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Messages - crazysheep

Pages: 1 ... 242 243 [244] 245 246 ... 252
3646
DF Dwarf Mode Discussion / Re: Lots and lots of zombies
« on: June 06, 2012, 01:09:39 am »
Could you hypothetically lure a necromancer into a trap using dead bodies as bait?
Yes.

3647
DF Dwarf Mode Discussion / Re: Cat 'copter
« on: June 05, 2012, 06:15:35 am »
Ok modified first post to reflect video contents better.

depending on you Dwarf Fortress addiction, it could still be quite morbid.
I guess..
I think it's a pretty interesting way he took to preserve his cat. You could just get a taxidermist to preserve kitty, but instead we got this.

3648
DF Dwarf Mode Discussion / Re: Cat 'copter
« on: June 05, 2012, 01:07:45 am »
Ok modified first post to reflect video contents better.

3649
DF Dwarf Mode Discussion / Re: Cat chopper
« on: June 04, 2012, 11:09:23 pm »
I expect that we will eventually be able to add the [FLIER] token to creatures via syndromes, so that we can have flying cat husks.
Holy crap, that would be amazing.

3650
DF Dwarf Mode Discussion / Cat 'copter
« on: June 04, 2012, 09:36:27 pm »
Linky: http://www.youtube.com/watch?v=-HnwhGgsgXc

Can we expect to see something similar in DF?

3651
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 03, 2012, 05:32:13 pm »
Someone who fertilizes their super-fields. But... I've never even thought about fertilizing, fields produce WAY more food than I could ever need just base. Maybe you could make a Potash tower. We've already got soap towers and such.
Potash doesn't exactly scream dwarfy, which soap does. A lot.
"We don't need to clean ourselves, so we made soap into a tower."

3652
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: June 02, 2012, 07:38:15 pm »
I recently came back from a long hiatus, many things seem different so I choose an easy flat serene map with a volcano. I get the fortress up and running nicely. Nice engraved dining room, full on farming of above and underground crops. An underground pasteur started. I dig out my 2x40 channel for magma forges and smelters. One of my miners dies breaching the volcano side. Oh well I think, at least I got my magma forges started. I build a slab and dedicate it to my poor melted miner. Then it happens. The miners mostly melted skeleton crawls out of the magma. As far as I could tell from the number of missing parts it was really nothing more than a rib cage. It proceeds to slaughter my yak. Then a dwarf is dead. I have no idea whats going on. Then I see on the unit list there is a NECROMANCER on my map. The dead yak rises. I set all my dwarves (around 30) to recruit wrestlers and send them in. They are slaughtered quickly and raised as more and more undead until all thats left is one child running around dodging a horde of zombies and skeletons. And then it was all over. Welcome back to Dwarf Fortress I thought
Good introduction to necromancers I guess?
More like a good introduction to the dangers of zombie yaks.

3653
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: June 02, 2012, 07:24:36 pm »
because of dwarf fortress, i read forums regularly.
Been doing that ever since I got stuck into regular gaming.

3654
DF Dwarf Mode Discussion / Re: Building Blocks
« on: June 01, 2012, 11:08:31 pm »
Okay. It also seems that stone blocks are hauled faster.
Stone blocks are lighter, hence they would be hauled faster. You can also stack blocks in bins for more compact storage.

3655
DF Dwarf Mode Discussion / Re: 2 stupid questions, please help
« on: June 01, 2012, 03:51:46 am »
Alternatively, chain the animal to a restraint and tame it there.
I now know what to do with the captured cave crocs and voracious cave crawlers :D

3656
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 31, 2012, 08:08:49 pm »
Sometimes this game is like watching over a bunch of children with laser rifles... if you don't look for a second they will do something stupid and there will be casualties.
I thought laser rifles weren't accurate enough. Or is that just the stormtrooper training?

3657
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 31, 2012, 09:20:42 am »
Gearedsoldier is now a barony! And for some reason, I can now appoint a champion!

In other more mundane news, elk birds and crundles have now joined the legions of animals my trainers will attempt to train.

EDIT: Our animal trainers now know a few facts about crundle training :D

3658
Presumably you don't have a jail set up.. and the criminals are the dwarves who loaded the stuff onto the caravan. Did anyone die from the beatings?

3659
That might rule out a loyalty cascade.. hmm. Justice screen? Have any punishments been handed out?

3660
DF Dwarf Mode Discussion / Re: Baby boom, can't cloth them all!
« on: May 31, 2012, 01:20:07 am »
Mine tend to grab new clothes as soon as theirs show xwearx. The xwornx stuff gets put in finished goods bins, and I trade them away. trade caravans don't seem to mind buying second hand clothes.
Trade caravans don't mind buying almost anything, the same way dwarves don't mind buying almost anything.

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