR AND SHITTY CANNER ANTI-MATERIEL RIFLE

390
Quote from: Boat Vox
UFAF-SNB-45 'Tubby Duckling' (0):
Microprocessors (0) :
UF-GEV-45 Ekaterina (1) : 10ebbor10
UFN-SS-45 Archer II (3) : Cnidaros, Chiefwaffles, Kashyyk
UFAF-JB-45 Hammer of Forenia (8): eS, Happerry, Jilladilla, Taricus, Conscript Five, Powder Miner, Parsely, Stabby
UFAF-LAB-45 Dustbiter (8) : NUKE9.13, Wizgrot, Andrea, RAM, Madman, Kot, McHuman, NAV
UFAF-HB-45 "Spectre" (1) : Zanzetkuken

The legendary dual sunglasses votebox that only appears once every 45000000 posts!

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