Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Inarius

Pages: 1 2 [3] 4 5 ... 67
31
DF General Discussion / Re: Future of the Fortress
« on: December 23, 2022, 03:41:09 pm »
I was here for the same reason : Congratulation to Putnam ! He deserves this.

32
DF General Discussion / Re: How long will the Big Wait be? [Speculation]
« on: December 18, 2022, 06:13:54 am »
let's say we will all update after Steam release. Some people made their prediction before the steam thing so that would be unfair :)

Steam version is out. Time for new predictions?

Classic release should be soon. After that there'll probably be some bug fixes and misc improvements. I think villains pt.2 and army stuff might be before the Big Wait?

I predict the Big Wait for myths and magic will start around June 2024 and end October 1, 2026.

You are right, time for new prevision !

I'll say Big Wait will also start in June 2024. But will end in 2027, december.

33
DF General Discussion / Re: Future of the Fortress
« on: December 06, 2022, 09:23:00 am »
Now is the time. Good luck you both !

34
Very interesting, indeed

35
Other Games / Re: Victoria 3 Announced
« on: November 11, 2022, 05:05:14 pm »
I was overall fine with the DLC scheme of Crusader Kings 2, but not as happy with it on Stellaris, and was able to completely ignore it on Imperator.

Yeah, gonna stick with my original analysis and give this game another year to cook.

Same for me. I loved Victoria 2, but well, i have been waiting for this game for soooo long, so why should i play it NOW, when it's unoptimised, whereas i can play to a much better game in one year ?

36
DF General Discussion / Re: Future of the Fortress
« on: September 28, 2022, 10:13:18 am »
No, you can't do most of the things you can do in Fortress. However a lot is planned to be.
But my question was more about UI and graphics than in gameplay/content.

37
DF General Discussion / Re: Future of the Fortress
« on: September 27, 2022, 07:56:04 am »
Do you know if what you have done for Fortress will help to convert Adventure mode to new UI and graphical mode ?  And which part will remain ?

38
DF General Discussion / Re: Future of the Fortress
« on: September 05, 2022, 02:25:14 am »
@RockCat : yes it is planned. But as every other things planned, it is currently in "pause", it will happen after what is currently on the table, which is the steam release, the immediate after (bugs, patchs, etc..) and the less-immediate after (like converting Adventure mode to the new UI). After this, there will be the Army Arc, and then the Big Wait. Maybe it will be during the Big Wait (even if it's not really the theme of the Big Wait, which is Myths and Magic and etc..). Or maybe After this.

Anyway, don't expect it soon. But it's planned, and Toady has already talked about this, hence the introduction of Research.

39
Other Games / Re: Games you wish existed
« on: July 29, 2022, 12:04:57 pm »
I'd like a Sim city - Civilisation game.

A city you would develop from Neolithic to modern times, choosing a place in a world map, and then a specific place. Let's say it directly : I want a city builder, and NOT something about war.
You still would build stockades, castles, forts, if you want, but you wouldn't actually control war. You would have news about your kingdom/country and what happens, and depending on the place you chose to build your city, you could be raided, or attacked, but well. Attacks would happen like "without you", like in Dominions. You would see it, and watch your city win, or in fire, or be pillaged, or even worse.  Most cities in Europe were conquered and still not destroyed during their very long history. Their architecture, their apparence is caused by their historu. Maybe if you didn't defend correctly your cities raid would happen more often, and eventually destroy it. So you can't play without it, but you wouldn't have to select units clic clic clic send them, clic clic clic build a barrack. It's not this.
I still want a Sim City. Not a Age of Empire or Caesar.

On the other hand science would progress and you would be notified of this, and Society would change too, religion, economy and stuff. The key thing is that most City builder today are building US cities. But european (or asian) cities are full of their history. You can't build a modern Rome with a city builder.
So, I'd like that, after some time, your economy could maybe collapse or change (because trade routes change, or because your copper isn't useful anymore when iron becomes dominant, or maybe you are now on a frontier, or maybe now the sea isn't safe anymore ?) and you can't afford to have such a big temple, or maybe a castle isn't useful anymore now. So after time, they become ruins because you have to make choices with the money you have left. And destroying ruins is very costly so why bother ? I'd really like a Sim city where time passed is obvious, where there are old things because times change. And maybe after a time you will rebuild, scavenging old stones.

And maybe when you finally discover "historical preservation" you will rediscover old temples, old tombs, old palace, when building your new airport and then build a museum to attact tourism. Maybe your civilisation was flourishing and invented democracy, or maybe you had a golden age when you were a city-state for 500 years, and protected art during all these years. Or maybe you are a big industrial city, after all.

Add to this random generation of cultures, of religions, of neighbours, and of dynamic relationships between territories off-screen and that's really what i would like.

40
DF General Discussion / Re: Future of the Fortress
« on: June 18, 2022, 04:10:28 am »
Condoleances for Scamps. Only people with cats know how much we care for these little lovely monsters.

41
DF General Discussion / Re: Future of the Fortress
« on: June 01, 2022, 07:17:35 am »
Is there a reason you are going back to giving us twice-a-week instead of once-every-two-weeks news on bay12games dev blog ?


It's been something like years, (maybe 2014 ?) last time you did this.
I personnally like this way, but i wondered if there was a specific reason for this sudden change ?

Steam release is a big event. Im sure they can answer this well enough themselves but there's a lot riding on this so the Tarn brothers are on their A-game to ensure it goes well. The funds crucially will be going towards Zach's surgery if i remember correctly of a melenoma on his nose and ensuring the game's future security.

yeah, but Steam release is on the table for quite a long time, and it actually even slowed dev blogs (from 1/Week to 1/2 weeks) so i don't see any link between the two.
I just wondered. After all it's the role of this topic. But maybe there is not real answer, and i'm fine with this, too !

42
DF General Discussion / Re: Future of the Fortress
« on: June 01, 2022, 03:00:21 am »
Is there a reason you are going back to giving us twice-a-week instead of once-every-two-weeks news on bay12games dev blog ?


It's been something like years, (maybe 2014 ?) last time you did this.
I personnally like this way, but i wondered if there was a specific reason for this sudden change ?

43
Thanks for your work ! I hope it will be compatible with next version(s) !

44
DF General Discussion / Re: Future of the Fortress
« on: April 15, 2022, 04:20:45 am »

    May 11, 2012, 07:26:10 am
Well, actually, i'm quite close from the 10th anniversary :)
Don't worry, np. We are all here to wait, after all !

45
DF General Discussion / Re: Future of the Fortress
« on: April 15, 2022, 03:14:02 am »
I would love to have territorial wars, customs, frontier patrols, or fortified frontiers like the roman Limes. I would feel much more alive and real. At least for organised territories (human culture, for instance)

hi, welcome to the forums! if you want toady to read something, you should use lime green text. however, it looks like the suggestions board might be a more apropriate place to post.

Well, i have been here for the last 10 years, so don't welcome me. And here i don't want to speak to toady, i'm just reacting. I have asked or answered many times here before. If i wanted to ask Toady a question, at least i would use a "?" . Thanks for the help anyway but i think you are a bit overreacting here :)

Pages: 1 2 [3] 4 5 ... 67