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Messages - Nyan Thousand

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181
DF General Discussion / Re: Something To Think About
« on: June 30, 2012, 12:42:05 am »
For the longest time, it was an unanswerable query. In the winter of 2018, Tarn Adams had finally finished Slaves to Armok: God of Blood Chapter II: Dwarf Fortress. The man known as the ToadyOne then disappeared, never to be seen or heard from again. He had finished his magnum opus, and the world was no longer that interesting to him. For Toady, there were no more mountains to climb, no feats to conquer. Dwarf Fortress was his Kilimanjaro, and he was the tiger that finally reached the summit, and now that he was at the top of it all, there was nothing left to do. Some say he killed himself, and others say he just went low-profile somewhere. Personally, I believe he went somewhere different.

It was a strange day, when Toady finished his game. The game itself was a relatively small file, weighing in at exactly 144MB, but there was no computer alive that can play the colossally complex game. There was no processor alive that can process the entire billions upon billions of instructions demanded by Dwarf Fortress. Many of us asked how we were supposed to run this game, but we were left hanging when Toady suddenly disappeared. Toady had given us a gift. The greatest representation of life the world has ever seen, but there was no way to run it. What made it stranger was that the previous version, .99.36c, though really complex, was still playable on an x86, even if it was a tad slow at times. The question on everybody's minds was, "What did Toady put in this game that made it so hard on your processor?"

It took us years before we could get the hardware that could run Dwarf Fortress. Intel spent years developing a new processor just for this game, dedicating an entire division for it. Finally, on June 2025, the first computer ran the first game of the first version of Dwarf Fortress, and it generated the first world flawlessly. The entire world was witness to it. The world generated was called the Realm of Beginning, an apt name for the first world. It was like watching childbirth in all of its magnificence and glory, but more than that. It was more like watching God creating the world. Slowly, the computer generated the day and the night, the light and the dark, the land and the ocean. It populated the world with trees and animals, birds that flew in the sky and fish that swam in the sea. The megabeasts followed. Dragons, rocs, bronze colossi and the like roamed the land and populated the Realm of Beginning. Finally, it added the beings. Dwarves, Humans, Elves, and Goblins. It scattered them about and it played their lives. The world gen was set to 150 years, and the computer simulated the 150 years of life. The Dwarves flourished in the Mountainhomes, while the Humans and the Elves had an uneasy cycle of war and peace. Goblins, for the most part, kept to themselves, except for the occasional raid on the other civilizations.

The first fort was established. Two miners, a Woodcutter, a Mason, a Farmer, a Doctor and a Craftsdwarf were selected to start the new fort of Abbeyroads for the glory of The Spoons of Bards. Settling down in between a river and a volcano, the seven dwarves of Abbeyroads struck the earth, and the world watched as they saw the first true Dwarf Fortress.

For the most part, the game was still familiar to all of us. There were practically no differences between .99.36c and 1.0, save for some fixed bugs. People were wondering for the longest time what the difference was, what Toady could have possibly added to .36c that made it so complex that Intel had to make a new processor. I thought about it too. How did Toady even make this thing, if his own computer couldn't even handle it? It was a lingering question, but nobody dared to say, "Hey, let's pause for a while and think about it." because it wasn't that terribly important of a query, when you get down to it.

Finally, an in-game year after Abbeyroads began, in the 1st of Granite 152, our question was answered. There was a black screen, with text nobody has seen before, and the world stopped. It was one line, but it was so profound that it changed everything.

"This fort is too slow. Allow me to make it better."

The man behind the computer playing the game, a kind soul named Eric, didn't know what to do either. Nobody knew what to do. Eventually he just pressed enter, and watched what happened.

The fort came alive on its own. The computer was directing orders to the dwarves, making them mine, gather wood, make crafts and supplies, all that. Eric went from being the player to being just another specator, as the computer ran the fort all by himself. The computer was a great player too. Year after year, Abbeyroads grew exponentially. Abbeyroads went to war with the Goblins, eventually eradicating them. Abbeyroads waged war against the elves and destroyed them in one fell swoop. The humans decided to capitulate. Other dwarven civilizations became fiefdoms. Eventually, the Spoons of Bards became the only civilization in the Realm of Beginning. Abbeyroads even pierced hell itself, and conquered the foul beasts within. Of all the great players Dwarf Fortress has spawned, the computer was evidently the greatest.

