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Messages - crazysheep

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3571
DF Suggestions / Re: Legendary Feats
« on: June 25, 2012, 01:18:32 am »
Point the first: Again, you might get a bunch of magical powers. But, probably not that many. Zonnish has three legendary dwarves: Three moody dwarves, one of whom was a legendary miner who died in a tragic cave-in accident thanks to a wayward granite boulder. It's almost two years old, and most of the legendaries became legendary no earlier than the later part of the first year, IIRC. So, by the fort's 6th year (if nothing happened in the interim to kill the remaining legendaries, such as an ambush like the recent one that killed a dozen of the ~55 adult dwarves then alive, plus a baby, or a major construction accident), I would expect to get some neat abilities. However, as my legendaries still not-dead are a gem cutter and a woodcrafter, they'd probably be on the "use-impaired" side of things. Meanwhile, assuming a fairly constant rate of moods (ignoring that I couldn't get a mood for the first several months to compensate for the possibility of moods failing), I'd probably have about a half-dozen more artifacts. Artifacts would then outnumber magical skills around 5:1, assuming neither of the legendaries died. Also, as artifacts are intended to eventually have some magic in them, this means that legendaries eventualy getting some magical or quasi-magical powers would just be giving a bit more magical bang and an incentive to keep your legendaries happy and safe.
If artifacts are indeed going to provide some sort of magical powers, then I see where you're going, and I don't think I have major objections to that.

3572
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2012, 07:55:44 am »
Spoiler (click to show/hide)
Is that a bug, or is the game supposed to use that?
Quite possibly a werebeast which arrived during the day, hence you get an announcement about a human, rather than a werebeast.

3573
DF Suggestions / Re: Legendary Feats
« on: June 24, 2012, 07:17:46 am »
I'm not sure. Most of my fortresses have only a handful of legendary dwarves, and it would take around half a decade before they'd be likely to have any kind of magical skill. I'd expect artifacts to outnumber magical skills notably, and for useless or use-impaired magic to greatly outnumber magic that was actually useful.
Half a decade is 5 years. Forts established in peaceful locations can usually reach (and even outlast) the 5 year mark without getting destroyed, after which I'd reasonably expect that there would be many more legendary dwarves, and thus more magical skills. Unless this is what we'd reasonably expect?

Also, dying is not a legendary skill, while dyeing is. Very easy to confuse the 2, just thought I'd point this out.

3574
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2012, 06:37:46 am »
[upate] Ok, so there is a Goblin ambish squad in the fortress, but they're friendly? Just some tomb-robbers chilling out ?
Prepare for some fun when the first goblin siege turns up :P

In other news, Gearedsoldier's lava dispenser (aka Operation Boatmurdered) could not be tested on the goblin siege which turned up, thanks to the dwarf caravan which decided to show up around the same time.

3575
DF Dwarf Mode Discussion / Re: Umm... what? Where's the flux?
« on: June 24, 2012, 05:08:11 am »
Basic worldgen... I guess I can live without it... again. They'll have to deal with iron rather than steel
You might want to install DFHack and run "prospect" before selecting your embark site. You might be able to find flux that way.

3576
DF Dwarf Mode Discussion / Re: Umm... what? Where's the flux?
« on: June 24, 2012, 04:32:25 am »
Hmm.. the flux finder might still be broken in that case. Are you using basic or advanced world generation procedures?

3577
DF Dwarf Mode Discussion / Re: Umm... what? Where's the flux?
« on: June 24, 2012, 03:08:24 am »
Possibly a bug with the site finder. What sort of numbers did you use to generate your world? And do you have DFHack installed?

3578
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 24, 2012, 02:06:36 am »
After constructing a lava dispenser for the world, and a goblin killing tower, I got bored, and made the dining room in Gearedsoldier a danger room with feather wood spears and pressure plates. So far the casualties have been small animals.

3579
DF Dwarf Mode Discussion / Re: 34.11 hauling issue
« on: June 24, 2012, 02:00:43 am »
close pile without barrels that gives to the one that uses barrels? that could work.  especially if you enable wheelbarrows on one or both, which will limit how many haulers are tasked at any one time.

That fix works for so many things (plant harvesting, etc).

No-Barrel Stockpile that takes from anywhere -> Takes-Barrels Stockpile that only takes from links, which then feeds a stockpile specifically used by the workshop.  The No-Barrel and Takes-Only-From-Links stockpiles can just be two halves of what used to be a single stockpile.

But AFAIK, wheelbarrows are only useful for stone stockpiles.  Not sure they're very useful for most of the other stockpiles.
Wheelbarrows are also good for heavy furniture items, such as those *gold cabinets*.

3580
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 23, 2012, 07:55:33 pm »
Compared to some forts I;ve heard of, that's pretty tame.
There are those forts, and there are worse forts. His reminds me of my forts - even with goblin sieges, just get marksdwarves and train up a proper army.

3581
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 19, 2012, 08:54:04 pm »
Still haven't found anything but clay, rock, and a few mid range or low end gems. No ore of any kind. What the hell kind of map has no ore?
Perhaps I need to dig deeper.
At least you have clay, and you can use that to make clay crafts and trade for ore. I have an embark which has no ore whatsoever, only a ton of chalk and rocks and a couple of gems here and there - and this is after prospect all in DFHack.

Speaking of which, it seems that you only need to mine out a given number of adamantine tiles to actually unleash hell, and it seems that the demons are caged in adamantine. After smoothing and carving plenty of fortifications in the adamantine spire, I somehow managed to unleash hell in Gearedsoldier. All is over now, and we've managed to get to slade! :D

3582
DF Dwarf Mode Discussion / Re: Lesbian Horse gives birth
« on: June 18, 2012, 01:13:35 pm »
Waxworkers, Horse-fiddlers, metalcrafters making chains, heaven alone knows what those traction benches are used for.
I don't like this game any more.
Does anyone else remember that thread about the Captain of the guard who err... Punished her husband?
That situation was rather.. interesting, shall we say.

3583
PS: Toggle the "cook" status on plump helmets to off in the Kitchen tab. They won't cook the plump helmets, and dwarves eating raw plump helmets will leave usable seeds.

Ah, thanks. I had turned off cooking plump helmets, but I didn't realize that meant they'd leave the seeds. I just assumed they were eating the things, seeds and all, since I kept getting job cancellation spam for lack of seeds. I suppose that just meant my planters didn't have enough for the whole field.
Job cancellation spam may be attributed to stockpile settings.. and there are plenty of threads on that around here somewhere :)

3584
Dear All Other Urists-

Stop eating all the damned plump helmets. We need those for booze. You're eating them so fast that I can't even keep the farming going, because you're not leaving seeds. We have seven kinds of berry and duck eggs all over the place. We're getting honey. Stop eating the plump helmets.

- Your Facepalming Overseer
Dear Overseer,

Stop facepalming and come help us plant some seeds!
Raw eggs don't taste good, and neither do berries!

All other Urists

PS: Toggle the "cook" status on plump helmets to off in the Kitchen tab. They won't cook the plump helmets, and dwarves eating raw plump helmets will leave usable seeds.

3585
DF Dwarf Mode Discussion / Re: Confessions of a DF player.
« on: June 18, 2012, 07:11:44 am »
I haven't taken the time to figure out minecarts yet.
This.

Although I have had the time to figure out magma pumpstacks and levers of magmatic happiness.

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