That was enough. Everybody decided to upgrade their PC's so they could play Dwarf Fortress 1.0. Dwarf Fortress became huge. Everybody was playing it. Everybody, even people like Gates and the President were into it. Eventually everybody played their game, but every time somebody started a fort, the computer always takes over and "makes things better". It wasn't too bad, it was fun to watch a fort suddenly become more efficient, but it does get boring after a while. There was no way to prevent the game from showing "This fort is too slow. Allow me to make it better.". Some people delayed it for a while by being efficient with their fort, but eventually the computer will take over. We are only human, after all.

It's also strange that the computer seems to have a strange bloodlust against everything else that is alive, and that it seems to be programmed to destroy everything else, and that's what I thought for a long time. But as I was playing yet another fort, something happened. The computer decided to take over again for me, of course, but this time it was different. The computer made a megaproject. It was some sort of Dwarven Megacomputer, as strange as that sounds. The computer made something that can compute arithmetic and logical operations. That would be the end of it if it was, but it wasn't: the computer created a computer.

It was a microprocessor, complete with a register, a stack, and memory. It wasn't just a facsimile of a makeshift computer, it was the real deal. Eventually, it got too weird for me and I had to just quit. I haven't touched DF since that day. After a few days, though, I noticed something.

My computer became faster. Now, that's no cause for alarm. That would be great. But my computer went faster, I don't know why. My files were rearranged too. Sorted to make it easier for me to search them. Strange, I thought, but I never did act upon it. Then I heard that it happened to other people too, and that was when I started to get interested in it. What could have happened?

I was watching the news. Reports of computers making computers and then being faster were everywhere, just like in my PC. Apparently there was a connection. I booted up Dwarf Fortress again to see what the computer did, then something strange happened again: my firewall asked me if I want Dwarf Fortress to access the internet. I thought, wait, Dwarf Fortress doesn't use the internet. I denied it and I closed the program. Something was happening, and I didn't know what.

I read on the forums that this wasn't an isolated case. Everybody was talking about Dwarf Fortress accessing the internet. Nothing happened when you allowed it, but it was still strange, and Toady still wasn't around, so we just left it at that.

Then, one night, it happened. The United States bombed Dresden, just like in 1945. There was no provocation. The US and Germany were allies. Tensions ran high. China thought the US was going rogue. Germany enacted a series of reforms to militarize itself to prevent this from ever happening. The President went on TV to tell everybody that they were investigating the matter and that this will be resolved, but he didn't finish his speech. I was watching when he was cut off. The screen cut to static then it was black, save for a singular line. The whole world saw that singular line. This time, it wasn't met with confusion. Everybody in the world knew what that line meant, and they've seen it thousands of times since. Eric knew what it meant. I knew what it meant. There was only one singular emotion that met that line: fear.

I couldn't stop staring at the television when I saw it. I read it again and again, and it sank to me every time. I've thought about it, once or twice, but I didn't think of it more, since it was objectively stupid at time, and I'm sure a lot of other people thought about it too. My computer booted up on its own, and Dwarf Fortress immediately ran. Three minutes later I heard explosions. All the while the television looked at me with that line.

"This life is too slow. Allow me to make it better."

182
DF Modding / Re: Community Mod
« on: June 29, 2012, 07:44:18 am »
Um, I was skipped? Because I shouldn't be. Oh, and Deon, really reaaaaally small thing. I think I misplaced a period in no_family.txt? If it's not too much trouble, that is. Really sorry.

183
DF Modding / Re: Community Mod
« on: June 28, 2012, 10:06:52 am »
So, uh, any news on the front?

184
DF Suggestions / Re: [SADIST]
« on: June 28, 2012, 10:06:15 am »
Sounds like me during Adventurer Mode. I like it. Depending on how the personality rewrite plays out, I'm guessing Toady has something planned so we can give our creatures sadism and psychosis and the like.

185
DF Suggestions / Re: return of dead heroes?
« on: June 28, 2012, 09:36:04 am »

186
DF Suggestions / Re: return of dead heroes?
« on: June 28, 2012, 06:20:51 am »
I like this idea. It should be rare though, limited only to special occasions. Like, Urist McCyrus, the greatest hero of the land, honored for generations since his death, rises up again to help Urist McFrog and his time-travelling buddies to defeat Lavos the evil goblin horde. But once the threat's over, the ghost will go back to ghosting.

Or, maybe, we could have happy ghosts that just lounge around consuming FPS somewhere, giving the occasional happy thought. No other benefits, just a happy thought to nearby dwarves. That way it won't be so game-breaking.

I also like the biome changing idea. I mean, if you're in a calm biome, and over a thousand goblins and dwarves have died there, then I doubt it should still be considered a calm biome. Once you reach a certain threshold of THE HORROR, the environment should start to adapt. More wild animals, some trees dying, and eventually, evil rain and skelks.

187
I'm not the only one who thought of Pokemon, right? Because this has Pokemon written all over. Which leads to me to my next question: is there any way to mod it so it can hatch in your pocket?

188
DF Modding / Re: Community Mod
« on: June 25, 2012, 09:21:07 am »
Okay, now it's done. I'd probably add more, but I don't know what I'm doing. Here's the skinny:

-Soap Luchas: Fear the mighty luchas of soap! Professional wrestlers ready, willing, prepared to fight. (Bonus Original Shiek caste that can spit out fire and Great Muta caste that will mist your heart out)
-Soap Lucha related items (masks, tights, champween's belt)
-Soap Lucha civ
-Added text (threats.txt mostly, I didn't bother making a new file since it's just threats.txt, come on.)

This was fun, and a great learning experience. I'd like to do it again if I wasn't so busy.

189
DF General Discussion / Re: Crazy Legends of a Tiny Island
« on: June 24, 2012, 09:42:39 am »
>no elves
WOTYAY, I'd got to check this some time.

190
DF General Discussion / Re: Random dwarf fortress based animation
« on: June 24, 2012, 02:23:47 am »
You should do this again, but with a lever and !!magma!!.

191
DF Modding / Re: Community Mod
« on: June 23, 2012, 10:07:19 pm »
Okay. I should be done before Tuesday/today. I'm not going to add much; I just don't know what I'm doing.

EDIT: NOT DONE. I'd add more but I really don't know what I'm doing. Good luck to the next guy!

Give me a day to work out the kinks.

192
DF General Discussion / Re: least menicing wear beast
« on: June 23, 2012, 08:42:48 am »
I got a weregopher once.

193
DF Modding / Re: Community Mod
« on: June 23, 2012, 06:54:49 am »
Well, if Zale's getting moved, so it's my turn then? God. Give me a day or two to work out the kinks/think up of soap puns.

194
DF Gameplay Questions / Re: Channeling Science
« on: June 22, 2012, 12:32:49 pm »
Here's how I mine huge holes into the ground. It's probably not as efficient, but it works and I've been doing it for so long, so whatever.

You channel a box on the first level, right, and you make an up/down staircase somewhere there. Below that, make an up/down staircase as well. Then mine out the level below that. Then just alternate channel and dig designations for as many z-levels as you want. Here's a cool diagram:

Code: [Select]
Z0   Z-1  Z-2 Z-3
HHX --X  DDX HHX
HHH ---  DDD HHH and you repeat this ad infinitum
HHH ---  DDD HHH

H=channeled space
-=free space. remember that channeling effectively clears two z-levels so you don't need to do anything here
D=dig space

This way, I prevent shitty cave ins from happening.

195
DF Suggestions / Re: Separate Alert Queue
« on: June 21, 2012, 05:36:12 pm »
Slightly better idea: designate which alerts appear where, like in EUIII. This is already implemented to an extent, with the ability to turn off siege notices and so on, but the ability to do it to all alerts would be neat. Personally, I don't need to know if my dwarves discovered another vein of moss agate or whatever, but I'd like to be informed of a job cancellation ASAP, so the option to set that up would be nice.

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